341 results on '"Eva Hornecker"'
Search Results
102. Movable, Kick-/Flickable Light Fragments Eliciting Ad-hoc Interaction in Public Space.
103. Mixed Reality Demonstratoren für den Experimentalunterricht.
104. Blending the repertory grid technique with focus groups to reveal rich design relevant insight.
105. SMSlingshot: an expert amateur DIY case study.
106. In touch with space: embodying live data for tangible interaction.
107. Explorations in social interaction design.
108. Experience, engagement and social interaction at a steam locomotive multimodal interactive museum exhibit.
109. Urban HCI: PlazaPuck - An unowned, moveable, public interface.
110. Tangible Twitter Search: A Multiuser Multitouch Tabletop Interface.
111. Beyond affordance: tangibles' hybrid nature.
112. How Does Representation Modality Affect User-Experience of Data Artifacts?
113. Using children's drawings to elicit feedback on interactive museum prototypes.
114. What do lab-based user studies tell us about in-the-wild behavior?: insights from a study of museum interactives.
115. Urban HCI: spatial aspects in the design of shared encounters for media facades.
116. Re-Configuring HRI – Part 2: The Mutual Shaping of (Social) Robots and (Social) Institutions
117. The Inflatable Cat: Idiosyncratic Ideation of Smart Objects for the Home.
118. Urban HCI: interaction patterns in the built environment.
119. The design of t-vote: a tangible tabletop application supporting children's decision making.
120. A mobile guide for serendipitous exploration of cities.
121. Interactions around a contextually embedded system.
122. Creative idea exploration within the structure of a guiding framework: the card brainstorming game.
123. VR/Urban: Spread.gun - design process and challenges in developing a shared encounter for media façades.
124. Enhancing Navigation Information with Tactile Output Embedded into the Steering Wheel.
125. Whole body interaction.
126. Fighting for control: children's embodied interactions when using physical and digital representations.
127. Collaboration and interference: awareness with mice or touch input.
128. 'I don't understand it either, but it is cool' - visitor interactions with a multi-touch table in a museum.
129. When the fingers do the talking: A study of group participation with varying constraints to a tabletop interface.
130. United-pulse: feeling your partner's pulse.
131. A stroking device for spatially separated couples.
132. Can't Touch This - The Design Case Study of a Museum Installation.
133. Introduction
134. From entry to access: how shareability comes about.
135. Lessons from an AR book study.
136. An Observational Study of Children Interacting with an Augmented Story Book.
137. Supporting Early Literacy with Augmented Books - Experiences with an Exploratory Study.
138. Taking Literacy Beyond The Classroom.
139. Learning from interactive museum installations about interaction design for public settings.
140. UbiComp in opportunity spaces: challenges for participatory design.
141. The literacy fieldtrip: using UbiComp to support children's creative writing.
142. Unfolding understandings: co-designing UbiComp In Situ, over time.
143. Requirements for in-situ authoring of location based experiences.
144. A Reusable, Extensible Infrastructure for Augmented Field Trips.
145. Getting a grip on tangible interaction: a framework on physical space and social interaction.
146. Digital backpacking in the museum with a SmartCard.
147. A Design Theme for Tangible Interaction: Embodied Facilitation.
148. Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies.
149. A micro-ethical view on computing practice.
150. Interaktion im Sensoric Garden.
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