665 results on '"B. John Oommen"'
Search Results
102. The Hierarchical Discrete Pursuit Learning Automaton: A Novel Scheme With Fast Convergence and Epsilon-Optimality
103. A Fast Heuristic Solution for the Commons Game.
104. A Stochastic Search on the Line-Based Solution to Discretized Estimation.
105. Discretized Bayesian Pursuit - A New Scheme for Reinforcement Learning.
106. A Hierarchical Learning Scheme for Solving the Stochastic Point Location Problem.
107. Optimal 'Anti-Bayesian' Parametric Pattern Classification for the Exponential Family Using Order Statistics Criteria.
108. Optimal 'Anti-Bayesian' Parametric Pattern Classification Using Order Statistics Criteria.
109. A novel Stochastic Discretized Weak Estimator operating in non-stationary environments.
110. The Bayesian Pursuit Algorithm: A New Family of Estimator Learning Automata.
111. Generalized Bayesian Pursuit: A Novel Scheme for Multi-Armed Bernoulli Bandit Problems.
112. On Merging the Fields of Neural Networks and Adaptive Data Structures to Yield New Pattern Recognition Methodologies.
113. A New Frontier in Novelty Detection: Pattern Recognition of Stochastically Episodic Events.
114. Tracking the Preferences of Users Using Weak Estimators.
115. Semi-Supervised Classification Using Tree-Based Self-Organizing Maps.
116. On the analysis of a new Markov chain which has applications in AI and machine learning.
117. Anomaly detection using weak estimators.
118. A New Tool for the Modeling of AI and Machine Learning Applications: Random Walk-Jump Processes.
119. Using Artificial Intelligence Techniques for Strategy Generation in the Commons Game.
120. On optimizing firewall performance in dynamic networks by invoking a novel swapping window-based paradigm.
121. On simulating episodic events against a background of noise-like non-episodic events.
122. A Learning Automata Based Solution to Service Selection in Stochastic Environments.
123. Learning Automaton Based On-Line Discovery and Tracking of Spatio-temporal Event Patterns.
124. Potential AI Strategies to Solve the Commons Game: A Position Paper.
125. On Optimizing Locally Linear Nearest Neighbour Reconstructions Using Prototype Reduction Schemes.
126. Language Detection and Tracking in Multilingual Documents Using Weak Estimators.
127. A Generic Solution to Multi-Armed Bernoulli Bandit Problems based on Random Sampling from Sibling Conjugate Priors.
128. On using Simulation and Stochastic Learning for Pattern Recognition When Training Data is Unavailable - The Case of Disease Outbreak.
129. Pattern classification using a new border identification paradigm: The nearest border technique.
130. A Hierarchy of Twofold Resource Allocation Automata Supporting Optimal Sampling.
131. Anomaly Detection in Dynamic Social Systems Using Weak Estimators.
132. On Using Adaptive Binary Search Trees to Enhance Self Organizing Maps.
133. Learning Automata Based Intelligent Tutorial-like System.
134. On Utilizing Optimal and Information Theoretic Syntactic Modeling for Peptide Classification.
135. An adaptive learning-like solution of random early detection for congestion avoidance in computer networks.
136. Learning Automata-Based Solutions to Stochastic Nonlinear Resource Allocation Problems.
137. A Novel Self Organizing Map Which Utilizes Imposed Tree-Based Topologies.
138. A Hierarchy of Twofold Resource Allocation Automata Supporting Optimal Web Polling.
139. Enhancing Micro-Aggregation Technique by Utilizing Dependence-Based Information in Secure Statistical Databases.
140. Modeling and simulating a disease outbreak by learning a contagion parameter-based model.
141. Large scale modeling of the piriform cortex for analyzing antiepileptic effects.
142. A Fast Computation of Inter-class Overlap Measures Using Prototype Reduction Schemes.
143. An AI-Based Causal Strategy for Securing Statistical Databases Using Micro-aggregation.
144. Chaotic Pattern Recognition: The Spectrum of Properties of the Adachi Neural Network.
145. Chernoff-Based Multi-class Pairwise Linear Dimensionality Reduction.
146. Stochastic Point Location in Non-stationary Environments and Its Applications.
147. On Using Learning Automata to Model a Student's Behavior in a Tutorial-like System.
148. The Pursuit Automaton Approach for Estimating All-Pairs Shortest Paths in Dynamically Changing Networks.
149. Analytic Results on the Hodgkin-Huxley Neural Network: Spikes Annihilation.
150. Some Analysis on the Network of Bursting Neurons: Quantifying Behavioral Synchronization.
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