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947 results on '"Fitts's law"'

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101. Doing What Others See: Visuomotor Conversion to Informational Social Influence.

102. Measurement of the Robot Motor Capability of a Robot Motor System: A Fitts's-Law-Inspired Approach.

103. Tip of the Tongue Selectivity and Motor Learning in the Palatal Area.

104. Modulating Fitts's Law: Perceiving targets at the last placeholder

105. How do illusions constrain goal-directed movement: perceptual and visuomotor influences on speed/accuracy trade-off.

106. Human Motor Transfer Is Determined by the Scaling of Size and Accuracy of Movement.

107. The Past and Future of Clock-Like Timing in Motor Performance

108. Speed-accuracy tradeoff of fingertip force control with visual/audio/haptic feedback

109. Feasibility of proportional EMG control for a hand exoskeleton: A Fitts’ Law approach

110. Fitts’s Law and speed/accuracy trade-offs during sequences of saccades: Implications for strategies of saccadic planning

111. Fitts’s Law violation and motor imagery: are imagined movements truthful or lawful?

112. Adaptation of motor behavior to preserve task success in the presence of muscle fatigue

113. On the timing of reference frames for action control.

114. Testing the usability of smartphone surface gestures on different sizes of smartphones by different age groups of users

115. Effects of path angle changes on the times for ballistic and visually-controlled two-component arm movements

116. Fitts’ Law is modulated by movement history

117. Different Gestalt processing for different actions? Comparing object-directed reaching and looking time measures

118. GIMIS: Gaze Input with Motor Imagery Selection

119. Speed-accuracy trade-off in plants

120. Exploring speed–accuracy tradeoff in reaching movements: a neurocomputational model

121. Experimental Evaluation of Three Interaction Channels for Accessible Digital Musical Instruments

122. Dyadic Human-Human Interactions in Reaching Tasks: Fitts’ Law for Two

123. Research on the Parameters of Human - Machine Interaction of Command and Control System Operator Based on Fitts Law

124. A Combined Linguistic-Movement Model based Bengali Text Entry Method for Physically Handicapped People

125. Effects of Delboeuf Illusion on Pointing Performance

126. A Comparative Study of Planar Surface and Spherical Surface for 3D Pointing Using Direct Touch

127. Augmented Reality for Children in a Confirmation Task: Time, Fatigue, and Usability

128. Simulation of Motor Impairment with

129. Machine Learning Based Interaction Technique Selection For 3D User Interfaces

130. Performance evaluation of Leap Motion, Myo, and Space Navigator devices for 2D and 3D interactions

131. Touch Pointing Performance for Uncertain Touchable Sizes of 1D Targets

132. BADHON: A High Performing Keyboard Layout for Physically Impaired People

133. Fitts Goes Autobahn

134. Cognitive rehabilitation using virtual reality for children with rare diseases

135. Understanding Visual-Haptic Integration of Avatar Hands Using a Fitts' Law Task in Virtual Reality

136. A Human-Computer Interaction System Utilizing Inertial Measurement Unit and Convolutional Neural Network

137. Quantifying Differences among Ten Fingers in Force Control Capabilities by a Modified Meyer Model

138. Touchscreens for Aircraft Navigation Tasks: Comparing Accuracy and Throughput of Three Flight Deck Interfaces Using Fitts' Law

139. A one- and two-phased model of aimed movement with eye-hand incompatibility

140. An external focus of attention compared to an internal focus of attention improves anticipatory postural adjustments among people post-stroke

141. A Fitts' law study of pupil dilations in a head-mounted display

142. Current Theoretical Developments and Applications of Fitts’ Law: A Literature Review

143. Effect of Instructions Emphasizing Velocity or Accuracy Given in a Random or Blocked Order on Performance Testing and Kinematics in Dart Throwing

144. Explanation of Fitts' law in Reaching Movement based on Human Arm Dynamics

145. An Explanation of Fitts' Law-like Performance in Gaze-Based Selection Tasks Using a Psychophysics Approach

146. Modeling Drone Pointing Movement with Fitts' Law

147. An Evaluation of Touch Input at the Edge of a Table

148. Information-theoretic Sensorimotor Foundations of Fitts' Law

149. The Effect of Rotational Jitter on 3D Pointing Tasks

150. Crossing-Based Selection with Virtual Reality Head-Mounted Displays

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