455 results on '"Marsh, Tim"'
Search Results
102. Pillars of a safe society. (Behavioural Safety)
103. Behave yourselves
104. Unexpected History Lesson and Contractual Deal Making: Lessons Learned from a Large-Diameter Force Main Replacement Project in Downtown Norfolk; Home to Historical Landmarks, High-Rise Buildings, Critical Stakeholders, and Innovative Contractors
105. Editorial
106. Resolving a controversy.
107. Fun and Learning: Blending Design and Development Dimensions in Serious Games through Narrative and Characters
108. Weight loss referrals for adults in primary care (WRAP) : Protocol for a multi-centre randomised controlled trial comparing the clinical and cost-effectiveness of primary care referral to a commercial weight loss provider for 12 weeks, referral for 52 weeks, and a brief self-help intervention [ISRCTN82857232]
109. Special issue title: Entertainment in serious games and entertaining serious purposes
110. Simulation models of obesity: a review of the literature and implications for research and policy
111. Economics of chronic diseases protocol: cost-effectiveness modelling and the future burden of non-communicable disease in Europe
112. Projected Incidence of Overweight and Obesity and Related Disease Incidence Across Poland
113. Multiplicational game
114. A bench grinder reminder
115. Born unlucky
116. The folklore of drowning
117. Rennie's Mill Road
118. Reality check
119. Correction: Application of the UK Foresight Obesity Model in Ireland: The Health and Economic Consequences of Projected Obesity Trends in Ireland
120. Application of the UK Foresight Obesity Model in Ireland: The Health and Economic Consequences of Projected Obesity Trends in Ireland
121. Health and Economic Burden of Obesity in Brazil
122. Alarming predictions for obesity and non-communicable diseases in the Middle East
123. Obesity prevalence in Mexico: impact on health and economic burden
124. Abstract C94: Systemic and stromal support of triple-negative breast cancer progression is prevented by EGF and IGF-1 inhibitors
125. Evolutionary and differential psychology: conceptual conflicts and the path to integration
126. High Rates of Obesity and Non-Communicable Diseases Predicted across Latin America
127. Fundamentals Of Interactive Storytelling
128. Changing the Future of Obesity
129. Obesity trends in Russia. The impact on health and healthcare costs
130. The changing workplace.
131. Fun and learning
132. Investigation of software patterns of user experience
133. Film informing design for contemplative gameplay
134. Foresight report on obesity
135. Tackling Obesities: Future Choices--Modelling Future Trends in Obesity & Their Impact on Health
136. Game development for experience through staying there
137. Continuous archival and analysis of user data in virtual and immersive game environments
138. Automating the detection of breaks in continuous user experience with computer games
139. Presence as Experience: Film Informing Ways of Staying There
140. The `Interactive΄ of Interactive Storytelling: Customizing the Gaming Experience.
141. Evaluation for the Design of Experience in Virtual Environments: Modeling Breakdown of Interaction and Illusion
142. Weight loss referrals for adults in primary care (WRAP): Protocol for a multi-centre randomised controlled trial comparing the clinical and costeffectiveness of primary care referral to a commercial weight loss provider for 12 weeks, referral for 52 weeks, and a brief self-help intervention [ISRCTN82857232]
143. The future burden of obesity-related diseases in the 53 WHO European-Region countries and the impact of effective interventions: a modelling study.
144. Alarming predictions for obesity and non-communicable diseases in the Middle East.
145. Dr. Cluny Macpherson lived here
146. Obesity prevalence in Mexico: impact on health and economic burden.
147. Serious games continuum: Between games for purpose and experiential environments for purpose.
148. Sticking to the 'six pillars' of behavioural safety may produce the best result.
149. Safety first.
150. MAILBOX.
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