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101. Developing A 3D Action-Adventure Game Called 'Code - E' for Learning C++ Function Codes

102. Still Entombed After All These Years: The continuing twists and turns of a maze game

103. Towards Sovereign Games.

104. Troubling games: Materials, histories, and speculative future worlds for games pedagogy.

105. Situating the videogame maker's agency through craft.

106. A use case driven approach to game modeling.

107. A Serious Game for Hemophobia Treatment Phobos: First Insights

108. Short Games : Quickly Made, Quickly Played

109. Recommendations for the Development of Accessible Games for People with Down Syndrome

110. Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games

111. Workshop: Towards Inclusive Co-creation of Inclusive Games

112. Automatic Verification for Node-Based Visual Script Notation Using Model Checking

113. Able to Create, Able to (Self-)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation

114. Free Form Evolution for Angry Birds Level Generation

115. Designing Learning Games and Tools for Karelian Language - Considerations Based on Beginners' Experiences of Gameplay

116. Exploring the Link Between the Psychological Needs and the Elements of Game Design for Educational Games.

117. Die Rolle von 3D-Modellen im Wertschöpfungsprozess von physischen und virtuellen Konsumgütern.

118. QUANTAS TUMBAS CABEM EM MEGABITES SUBSÍDIOS PARA UM BANCO DE DADOS DE ARQUEOLOGIA E JOGOS ELETRÔNICOS.

119. Streaming ambivalence: Livestreaming and indie game development.

120. GENERAL CONSIDERATIONS REGARDING THE DEVELOPMENT OF GAMES USING UNITY TECHNOLOGY.

121. Aplikasi Game Edukasi Tarian Daerah dan Rumah Adat Daerah Berbasis Android

122. Disruptive game design : a commercial design and development methodology for supporting player cognitive engagement in digital games

123. Languages of Games and Play: A Systematic Mapping Study.

124. Studying Game Development Cultures.

125. An empirical study of Q&A websites for game developers.

126. Open Video Game Development and Participatory Design.

127. Artificial Intelligence and Machine Learning in Game Development.

128. INTRICATE COLLABORATION AND TECHNICAL INTEGRATION.

129. DEVOPS METHODOLOGY IN GAME DEVELOPMENT WITH UNITY3D.

130. Some Killer Feedback: A Case Study on Volunteering as Playtesters and Player Typologies .

131. You can't Escape Learning, but Maybe you can get out of the room! – Game-based Learning for Programming Education.

137. Aspects that Need to Be Addressed During the Development of Location-Based Games

138. Fables – Exploring Natural Ways of Expressing Behavior to Create Digital Simulations

139. RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game

140. Towards Player Adaptivity in Mobile Exergames

141. Making Serious Games with Reusable Software Components

142. Virtual Reality Mobile Application Development with Scrum Framework as a New Media in Learning English.

143. GeoPGD: methodology for the design and development of geolocated pervasive games.

144. Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review.

145. 'I love this, I wish I could make this': Talking digital adventure games with Mark Yohalem.

146. The Ramifications of Procedural Asset Creation and Artificial Intelligence Assisted Development in Independent Games

147. Constructing a game engine: A proposed game engine architecture course for undergraduate students.

148. LOCALIZATION AND REGIONAL ASPECTS OF GAME PRODUCTION - A RESEARCH OVERVIEW.

149. What Games Will Military Leaders Need?

150. Accessible Features to Support Visually Impaired People in Game Development: A Systematic Literature Review of the last 15 years.

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