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105. A Link Between Worlds: Towards a Conceptual Framework for Bridging Player and Learner Roles in Gamified Collaborative Learning Contexts

106. Gamification of Collaborative Learning Scenarios: Structuring Persuasive Strategies Using Game Elements and Ontologies

107. Discouraging Gaming the System Through Interventions of an Animated Pedagogical Agent

108. The Bright and Dark Sides of Gamification

110. Advancing school dropout early warning systems: the IAFREE relational model for identifying at-risk students

111. Toward a Unified Modeling of Learner's Growth Process and Flow Theory

113. Metadados para a tomada de decisão baseada em evidências: proposta para a plataforma MEC RED.

119. An Ontology Engineering Approach to Gamify Collaborative Learning Scenarios

120. Group Formation Algorithms in Collaborative Learning Contexts: A Systematic Mapping of the Literature

121. Towards an Ontology for Gamifying Collaborative Learning Scenarios

122. A Systematic Approach for Providing Personalized Pedagogical Recommendations Based on Educational Data Mining

123. Erroneous Examples as Desirable Difficulty

124. To Err Is Human, to Explain and Correct Is Divine: A Study of Interactive Erroneous Examples with Middle School Math Students

125. Towards an Ontology-Based System to Improve Usability in Collaborative Learning Environments

126. Utilização de notas escolares para predição da nota ENEM em ciências humanas

127. An Umbrella Review of Systematic Reviews at CHI

128. Can Erroneous Examples Help Middle-School Students Learn Decimals?

129. An Ontological Model to Blend Didactic Instruction and Collaborative Learning

130. When Is It Best to Learn with All Worked Examples?

131. How Personalization Affects Motivation in Gamified Review Assessments

134. A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments

136. An Authoring Tool to Support the Design and Use of Theory-Based Collaborative Learning Activities

140. Theory-Driven Group Formation through Ontologies

142. A Semantic Web-Based Authoring Tool to Facilitate the Planning of Collaborative Learning Scenarios Compliant with Learning Theories

143. Eles Percebem o que Queremos? Um Estudo Sobre a Percepção dos Estudantes em um Sistema Educacional Gamificado.

145. Deployment of Ontologies for an Effective Design of Collaborative Learning Scenarios

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