826 results on '"Hirose, Michitaka"'
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102. 3D World from 2D Photos
103. Projected Reality – Content Delivery Right onto Objects of Daily Life
104. Finding the Perfect Projection System – Human Perception of Projection Quality Depending on Distance and Projection Angle
105. A Platform for Interactive VR Storytelling
106. Virtual Reality Technology and Museum Exhibit
107. Position Tracking Using Infra-Red Signals for Museum Guiding System
108. A Flexible and Efficient Scheme for Interest Management in HLA
109. Enhancing the Sense of Agency by Transitional Weight Control in Virtual Co-Embodiment
110. OBOE: Oboe-Like Braille Interface for Outdoor Environment
111. Invisible Interface for the Immersive Virtual World
112. Experience of Immersive Virtual World Using Cellular Phone Interface
113. Wearable Computer Application for Open Air Exhibition in EXPO 2005
114. Guidance Method to Allow a User Free Exploration with a Photorealistic View in 3D Reconstructed Virtual Environments
115. Factors and Influences of Body Ownership Over Virtual Hands
116. Attention Sharing in a Virtual Environment Attracts Others
117. Basic Study on Connecting AR and VR for Digital Exhibition with Mobile Devices
118. Facilitating Remote Communication Between Senior Communities with Telepresence Robots
119. Steady-State VEPs in CAVE for Walking Around the Virtual World
120. Fine Object Manipulation in Virtual Environment
121. Sensation of Anteroposterior and Lateral Body Tilt Induced by Electrical Stimulation of Ankle Tendons
122. Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance
123. Self-Conscious Support on Walking Posture Through Mobile Avatar: Focusing on Women’s Frailty Prevention Toward Old Age
124. Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants
125. Crowd-Cloud Window to the Past: Constructing a Photo Database for On-Site AR Exhibitions by Crowdsourcing
126. Interactive Searching Interface for Job Matching of Elderly Workers
127. Increasing User Appreciation of Spherical Videos by Finger Touch Interaction
128. Senior-Oriented On-Demand Economy: Locality, Matching, and Scheduling are the Keys to Success
129. Transcendent Telepresence: Tele-Communication Better Than Face to Face Interaction
130. Livelog: Sensing and Inducing Japanese Idol Fan Activities with Smartphone
131. Augmented Live Communication Workspace Platform to Assist and Utilize Cognitive Abilities of Senior Workers
132. A study on visualization of control software design
133. Presenting Morphing Shape Illusion: Enhanced Sense of Morphing Virtual Object with Weight Shifting VR Controller by Computational Perception Model
134. Immersive projection technology and wearable computers
135. Gender-Impression Modification Enhances the Effect of Mediated Social Touch Between Persons of the Same Gender
136. Induction of Human Behavior by Presentation of Environmental Acoustics
137. Changing Drinking Behavior and Beverage Consumption Using Augmented Reality
138. Basic Study of Evoking Emotion Through Extending One’s Body Image by Integration of Internal Sense and External Sense
139. Smartphone-Based Gait Measurement Application for Exercise and Its Effects on the Lifestyle of Senior Citizens
140. Manseibashi Reminiscent Window: On-Site AR Exhibition System Using Mobile Devices
141. TeleParallax: Low-Motion-Blur Stereoscopic System With Correct Interpupillary Distance for 3D Head Rotations
142. Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals
143. Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements
144. 3D user interfaces: new directions and perspectives
145. Brain-computer interfaces, virtual reality, and videogames
146. Practical Use of a Remote Movable Avatar Robot with an Immersive Interface for Seniors
147. T-echo: Promoting Intergenerational Communication through Gamified Social Mentoring
148. Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You
149. Taste in Motion: The Effect of Projection Mapping of a Boiling Effect on Food Expectation, Food Perception, and Purchasing Behavior
150. Mixed Reality Digital Museum Project
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