447 results on '"Desbrun, Mathieu"'
Search Results
102. Discrete Differential Forms for Computational Modeling
- Author
-
Desbrun, Mathieu, primary, Kanso, Eva, additional, and Tong, Yiying, additional
- Full Text
- View/download PDF
103. Discrete 2‐Tensor Fields on Triangulations
- Author
-
de Goes, Fernando, primary, Liu, Beibei, additional, Budninskiy, Max, additional, Tong, Yiying, additional, and Desbrun, Mathieu, additional
- Published
- 2014
- Full Text
- View/download PDF
104. Space-time editing of elastic motion through material optimization and reduction
- Author
-
Li, Siwang, primary, Huang, Jin, additional, de Goes, Fernando, additional, Jin, Xiaogang, additional, Bao, Hujun, additional, and Desbrun, Mathieu, additional
- Published
- 2014
- Full Text
- View/download PDF
105. Fast tile-based adaptive sampling with user-specified Fourier spectra
- Author
-
Wachtel, Florent, primary, Pilleboue, Adrien, additional, Coeurjolly, David, additional, Breeden, Katherine, additional, Singh, Gurprit, additional, Cathelin, Gaël, additional, de Goes, Fernando, additional, Desbrun, Mathieu, additional, and Ostromoukhov, Victor, additional
- Published
- 2014
- Full Text
- View/download PDF
106. A constructive theory of sampling for image synthesis using reproducing Kernel bases
- Author
-
Lessig, Christian, primary, Desbrun, Mathieu, additional, and Fiume, Eugene, additional
- Published
- 2014
- Full Text
- View/download PDF
107. Weighted Triangulations for Geometry Processing
- Author
-
Goes, Fernando de, primary, Memari, Pooran, additional, Mullen, Patrick, additional, and Desbrun, Mathieu, additional
- Published
- 2014
- Full Text
- View/download PDF
108. ℓ 1 -Based Construction of Polycube Maps from Complex Shapes
- Author
-
Huang, Jin, primary, Jiang, Tengfei, additional, Shi, Zeyun, additional, Tong, Yiying, additional, Bao, Hujun, additional, and Desbrun, Mathieu, additional
- Published
- 2014
- Full Text
- View/download PDF
109. Digital geometry processing with discrete exterior calculus
- Author
-
Crane, Keenan, de Goes, Fernando, Desbrun, Mathieu, Schröder, Peter, Crane, Keenan, de Goes, Fernando, Desbrun, Mathieu, and Schröder, Peter
- Abstract
These notes provide an introduction to working with real-world geometric data, expressed in the language of discrete exterior calculus (DEC). DEC is a simple, flexible, and efficient framework which provides a unified platform for geometry processing. The notes provide essential mathematical background as well as a large array of real-world examples, with an emphasis on applications and implementation. The material should be accessible to anyone with some exposure to basic linear algebra and vector calculus, though most of the key concepts are reviewed as needed. Coding exercises depend on a basic knowledge of C++, though knowledge of any programming language is likely sufficient: we do not make heavy use of paradigms like inheritance, templates, etc. The notes also provide guided written exercises that can be used to deepen understanding of the material.
- Published
- 2013
110. Modeling Across Scales: Discrete Geometric Structures in Homogenization and Inverse Homogenization
- Author
-
Pesenson, Meyer Z., Desbrun, Mathieu, Donaldson, Roger D., Owhadi, Houman, Pesenson, Meyer Z., Desbrun, Mathieu, Donaldson, Roger D., and Owhadi, Houman
- Abstract
Imaging and simulation methods are typically constrained to resolutions much coarser than the scale of physical microstructures present in body tissues or geological features. Mathematical homogenization and numerical homogenization address this practical issue by identifying and computing appropriate spatial averages that result in accuracy and consistency between the macroscales we observe and the underlying microscale models we assume. Among the various applications benefiting from homogenization, electrical impedance tomography (EIT) images the electrical conductivity of a body by measuring electrical potentials consequential to electric currents applied to the exterior of the body. EIT is routinely used in breast cancer detection and cardiopulmonary imaging, where current flow in fine‐scale tissues underlies the resulting coarse‐scale images.
- Published
- 2013
111. Efficient Surface Remeshing by Error Diffusion
- Author
-
Alliez, Pierre, Desbrun, Mathieu, Meyer, Mark, Geometry, Algorithms and Robotics (PRISME), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), and INRIA
- Subjects
MESH OPTIMIZATION ,[INFO.INFO-OH]Computer Science [cs]/Other [cs.OH] ,SURFACE REMESHING ,SAMPLING ,ComputingMethodologies_COMPUTERGRAPHICS ,DIFFERENTIAL GEOMETRY - Abstract
We present a novel technique, both flexible and efficient, for interactive remeshing of irregular geometry. First, the original (arbitrary genus) mesh is substituted by a series of 2D maps in parameter space. Using these maps, our algorithm is then able to take advantage of established signal processing and halftoning tools that offer real-time interaction and intricate control. The user can easily combine these maps to create a control map -- a map which controls the sampling density over the surface patch. This map is then near-optimally sampled at interactive rates allowing the user to interactively design a tailored resampling. Once this sampling is complete, a Delaunay triangulation and fast optimization are performed to perfect the final mesh. As a result, our remeshing technique is extremely versatile and general being able to produce arbitrarily complex meshes with a variety of properties including: uniformity, regularity, semi-regularity, curvature sensitive resampling, and feature preservation. We provide a high level of control over the sampling distribution allowing the user to interactively custom design the mesh based on their requirements thereby increasing their productivity in creating a wide variety of meshes.
- Published
- 2002
112. Semi-regular mesh extraction from volumes
- Author
-
Wood, Zoë J., Desbrun, Mathieu, Schröder, Peter, Breen, David, Ertl, Thomas, Hamann, Bernd, and Varshney, Amitabh
- Subjects
ComputingMethodologies_COMPUTERGRAPHICS - Abstract
We present a novel method to extract iso-surfaces from distance volumes. It generates high quality semi-regular multiresolution meshes of arbitrary topology. Our technique proceeds in two stages. First, a very coarse mesh with guaranteed topology is extracted. Subsequently an iterative multi-scale force-based solver refines the initial mesh into a semi-regular mesh with geometrically adaptive sampling rate and good aspect ratio triangles. The coarse mesh extraction is performed using a new approach we call surface wavefront propagation. A set of discrete iso-distance ribbons are rapidly built and connected while respecting the topology of the iso-surface implied by the data. Subsequent multi-scale refinement is driven by a simple force-based solver designed to combine good iso-surface fit and high quality sampling through reparameterization. In contrast to the Marching Cubes technique our output meshes adapt gracefully to the iso-surface geometry, have a natural multiresolution structure and good aspect ratio triangles, as demonstrated with a number of examples.
- Published
- 2000
113. Anisotropic Feature-Preserving Denoising of Height Fields and Bivariate Data
- Author
-
Desbrun, Mathieu, Meyer, Mark, Schr, Peter, and Barr, Alan
- Subjects
000 computer science - Abstract
Proceedings of Graphics Interface 2000, Montréal, Québec, Canada, Canada, 15 - 17 May 2000, 145-152, In this paper, we present an efficient way to denoise bivariate data like height fields, color pictures or vector fields, while preserving edges and other features. Mixing surface area minimization, graph flow, and nonlinear edge-preservation metrics, our method generalizes previous anisotropic diffusion approaches in image processing, and is applicable to data of arbitrary dimension. Another notable difference is the use of a more robust discrete differential operator, which captures the fundamental surface properties. We demonstrate the method on range images and height fields, as well as greyscale or color images.
- Published
- 2000
- Full Text
- View/download PDF
114. Geometric Computational Mechanics and Optimal Control
- Author
-
CALIFORNIA INST OF TECH PASADENA, Desbrun, Mathieu, Kobilarov, Marin, CALIFORNIA INST OF TECH PASADENA, Desbrun, Mathieu, and Kobilarov, Marin
- Abstract
The research performed during this AFOSR grant has extended the basic discrete DMOC (Discrete Mechanics and Optimal Control) framework to derive algorithms for general nonholonomic multi-body systems, with applications to a variety of problems including space mission design. A computational framework was developed which can automatically construct integration and optimization schemes by providing a high-level description of the mechanical system in terms of its physical layout, inertial properties, constraints, actuation, and external influences. This last year of the grant was focused on optimization problems with non-holonomic constraints as well as continued applications to space mission design. Besides describing the latest results and publications obtained over the past 12 months, we also describe the next steps that we expect to explore now that the work of this grant is over.
- Published
- 2011
115. Algorithms for compression of three-dimensional surfaces
- Author
-
Graduate School, Desbrun, Mathieu, Neumann, Ulrich; Kuo, C.-C. Jay, Lee, Haeyoung, Graduate School, Desbrun, Mathieu, Neumann, Ulrich; Kuo, C.-C. Jay, and Lee, Haeyoung
- Published
- 2011
116. Facial animation by expression cloning
- Author
-
Graduate School, Neumann, Ulrich, Desbrun, Mathieu; Narayanan, Shrikanth, Noh, Junyong, Graduate School, Neumann, Ulrich, Desbrun, Mathieu; Narayanan, Shrikanth, and Noh, Junyong
- Published
- 2011
117. Data -driven facial animation synthesis by learning from facial motion capture data
- Author
-
Graduate School, Neumann, Ulrich, Lewis, J.P.; Narayanan, Shrikanth; Cohen, Isaac; Fisher, Scott; Desbrun, Mathieu; Pighin, Fred; Yu, Yizhou, Deng, Zhigang, Graduate School, Neumann, Ulrich, Lewis, J.P.; Narayanan, Shrikanth; Cohen, Isaac; Fisher, Scott; Desbrun, Mathieu; Pighin, Fred; Yu, Yizhou, and Deng, Zhigang
- Published
- 2011
118. Interactive Animation of Structured Deformable Objects
- Author
-
Desbrun, Mathieu, Schröder, Peter, and Barr, Alan
- Subjects
000 computer science - Abstract
Proceedings of Graphics Interface 1999, Kingston, Ontario, Canada, 2 - 4 June 1999, 1-8, In this paper, we propose a stable and efficient algorithm for animating mass-spring systems. An integration scheme derived from implicit integration allows us to obtain interactive realistic animation of any mass-spring network. We alleviate the need to solve a linear system through the use of a predictor-corrector approach: We first compute a rapid approximation of the implicit integration, then we correct this estimate in a post-step process to preserve momentum. Combined with an inverse dynamics process to implement collisions and other constraints, this method provides a simple, stable and tunable model for deformable objects suitable for virtual reality. An implementation in a VR environment demonstrates this approach.
- Published
- 1999
- Full Text
- View/download PDF
119. Animation multirésolution interactive d'objets déformable
- Author
-
Debunne, Gilles, Desbrun, Mathieu, Cani, Marie-Paule, Models, Algorithms and Geometry for Computer Generated Image Graphics (iMAGIS), Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble (GRAVIR - IMAG), Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Inria Grenoble - Rhône-Alpes, Institut National de Recherche en Informatique et en Automatique (Inria), Computer Science Department (CS CALTECH), and California Institute of Technology (CALTECH)
- Subjects
multiresolution ,animation ,[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] - Abstract
National audience; Cet article présente une approche pour animer des matériaux élastiques déformables en temps interactif en utilisant une résolution adaptative en temps et en espace. Nous proposons un nouveau modèle algorithmique, basé sur l'elasticité linéaire qui comprend le calcul d'opérateurs différentiels discrets sur une grille irréguilière. Ce modèle autorise un raffinement ou une simplification de l'échantillonage en fonction d'un critère local d'erreur. Le résultat est une réduction des calculs tout en garantissant un comportement réaliste et indépendant de la résolution à un seuil d'erreur fixé près. Nous validons cette technique par une application de simulateur médical temps-réél.
- Published
- 1999
120. Space-Time Adaptive Simulation of Highly Deformable Substances
- Author
-
Desbrun, Mathieu, Cani, Marie-Paule, Computer Science Department (CS CALTECH), California Institute of Technology (CALTECH), Models, Algorithms and Geometry for Computer Generated Image Graphics (iMAGIS), Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble (GRAVIR - IMAG), Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Inria Grenoble - Rhône-Alpes, Institut National de Recherche en Informatique et en Automatique (Inria), and INRIA
- Subjects
SPACE-TIME ADAPTION ,SIMULATION ,[INFO.INFO-OH]Computer Science [cs]/Other [cs.OH] ,DEFORMABLE OBJECTS ,PARTICLE SYSTEM - Abstract
This report presents an approach for efficiently yet precisely simulating highly deformable substances ranging from solids to liquids. The key idea is to use a state equation for specifying the dynamics of the substance. During a simulation, the material is sampled by particles that derive their interaction forces from this state equation. Since this ensures the same qualitative behavior whatever the discretization rate, an adaptive scheme can be used during simulations: the particle system adapts over space and time according to a given compromise between precision and computati- onal efficiency. The system refines (i.e., particles are subdivided) in areas undergoing large or fast deformations, while it simplifies (i.e., neighboring particles are merged) in stable regions. Meanwhile, the values of the individual integration time steps used for each particle are automatica- lly adapted to avoid instabilities. An active implicit surface is used to visualize the substance. It smoothly coats the particles and filters over time internal changes of granularity.
- Published
- 1999
121. Interleaving Delaunay refinement and optimization for practical isotropic tetrahedron mesh generation
- Author
-
Hoppe, Hugues, Tournois, Jane, Wormser, Camille, Alliez, Pierre, Desbrun, Mathieu, Hoppe, Hugues, Tournois, Jane, Wormser, Camille, Alliez, Pierre, and Desbrun, Mathieu
- Abstract
We present a practical approach to isotropic tetrahedral meshing of 3D domains bounded by piecewise smooth surfaces. Building upon recent theoretical and practical advances, our algorithm interleaves Delaunay refinement and mesh optimization to generate quality meshes that satisfy a set of user-defined criteria. This interleaving is shown to be more conservative in number of Steiner point insertions than refinement alone, and to produce higher quality meshes than optimization alone. A careful treatment of boundaries and their features is presented, offering a versatile framework for designing smoothly graded tetrahedral meshes.
- Published
- 2009
122. Numerical coarsening of inhomogeneous elastic materials
- Author
-
Hoppe, Hugues, Kharevych, Lily, Mullen, Patrick, Owhadi, Houman, Desbrun, Mathieu, Hoppe, Hugues, Kharevych, Lily, Mullen, Patrick, Owhadi, Houman, and Desbrun, Mathieu
- Abstract
We propose an approach for efficiently simulating elastic objects made of non-homogeneous, non-isotropic materials. Based on recent developments in homogenization theory, a methodology is introduced to approximate a deformable object made of arbitrary fine structures of various linear elastic materials with a dynamicallysimilar coarse model. This numerical coarsening of the material properties allows for simulation of fine, heterogeneous structures on very coarse grids while capturing the proper dynamics of the original dynamical system, thus saving orders of magnitude in computational time. Examples including inhomogeneous and/or anisotropic materials can be realistically simulated in realtime with a numerically-coarsened model made of a few mesh elements.
- Published
- 2009
123. Height and Tilt Geometric Texture
- Author
-
Bebis, G., Andersen, Vedrana, Desbrun, Mathieu, Bærentzen, Jakob Andreas, Aanæs, Henrik, Bebis, G., Andersen, Vedrana, Desbrun, Mathieu, Bærentzen, Jakob Andreas, and Aanæs, Henrik
- Abstract
We propose a new intrinsic representation of geometric texture over triangle meshes. Our approach extends the conventional height field texture representation by incorporating displacements in the tangential plane in the form of a normal tilt. This texture representation offers a good practical compromise between functionality and simplicity: it can efficiently handle and process geometric texture too complex to be represented as a height field, without having recourse to full blown mesh editing algorithms. The height-and-tilt representation proposed here is fully intrinsic to the mesh, making texture editing and animation (such as bending or waving) intuitively controllable over arbitrary base mesh. We also provide simple methods for texture extraction and transfer using our height-and-field representation.
- Published
- 2009
124. Example-based dynamic skinning in real time
- Author
-
Shi, Xiaohan, Zhou, Kun, Tong, Yiying, Desbrun, Mathieu, Bao, Hujun, Guo, Baining, Shi, Xiaohan, Zhou, Kun, Tong, Yiying, Desbrun, Mathieu, Bao, Hujun, and Guo, Baining
- Abstract
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surface-based deformable model that can interactively emulate the dynamics of both low-and high-frequency volumetric effects. Given a surface mesh and a few sample sequences of its physical behavior, a set of motion parameters of the material are learned during an off-line preprocessing step. The deformable model is then applicable to any given skeleton-driven animation of the surface mesh. Additionally, our dynamic skinning technique can be entirely implemented on GPUs and executed with great efficiency. Thus, with minimal changes to the conventional graphics pipeline, our approach can drastically enhance the visual experience of skeleton-driven animations by adding secondary deformation in real time.
- Published
- 2008
125. A Discrete Geometric Optimal Control Framework for Systems with Symmetries
- Author
-
Kobilarov, Marin, Desbrun, Mathieu, Marsden, Jerrold E., Sukhatme, Gaurav S., Kobilarov, Marin, Desbrun, Mathieu, Marsden, Jerrold E., and Sukhatme, Gaurav S.
- Abstract
This paper studies the optimal motion control of mechanical systems through a discrete geometric approach. At the core of our formulation is a discrete Lagrange-d’Alembert- Pontryagin variational principle, from which are derived discrete equations of motion that serve as constraints in our optimization framework. We apply this discrete mechanical approach to holonomic systems with symmetries and, as a result, geometric structure and motion invariants are preserved. We illustrate our method by computing optimal trajectories for a simple model of an air vehicle flying through a digital terrain elevation map, and point out some of the numerical benefits that ensue.
- Published
- 2008
126. Discrete Differential Forms for Computational Modeling
- Author
-
Bobenko, Alexander I., Sullivan, John M., Schröder, Peter, Ziegler, Günter M., Desbrun, Mathieu, Kanso, Eva, Tong, Yiying, Bobenko, Alexander I., Sullivan, John M., Schröder, Peter, Ziegler, Günter M., Desbrun, Mathieu, Kanso, Eva, and Tong, Yiying
- Abstract
This chapter introduces the background needed to develop a geometry-based, principled approach to computational modeling. We show that the use of discrete differential forms often resolves the apparent mismatch between differential and discrete modeling, for applications varying from graphics to physical simulations. Keywords. Discrete differential forms, exterior calculus, Hodge decomposition.
- Published
- 2008
127. Variational discretization for rotating stratified fluids
- Author
-
Zeitlin, Vladimir, primary, Gay-Balmaz, François, primary, Gawlik, Evan S., primary, and Desbrun, Mathieu, primary
- Published
- 2013
- Full Text
- View/download PDF
128. Modeling Across Scales: Discrete Geometric Structures in Homogenization and Inverse Homogenization
- Author
-
Desbrun, Mathieu, primary, Donaldson, Roger D., additional, and Owhadi, Houman, additional
- Published
- 2013
- Full Text
- View/download PDF
129. Digital geometry processing with discrete exterior calculus
- Author
-
Crane, Keenan, primary, de Goes, Fernando, additional, Desbrun, Mathieu, additional, and Schröder, Peter, additional
- Published
- 2013
- Full Text
- View/download PDF
130. On the equilibrium of simplicial masonry structures
- Author
-
de Goes, Fernando, primary, Alliez, Pierre, additional, Owhadi, Houman, additional, and Desbrun, Mathieu, additional
- Published
- 2013
- Full Text
- View/download PDF
131. Interactive elastic motion editing through space–time position constraints
- Author
-
Li, Siwang, primary, Huang, Jin, additional, Desbrun, Mathieu, additional, and Jin, Xiaogang, additional
- Published
- 2013
- Full Text
- View/download PDF
132. Feature-Preserving Surface Reconstruction and Simplification from Defect-Laden Point Sets
- Author
-
Digne, Julie, primary, Cohen-Steiner, David, additional, Alliez, Pierre, additional, de Goes, Fernando, additional, and Desbrun, Mathieu, additional
- Published
- 2013
- Full Text
- View/download PDF
133. Mesh puppetry: cascading optimization of mesh deformation with inverse kinematics
- Author
-
Levoy, Marc, Shi, Xiaohan, Zhou, Kun, Tong, Yiying, Desbrun, Mathieu, Bao, Hujun, Guo, Baining, Levoy, Marc, Shi, Xiaohan, Zhou, Kun, Tong, Yiying, Desbrun, Mathieu, Bao, Hujun, and Guo, Baining
- Abstract
We present mesh puppetry, a variational framework for detail-preserving mesh manipulation through a set of high-level, intuitive, and interactive design tools. Our approach builds upon traditional rigging by optimizing skeleton position and vertex weights in an integrated manner. New poses and animations are created by specifying a few desired constraints on vertex positions, balance of the character, length and rigidity preservation, joint limits, and/or self-collision avoidance. Our algorithm then adjusts the skeleton and solves for the deformed mesh simultaneously through a novel cascading optimization procedure, allowing realtime manipulation of meshes with 50K+ vertices for fast design of pleasing and realistic poses. We demonstrate the potential of our framework through an interactive deformation platform and various applications such as deformation transfer and motion retargeting.
- Published
- 2007
134. Design of tangent vector fields
- Author
-
Levoy, Marc, Fisher, Matthew, Schröder, Peter, Desbrun, Mathieu, Hoppe, Hugues, Levoy, Marc, Fisher, Matthew, Schröder, Peter, Desbrun, Mathieu, and Hoppe, Hugues
- Abstract
Tangent vector fields are an essential ingredient in controlling surface appearance for applications ranging from anisotropic shading to texture synthesis and non-photorealistic rendering. To achieve a desired effect one is typically interested in smoothly varying fields that satisfy a sparse set of user-provided constraints. Using tools from Discrete Exterior Calculus, we present a simple and efficient algorithm for designing such fields over arbitrary triangle meshes. By representing the field as scalars over mesh edges (i.e., discrete 1-forms), we obtain an intrinsic, coordinate-free formulation in which field smoothness is enforced through discrete Laplace operators. Unlike previous methods, such a formulation leads to a linear system whose sparsity permits efficient pre-factorization. Constraints are incorporated through weighted least squares and can be updated rapidly enough to enable interactive design, as we demonstrate in the context of anisotropic texture synthesis.
- Published
- 2007
135. Power Coordinates: A Geometric Construction of Barycentric Coordinates on Convex Polytopes.
- Author
-
Budninskiy, Max, Liu, Beibei, Tong, Yiying, and Desbrun, Mathieu
- Subjects
GEOMETRIC vertices ,POLYTOPES ,PRECISION (Information retrieval) ,BARYCENTRIC dynamical time ,FINITE element method - Abstract
We present a full geometric parameterization of generalized barycentric coordinates on convex polytopes. We show that these continuous and non-negative coefficients ensuring linear precision can be efficiently and exactly computed through a power diagram of the polytope's vertices and the evaluation point. In particular, we point out that well-known explicit coordinates such as Wachspress, Discrete Harmonic, Voronoi, or Mean Value correspond to simple choices of power weights. We also present examples of new barycentric coordinates, and discuss possible extensions such as power coordinates for non-convex polygons and smooth shapes. [ABSTRACT FROM AUTHOR]
- Published
- 2016
- Full Text
- View/download PDF
136. Plateforme d'expérimentation pour la modélisation par surfaces implicites
- Author
-
Rossin, Dominique, Cani, Marie-Paule, Gascuel, Jean-Dominique, Opalach, Agata, Desbrun, Mathieu, Models, Algorithms and Geometry for Computer Generated Image Graphics (iMAGIS), Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble (GRAVIR - IMAG), Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Inria Grenoble - Rhône-Alpes, and Institut National de Recherche en Informatique et en Automatique (Inria)
- Subjects
ComputingMilieux_MISCELLANEOUS ,[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] - Abstract
National audience; no abstract
- Published
- 1997
137. Mesh quilting for geometric texture synthesis
- Author
-
Finnegan, John, Zhou, Kun, Huang, Xin, Wang, Xi, Tong, Yiying, Desbrun, Mathieu, Guo, Baining, Shum, Heung-Yeung, Finnegan, John, Zhou, Kun, Huang, Xin, Wang, Xi, Tong, Yiying, Desbrun, Mathieu, Guo, Baining, and Shum, Heung-Yeung
- Abstract
We introduce mesh quilting, a geometric texture synthesis algorithm in which a 3D texture sample given in the form of a triangle mesh is seamlessly applied inside a thin shell around an arbitrary surface through local stitching and deformation. We show that such geometric textures allow interactive and versatile editing and animation, producing compelling visual effects that are difficult to achieve with traditional texturing methods. Unlike pixel-based image quilting, mesh quilting is based on stitching together 3D geometry elements. Our quilting algorithm finds corresponding geometry elements in adjacent texture patches, aligns elements through local deformation, and merges elements to seamlessly connect texture patches. For mesh quilting on curved surfaces, a critical issue is to reduce distortion of geometry elements inside the 3D space of the thin shell. To address this problem we introduce a low-distortion parameterization of the shell space so that geometry elements can be synthesized even on very curved objects without the visual distortion present in previous approaches. We demonstrate how mesh quilting can be used to generate convincing decorations for a wide range of geometric textures.
- Published
- 2006
138. Edge subdivision schemes and the construction of smooth vector fields
- Author
-
Finnegan, John, Wang, Ke, Weiwei, Tong, Yiying, Desbrun, Mathieu, Schröder, Peter, Finnegan, John, Wang, Ke, Weiwei, Tong, Yiying, Desbrun, Mathieu, and Schröder, Peter
- Abstract
Vertex- and face-based subdivision schemes are now routinely used in geometric modeling and computational science, and their primal/dual relationships are well studied. In this paper, we interpret these schemes as defining bases for discrete differential 0- resp. 2-forms, and complete the picture by introducing edge-based subdivision schemes to construct the missing bases for discrete differential 1-forms. Such subdivision schemes map scalar coefficients on edges from the coarse to the refined mesh and are intrinsic to the surface. Our construction is based on treating vertex-, edge-, and face-based subdivision schemes as a joint triple and enforcing that subdivision commutes with the topological exterior derivative. We demonstrate our construction for the case of arbitrary topology triangle meshes. Using Loop's scheme for 0-forms and generalized half-box splines for 2-forms results in a unique generalized spline scheme for 1-forms, easily incorporated into standard subdivision surface codes. We also provide corresponding boundary stencils. Once a metric is supplied, the scalar 1-form coefficients define a smooth tangent vector field on the underlying subdivision surface. Design of tangent vector fields is made particularly easy with this machinery as we demonstrate.
- Published
- 2006
139. Discrete geometric mechanics for variational time integrators
- Author
-
Finnegan, John, Stern, Ari, Desbrun, Mathieu, Finnegan, John, Stern, Ari, and Desbrun, Mathieu
- Abstract
In this chapter, we present a geometric--instead of a traditional numerical-analytic--approach to the problem of time integration. Geometry at its most abstract is the study of symmetries and their associated invariants. Variational approaches based on such notions are commonly used in geometric modeling and discrete differential geometry. Here we will treat mechanics in a similar way. Indeed, the very essence of a mechanical system is characterized by its symmetries and invariants. Thus preserving these symmetries and invariants (e.g., certain momenta) into the discrete computational setting is of paramount importance if one wants discrete time integration to properly capture the underlying continuous motion. Motivated by the well-known variational and geometric nature of most dynamical systems, we review the use of discrete variational principles as a way to derive robust, and accurate time integrators.
- Published
- 2006
140. Discrete differential forms and applications to surface tiling
- Author
-
Amenta, Nina, Cheong, Otfried, Desbrun, Mathieu, Amenta, Nina, Cheong, Otfried, and Desbrun, Mathieu
- Abstract
The geometry of manifolds has been extensively studied for centuries — though almost exclusively from a differential point of view. Unfortunately, well-established theoretical geometric foundations do not directly translate to discrete meshes: discretizations of inherently-continuous notions such as curvatures and geodesics may lose their geometric and/or variational properties. In this talk, we will introduce the notion of discrete differential forms and show how they provide differential, yet readily discretizable computational foundations [1]. We will describe how key geometric properties built into their description can more readily yield robust numerical computations which are true to the underlying continuous equations: they exactly preserve invariants of continuous models in the discrete computational realm. These discrete forms will be put to good use, first for surface flows and conformal parameterizations, then for the design of pure quadrilateral tiling of arbitrary 2-manifolds [2]. We will also briefly mention other applications (fluid animation, vector field design) benefiting greatly from this principled, discrete approach to geometry and computations.
- Published
- 2006
141. Discrete Differential Forms for Computational Modeling
- Author
-
Finnegan, John, Shreiner, Dave, Desbrun, Mathieu, Kanso, Eva, Tong, Yiying, Finnegan, John, Shreiner, Dave, Desbrun, Mathieu, Kanso, Eva, and Tong, Yiying
- Abstract
The emergence of computers as an essential tool in scientific research has shaken the very foundations of differential modeling. Indeed, the deeply-rooted abstraction of smoothness, or differentiability, seems to inherently clash with a computer’s ability of storing only finite sets of numbers. While there has been a series of computational techniques that proposed discretizations of differential equations, the geometric structures they are simulating are often lost in the process.
- Published
- 2006
142. Stable, circulation-preserving, simplicial fluids
- Author
-
Finnegan, John, Shreiner, Dave, Elcott, Sharif, Tong, Yiying, Kanso, Eva, Schröder, Peter, Desbrun, Mathieu, Finnegan, John, Shreiner, Dave, Elcott, Sharif, Tong, Yiying, Kanso, Eva, Schröder, Peter, and Desbrun, Mathieu
- Abstract
Visual quality, low computational cost, and numerical stability are foremost goals in computer animation. An important ingredient in achieving these goals is the conservation of fundamental motion invariants. For example, rigid and deformable body simulation benefits greatly from conservation of linear and angular momenta. In the case of fluids, however, none of the current techniques focuses on conserving invariants, and consequently, they often introduce a visually disturbing numerical diffusion of vorticity. Visually just as important is the resolution of complex simulation domains. Doing so with regular (even if adaptive) grid techniques can be computationally delicate. In this chapter, we propose a novel technique for the simulation of fluid flows. It is designed to respect the defining differential properties, i.e., the conservation of circulation along arbitrary loops as they are transported by the flow. Consequently, our method offers several new and desirable properties: (1) arbitrary simplicial meshes (triangles in 2D, tetrahedra in 3D) can be used to define the fluid domain; (2) the computations are efficient due to discrete operators with small support; (3) the method is stable for arbitrarily large time steps; (4) it preserves discrete circulation avoiding numerical diffusion of vorticity; and (5) its implementation is straightforward.
- Published
- 2006
143. Kitchen Fiction
- Author
-
Cani, Marie-Paule, Desbrun, Mathieu, Gascuel, Jean-Dominique, Réhel, Stéphane, Models, Algorithms and Geometry for Computer Generated Image Graphics (iMAGIS), Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble (GRAVIR - IMAG), Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Inria Grenoble - Rhône-Alpes, Institut National de Recherche en Informatique et en Automatique (Inria), Computer Science Department (CS CALTECH), California Institute of Technology (CALTECH), MoonlightI3D (ML3D), MoonlightI3D, and J. Rossignac and F. Sillion
- Subjects
ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] - Abstract
Video presented at Eurographics'96 Video Competition; International audience; no abstract
- Published
- 1996
144. Animation d'objets déformables à l'aide de surfaces implicites
- Author
-
Desbrun, Mathieu, Cani, Marie-Paule, Models, Algorithms and Geometry for Computer Generated Image Graphics (iMAGIS), Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble (GRAVIR - IMAG), Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Inria Grenoble - Rhône-Alpes, Institut National de Recherche en Informatique et en Automatique (Inria), and D. Bechmann and A. Luciani
- Subjects
[INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] - Abstract
Actes du GDR-PRC AMI; National audience; Cet article présente une approche générale pour la construction et l'animation de modèles déformables complexes. Les modèles physiques existants sont combinés à une couche élastique utilisant une surface implicite, ce qui apporte une solution élégante à certaines de leurs limitations. La formulation implicite définit en effet une surface lisse pour chaque objet, où la détection des collisions et la modélisation fine des déformations sont particulièrement efficaces. De plus, cette approche permet un contrôle fin des variations de volume au cours des déformations, même lorsque ces dernières sont accompagnées de changements de topologie. Les applications sont extrémement variées, de la simulation d'objets munis de squelettes articulés à l'animation de substances hautement déformables.
- Published
- 1996
145. Discrete Poincaré Lemma
- Author
-
Desbrun, Mathieu, Leok, Melvin, Marsden, Jerrold E., Desbrun, Mathieu, Leok, Melvin, and Marsden, Jerrold E.
- Abstract
This paper proves a discrete analogue of the Poincar´e lemma in the context of a discrete exterior calculus based on simplicial cochains. The proof requires the construction of a generalized cone operator, p : Ck(K) -> Ck+1(K), as the geometric cone of a simplex cannot, in general, be interpreted as a chain in the simplicial complex. The corresponding cocone operator H : Ck(K) -> Ck−1(K) can be shown to be a homotopy operator, and this yields the discrete Poincar´e lemma. The generalized cone operator is a combinatorial operator that can be constructed for any simplicial complex that can be grown by a process of local augmentation. In particular, regular triangulations and tetrahedralizations of R2 and R3 are presented, for which the discrete Poincar´e lemma is globally valid.
- Published
- 2005
146. Variational tetrahedral meshing
- Author
-
Alliez, Pierre, Cohen-Steiner, David, Yvinec, Mariette, Desbrun, Mathieu, Alliez, Pierre, Cohen-Steiner, David, Yvinec, Mariette, and Desbrun, Mathieu
- Abstract
In this paper, a novel Delaunay-based variational approach to isotropic tetrahedral meshing is presented. To achieve both robustness and efficiency, we minimize a simple mesh-dependent energy through global updates of both vertex positions and connectivity. As this energy is known to be the L-1 distance between an isotropic quadratic function and its linear interpolation on the mesh, our minimization procedure generates well-shaped tetrahedra. Mesh design is controlled through a gradation smoothness parameter and selection of the desired number of vertices. We provide the foundations of our approach by explaining both the underlying variational principle and its geometric interpretation. We demonstrate the quality of the resulting meshes through a series of examples.
- Published
- 2005
147. Variational tetrahedral meshing
- Author
-
Gross, Markus, Alliez, Pierre, Cohen-Steiner, David, Yvinec, Mariette, Desbrun, Mathieu, Gross, Markus, Alliez, Pierre, Cohen-Steiner, David, Yvinec, Mariette, and Desbrun, Mathieu
- Abstract
In this paper, a novel Delaunay-based variational approach to isotropic tetrahedral meshing is presented. To achieve both robustness and efficiency, we minimize a simple mesh-dependent energy through global updates of both vertex positions and connectivity. As this energy is known to be the ∠1 distance between an isotropic quadratic function and its linear interpolation on the mesh, our minimization procedure generates well-shaped tetrahedra. Mesh design is controlled through a gradation smoothness parameter and selection of the desired number of vertices. We provide the foundations of our approach by explaining both the underlying variational principle and its geometric interpretation. We demonstrate the quality of the resulting meshes through a series of examples.
- Published
- 2005
148. Discrete Willmore flow
- Author
-
Desbrun, Mathieu, Pottmann, Helmut, Bobenko, Alexander I., Schröder, Peter, Desbrun, Mathieu, Pottmann, Helmut, Bobenko, Alexander I., and Schröder, Peter
- Abstract
The Willmore energy of a surface, ∫(H^2 -- K) dA, as a function of mean and Gaussian curvature, captures the deviation of a surface from (local) sphericity. As such this energy and its associated gradient flow play an important role in digital geometry processing, geometric modeling, and physical simulation. In this paper we consider a discrete Willmore energy and its flow. In contrast to traditional approaches it is not based on a finite element discretization, but rather on an ab initio discrete formulation which preserves the Möbius symmetries of the underlying continuous theory in the discrete setting. We derive the relevant gradient expressions including a linearization (approximation of the Hessian), which are required for non-linear numerical solvers. As examples we demonstrate the utility of our approach for surface restoration, n-sided hole filling, and non-shrinking surface smoothing.
- Published
- 2005
149. TextureMontage
- Author
-
Gross, Markus, Zhou, Kun, Wang, Xi, Tong, Yiying, Desbrun, Mathieu, Guo, Baining, Shum, Heung-Yeung, Gross, Markus, Zhou, Kun, Wang, Xi, Tong, Yiying, Desbrun, Mathieu, Guo, Baining, and Shum, Heung-Yeung
- Abstract
We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto an arbitrary 3D model. A texture atlas can be created through the specification of a set of correspondences between the model and any number of texture images. First, our technique automatically partitions the mesh and the images, driven solely by the choice of feature correspondences. Most charts will then be parameterized over their corresponding image planes through the minimization of a distortion metric based on both geometric distortion and texture mismatch across patch boundaries and images. Lastly, a surface texture inpainting technique is used to fill in the remaining charts of the surface with no corresponding texture patches. The resulting texture mapping satisfies the (sparse or dense) user-specified constraints while minimizing the distortion of the texture images and ensuring a smooth transition across the boundaries of different mesh patches.
- Published
- 2005
150. An Image Processing Approach to Surface Matching
- Author
-
Desbrun, Mathieu, Pottmann, Helmut, Litke, Nathan, Droske, Marc, Rumpf, Martin, Schröder, Peter, Desbrun, Mathieu, Pottmann, Helmut, Litke, Nathan, Droske, Marc, Rumpf, Martin, and Schröder, Peter
- Abstract
Establishing a correspondence between two surfaces is a basic ingredient in many geometry processing applications. Existing approaches, which attempt to match two meshes directly in 3D, can be cumbersome to implement and it is often hard to produce accurate results in a reasonable amount of time. In this paper, we present a new variational method for matching surfaces that addresses these issues. Instead of matching two surfaces directly in 3D, we apply well-established matching methods from image processing in the parameter domains of the surfaces. A matching energy is introduced that can depend on curvature, feature demarcations or surface textures, and a regularization energy controls length and area changes in the induced non-rigid deformation between the two surfaces. The metric on both surfaces is properly incorporated into the formulation of the energy. This approach reduces all computations to the 2D setting while accounting for the original geometries. Consequently a fast multiresolution numerical algorithm for regular image grids can be used to solve the global optimization problem. The final algorithm is robust, generically much simpler than direct matching methods, and very fast for highly resolved triangle meshes.
- Published
- 2005
Catalog
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.