332 results on '"Dodero, Juan Manuel"'
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102. Bringing computational thinking to teachers' training
103. An architecture for skill assessment in serious games based on Event Sequence Analysis
104. Retrieving Objective Indicators from Student Logs in Virtual Worlds
105. Trade-off between interoperability and data collection performance when designing an architecture for learning analytics
106. Tendencias y tipos de aprendizaje en MALL: una revisión sistemática de la literatura (2012-2016) - [Trends and types of learning in MALL: a systematic literature review (2012-2016)]
107. Métodos de evaluación de competencias en serious games: estudio y análisis sobre su estado actual - [Skill assessment methods in serious games: a state of the art study and analysis]
108. Exploring the potential of a 360° video application for foreign language learning.
109. Authoring of educational mobile apps for the mathematics-learning analysis.
110. Integrating quantitative and qualitative data in assessment of wiki collaborative assignments.
111. Mobile Apps and Games to foster students' writing competences
112. A collaborative mobile learning system to facilitate foreign language learning and assessment processes
113. Motivation, students’ needs and learning outcomes: a hybrid game-based app for enhanced language learning
114. Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments
115. Evaluación sostenible de experiencias de aprendizaje basado en proyectos
116. Mobile apps to support and assess foreign language learning
117. Desarrollo de Soluciones para E-Learning: Diferentes Enfoques, un Objetivo Común
118. LearningAssessmentDesigner: Diseño visual de evaluaciones para cursos de aprendizaje online
119. Experiences of technology-rich innovation in European schools within the Open Discovery Space project
120. Identifying writing profiles in game-based language learning using data mining
121. A metamodel and taxonomy to facilitate context-aware service adaptation
122. Learning Technologies and Semantic Integration of Learning Resources
123. A collaborative mobile learning system to facilitate foreign language learning and assessment processes.
124. Non-representational authoring of learning designs: from idioms to model-driven development
125. AriadneTool: A Design Toolkit for Hypermedia Applications
126. Agenda colaborativa para el aprendizaje de idiomas: del papel al dispositivo móvil.
127. Iterative Design of Learning Processes
128. Assessing Foreign Language Learning Through Mobile Game-Based Learning Environments
129. Transformational Techniques for Model-Driven Authoring of Learning Designs
130. Evaluation of an Agent-Mediated Collaborative Production Protocol in an Instructional Design Scenario
131. Foreign language learning using a gamificated APP to support peer-assessment
132. Open discovery space
133. Development of e-Learning Solutions: Different Approaches, a Common Mission
134. A model-driven development approach for learning design using the LPCEL Editor
135. Educational Modelling Languages and Service-Oriented Learning Process Engines
136. A Collaborative Authoring of Learning Scenarios Using the LPCEL Editor
137. Open data framework for sustainable assessment in software forges
138. Uses and applications of Software & Systems Process Engineering Meta‐Model process models. A systematic mapping study
139. Competitive evaluation in a video game development course
140. LPCEL Editor: A Web-Based Visual Authoring Tool for Learning Design
141. Assessment of collaborative learning experiences by graphical analysis of wiki contributions
142. Ranking Learning Objects through Integration of Different Quality Indicators
143. Metrics-based evaluation of learning object reusability
144. eCultura, a semantically-enriched web-based approach to manage cultural contents
145. A Framework for Learning Through Mobile Qualitative Research
146. ENGINEERING THE LIFE-CYCLE OF SEMANTIC SERVICES-ENHANCED LEARNING SYSTEMS
147. Advanced Transactional Models for a New Generation of Educational Modelling Language Engines
148. EML Learning Flow Expressiveness Evaluation
149. A Preliminary Analysis of Software Engineering Metrics-based Criteria for the Evaluation of Learning Objects Reusability
150. A Grid-based Architectural Framework for Composition and Execution of Complex Learning Processes
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