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101. Using combinatorial creativity to support end-user design of digital games

102. Development of Smart Game Based on Multi-Platform Game Engine

103. Game Designer Friendly Game Engine

104. Evaluating Existing Strategies to Limit Video Game Playing Time

105. Prolog-Scripted Tactics Negotiation and Coordinated Team Actions for Counter-Strike Game Bots

106. PEMANFAATAN PEMROGRAMAN VISUAL SEBAGAI ALTERNATIF PEMBUATAN MEDIA BELAJAR BERBASIS GAME DAN ANIMASI

107. Possibilities and Limitations of Transferring an Educational Simulation Game to a Digital Platform

108. VGPM: Using business process modeling for videogame modeling and code generation in multiple platforms

109. Building a Scalable Game Engine to Teach Computer Science Languages

110. Parkinson’s Disease Patient Rehabilitation Using Gaming Platforms: Lessons Learnt

111. Q-Learning with Naïve Bayes Approach Towards More Engaging Game Agents

112. Computer Programming Education for Primary School Students

113. Adjusting university education with workspace training and self-education

114. A Tool for Introducing Computer Science with Automatic Formative Assessment

115. Teaching programming skills in primary school mathematics classes: An evaluation using game programming

116. Creativity, Customization, and Ownership

117. Game Development with a Serious Focus

118. How Perceptions of Programming Differ in Children with and without Prior Experience

119. Time for Some Fun: A React Native Game, Part 1

120. Comparing loops misconceptions in block-based and text-based programming languages at the K-12 level

121. More Game Programming, with a Detailed Explanation

122. Java Programming and Game Development: A Project HelloWorld

123. Game Design Principles in a Game Programming Framework

124. Animation Programming: A Digital Clock and an Analog Clock

125. Integrating Rule-Based AI Tools into Mainstream Game Development

126. Recurrence Relation for Projectile Simulation Project and Game based Learning

127. Imitation Learning for Playing Shogi Based on Generative Adversarial Networks

128. Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool

129. The Structure of Games

130. Performance Analysis of Game Engines on Mobile and Fixed Devices

131. SpringBoard: game-agnostic tool for scenario editing with meta-programming support

132. Game Design of Online Sutda using 3-Tier Structure

133. Through a comparative analysis of the digital characters SNG and PC Game Proposed future direction

134. Supporting Children’s Learning of Probability Through Video Game Programming

135. A Study on Flash Mobile Game Application Using Adobe AIR

136. GAMED: digital educational game development methodology

139. Keep it simple : Lowering the Barrier for Authoring Serious Games

140. Game Programming for Complex System Development and Abet Accreditation Assessment

141. A Design of Augmented Tabletop Game Based on RFID Technology

142. Vocabulary Game Using Augmented Reality—Expressing Elements in Virtual World with Objects in Real World

143. An Approach to Teaching Introductory Programming for IT Professionals Using Games

144. Guided Debugging Practices of Game Based Programming for Novice Programmers

145. Challenges and Opportunities in Game Artificial Intelligence Education Using Angry Birds

146. Children Programming Games

147. The Axiom General Purpose Game Playing System

148. Corrupted: A Game to Teach Programming Concepts

149. Tap For Battle: Perancangan Casual Game Pada Smartphone Android

150. A Design and Implementation of Mobile Game Based on Windows Phone Platform

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