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101. Auditory fatigue among call center operators with headset

102. SalientGaze: Saliency-based gaze correction in virtual reality

103. The impact of leaving a voicemail, environment familiarity, and pedestrian predictability on driving behavior

104. Orbital Battleship: A Multiplayer Guessing Game in Immersive Virtual Reality

105. Virtual Reality-Based Education for Patients Undergoing Radiation Therapy

106. Anterior–Posterior Balance Perturbation Protocol Using Lifelike Virtual Reality Environment

107. A Usability Study of Low-Cost Wireless Brain-Computer Interface for Cursor Control Using Online Linear Model

108. Using Virtual Reality to Demonstrate Glove Hygiene in Introductory Chemistry Laboratories

109. Using 360° Video to Enable Affective Learning in Nursing Education

110. A Synchronized Hybrid Brain-Computer Interface System for Simultaneous Detection and Classification of Fusion EEG Signals

111. The effect of paper-based manual and stereoscopic-based mobile augmented reality systems on knowledge retention

112. CONCEPTUAL DESIGN AND PRELIMINARY RESULTS OF A VR-BASED RADIATION SAFETY TRAINING SYSTEM FOR INTERVENTIONAL RADIOLOGISTS

113. Improved adherence and treatment outcomes with an engaging, personalized digital therapeutic in amblyopia

114. Passthrough+

115. Efficacy of a Smartphone Hearing Aid Simulator

116. The Effects of Consumer-grade Virtual Reality Headsets on Adult Visual Function

117. How Communicating Features can Help Pedestrian Safety in the Presence of Self-Driving Vehicles: Virtual Reality Experiment

118. Dimensioning a full color LED microdisplay for augmented reality headset in a very bright environment

119. Making emotions transparent: Google Glass helps autistic kids understand facial expressions through augmented-reaiity therapy

120. Inter-trial phase coherence of visually evoked postural responses in virtual reality

121. Spectral Analysis of EEG During Microsleep Events Annotated via Driver Monitoring System to Characterize Drowsiness

122. Crash

124. Short Term Effect of Virtual Reality Headset on Blink Rate and Inter-Blink Interval

125. The role of augmented reality in robotics

126. Enhancing Virtual Rehabilitation in Upper Limbs With Biocybernetic Adaptation: The Effects of Virtual Reality on Perceived Muscle Fatigue, Game Performance and User Experience

127. Emotion recognition from spatiotemporal EEG representations with hybrid convolutional recurrent neural networks via wearable multi-channel headset

128. Concern of Photosensitive Seizures Evoked by 3D Video Displays or Virtual Reality Headsets in Children: Current Perspective

129. Sitting or Walking? Analyzing the Neural Emotional Indicators of Urban Green Space Behavior with Mobile EEG

130. Dynamics of Interaction of a Single Fiber with a Headset of a Sampling Drum

131. Advanced Human-Robot Collaborative Assembly Using Electroencephalogram Signals of Human Brains

132. Study of Multimodal Interfaces and the Improvements on Teleoperation

133. Performance Trade-Offs of an Optical Wireless Communication Network Deployed in an Aircraft Cockpit

134. A Comparison of Seated and Room-Scale Virtual Reality in a Serious Game for Epidural Preparation

135. Similarities between XR head-mounted device and glasses

136. РАЗРАБОТКА НЕЙРОГАРНИТУРЫ ДЛЯ КОНТРОЛЯ СОСТОЯНИЯ ЧЕЛОВЕКА ПРИ ЛЕЧЕНИИ ФОБИЙ

137. Mata Ketiga Untuk Tuna Netra Menggunakan Sensor Ultrasonik dan Arduino Pro mini328

138. Brain Controlled Wheelchair with Neurosky Mindwave

139. Electrocardiography with a Smartphone

140. Skype & Type

141. Virtual Reality-based Control of Robotic Endoscope in Laparoscopic Surgery

142. Distinguishing mental attention states of humans via an EEG-based passive BCI using machine learning methods

143. Comparison of HTC Vive™ Virtual Reality Headset Position Measures to Center of Pressure Measures

144. The Application of Virtual Reality in Student Recruitment

145. An Infant-Like Device that Reproduces Hugging Sensation with Multi-Channel Haptic Feedback

146. PAIR: Phone as an Augmented Immersive Reality Controller

147. Noise Attenuation Effects on Speech Recognition of Cochlear Implant Users Inside Helicopters

148. Metasurface-based Augmented Reality Headset Equipped with an Eye Movement Monitoring System

149. An Introduction to Bluetooth

150. The Open Perimetry Initiative: a framework for cross-platform development for the new generation of portable perimeters

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