248 results on '"Luca de Alfaro"'
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102. Solving games via three-valued abstraction refinement.
103. Linear and Branching System Metrics.
104. Concurrent Reachability Games.
105. How to Specify and Verify the Long-Run Average Behavior of Probabilistic Systems.
106. Stochastic Transition Systems.
107. Temporal Logics for the Specification of Performance and Reliability.
108. Hybrid Diagrams: A Deductive-Algorithmic Approach to Hybrid System Verification.
109. Visual Verification of Reactive Systems.
110. Concurrent reachability games.
111. Temporal Verification by Diagram Transformations.
112. Model Checking of Probabalistic and Nondeterministic Systems.
113. Verification in Continuous Time by Discrete Reasoning.
114. Model checking discounted temporal properties.
115. Quantitative solution of omega-regular games.
116. On Assigning Implicit Reputation Scores in an Online Labor Marketplace.
117. Interfaces: A Game-Theoretic Framework for Reasoning About Component-Based Systems.
118. Hybrid diagrams.
119. Detecting Wikipedia Vandalism using WikiTrust - Lab Report for PAN at CLEF 2010.
120. Measuring Wikipedia: a hands-on tutorial.
121. Measuring author contributions to the Wikipedia.
122. Assigning trust to Wikipedia content.
123. An Introduction to the Tool Ticc.
124. From Fairness to Chance.
125. CrowdGrader: Crowdsourcing the Evaluation of Homework Assignments.
126. How Divergent Is Your Data?
127. CONCUR Test-Of-Time Award 2021 (Invited Paper)
128. Adaptive Policy Tree Algorithm to Approach Collision-Free Transmissions in Slotted ALOHA
129. MCWEB: A Model-Checking Tool for Web Site Debugging.
130. Strategy Improvement for Concurrent Reachability and Safety Games
131. Codes for second and third order GH-ARQ schemes.
132. Magnifying Lens Abstraction for Stochastic Games with Discounted and Long-run Average Objectives
133. Algorithms for Game Metrics (Full Version)
134. Online Top-K Selection in Crowdsourcing Environments
135. Using Reinforcement Learning in Slotted Aloha for Ad-Hoc Networks
136. Strategy Improvement for Concurrent Safety Games
137. Termination Criteria for Solving Concurrent Safety and Reachability Games
138. Model Checking Probabilistic Systems.
139. JMOCHA: A Model Checking Tool that Exploits Design Structure.
140. The Symbolic Approach to Repeated Games (Abstract).
141. Learning Edge Properties in Graphs from Path Aggregations
142. STeP: The Stanford Temporal Prover.
143. Preface.
144. Model Checking Probabilistic Systems
145. Code aware resource management
146. Efficient Techniques for Crowdsourced Top-k Lists
147. Reputation systems for open collaboration
148. WorkerRank
149. Quantitative solution of omega-regular games
150. Hybrid diagrams
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