358 results on '"Davinia Hernández-Leo"'
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102. Design and evaluation of a computer based game for education.
103. Intelligent Group Formation in Computer Supported Collaborative Learning Scripts.
104. Editorial: Joint Proceedings of the Sixth Multimodal Learning Analytics (MMLA) Workshop and the Second Cross-LAK Workshop.
105. How Do Table Shape, Group Size, and Gender Affect On-Task Actions in Computer Education Open-Ended Tasks
106. Co-Creation Process and Challenges in the Conceptualization and Development of the edCrumble Learning Design Tool.
107. Collaborative Learning Orchestration Using Smart Displays and Personal Devices.
108. Blended MOOCs: University Teachers' Perspective.
109. Teachers' Perceptions About the HANDSON MOOC: A Learning Design Studio Case.
110. Challenging social media threats using collective well-being-aware recommendation algorithms and an educational virtual companion
111. From idea to VLE in half a day: METIS approach and tools for learning co-design.
112. Teachers Can Be Involved in the Design of Location-based Learning Games - The Use of the Puzzle Board Metaphor.
113. ILDE: Community Environment for Conceptualizing, Authoring and Deploying Learning Activities.
114. The Effect of Using a Talking Head in Academic Videos: An EEG Study.
115. The Role of Educational Interventions in Facing Social Media Threats: Overarching Principles of the COURAGE Project
116. Intrinsic motivation for social media literacy, a look into the narrative scripts
117. Responsible educational technology research: from open science and open data to ethics and trustworthy learning analytics
118. The 'Courage companion' – an AI-supported environment for training teenagers in handling social media critically and responsibly
119. Empirically investigating virtual learning companions to enhance social media literacy
120. D2.2 Final documentation of initiatives selected for analysis
121. Signal Orchestration System for Face-to-Face Collaborative Learning Flows.
122. Towards an Integrated Learning Design Environment.
123. Not Interested in ICT? A Case Study to Explore How a Meaningful m-Learning Activity Fosters Engagement among Older Users.
124. Considering the Space in the Design of Learning Activities: The ISIS and 4SPPIces Models Applied to Science Inquiries.
125. Considerations for the Design of Mini-games Integrating Hints for Puzzle Solving ICT-Related Concepts.
126. Space-aware Design Factors for Located Learning Activities Supported with Smart Phones.
127. System Orchestration Support for a Collaborative Blended Learning Flow.
128. 2nd cross-LAK: learning analytics across physical and digital spaces.
129. From a Pattern Language to a Pattern Ontology Approach for CSCL Script Design.
130. Towards the Support of Scaffolding in Customizable Puzzle-Based Learning Games.
131. Remote Collaborative Multi-user Informal Learning Experiences: Design and Evaluation.
132. Orchestration Signals in the Classroom: Managing the Jigsaw Collaborative Learning Flow.
133. CLFP Intrinsic Constraints-Based Group Management of Blended Learning Situations.
134. An Ontology-Based Architecture for the Management and Interoperability of Patterns in Collaborative Learning Design Tools.
135. System Orchestration Support for a Flow of Blended Collaborative Activities.
136. Representing the Spaces When Planning Learning Flows.
137. A study of motivations, behavior, and contributions quality in online communities of teachers: A data analytics approach
138. Considering the Intrinsic Constraints for Groups Management of TAPPS and Jigsaw CLFPs.
139. QTI for Self-Assessment and Embedded-Assessment in Competence Oriented Scenarios: The Agora Case.
140. An Approach for Visually Supporting the Creation of Personal Development Plans.
141. Towards embedding assessment in CSCL scripts through selection and assembly of learning and assessment patterns.
142. Supporting Distance Learning Activities and Social Interaction: A Case Study.
143. InstanceCollage: A Graphical Tool for the Particularization of Role/Group Structures in Pattern-Based IMS-LD Collaborative Scripts.
144. CSCL Scripting Patterns: Hierarchical Relationships and Applicability.
145. TROMPA-MER: an open dataset for personalized Music Emotion Recognition
146. The Opportunity of Grid Services for CSCL-Application Development.
147. A Tailorable Collaborative Learning System That Combines OGSA Grid Services and IMS-LD Scripting.
148. Cross-LAK: learning analytics across physical and digital spaces.
149. Comparing the Effects on Students' Behavior of Two Hint Techniques Embedded in a Digital Game-Based Learning Tool.
150. edCrumble, a Data-Enriched Visual Authoring Design Tool for Blended Learning
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