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51. A novel bi-objective model for a job shop scheduling problem with consideration of fuzzy parameters, modified learning effects, and multiple preventive maintenance activities.

52. The Impact of Augmented Reality on the Learning Abilities of Primary and Secondary Students at the Cognitive and Affective levels: A Meta-analysis.

53. Els espais educatius i el seu impacte en l'aprenentatge

54. A machine learning framework to adjust for learning effects in medical device safety evaluation.

55. Integrating Digital Assistive Technologies Into Care Processes: Mixed Methods Study.

56. Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living Knowledge

58. How can learning effects be measured in Balint groups? Validation of a Balint group questionnaire in China

59. Puzzling Answers to Crosswise Questions: Examining Overall Prevalence Rates, Response Order Effects, and Learning Effects

60. Learnability in Automated Driving (LiAD): Concepts for Applying Learnability Engineering (CALE) Based on Long-Term Learning Effects

61. The Effects of Cognitive and Skill Learning on the Joint Vendor–Buyer Model with Imperfect Quality and Fuzzy Random Demand.

62. Befunde zum Lernen und Lerneffekt im konfessionell-kooperativen Religionsunterricht.

63. The type-II assembly line rebalancing problem considering stochastic task learning.

64. Systemischer Kompetenzerwerb durch das Transkribieren und Interpretieren psychotherapeutischer Sitzungen.

65. A Study of Learning Effects in MOOC: An Example of Ideological and Political Education Courses in China

66. EPQ model with learning effect for imperfect quality items under trade-credit financing

68. Media-centric or Politics-centric Political Communication Research? Some Reflections.

69. An observational study of learning effects of peer‐assisted learning tests in COVID‐19 pandemic times.

70. A Supply Chain Model with Learning Effect and Credit Financing Policy for Imperfect Quality Items under Fuzzy Environment

72. Reliability of the 505 Change-of-Direction Test in Netball Players.

73. How can learning effects be measured in Balint groups? Validation of a Balint group questionnaire in China.

74. Practice Effects of Mobile Tests of Cognition, Dexterity, and Mobility on Patients With Multiple Sclerosis: Data Analysis of a Smartphone-Based Observational Study.

75. Test-Retest Reliability of the Timed Up and Go Test in Subjects with Parkinson's Disease: Implications for Longitudinal Assessments.

76. Standing out from the crowd: Both cue numerosity and social information affect attention in multi-agent contexts.

78. Learning Effects of Perturbation to Postural Control in Diabetics with Neuropathy

79. A New Japanese Input Method for Virtual Reality Applications

80. Studying the effects of teaching programming to lower secondary school students with a serious game: a case study with Python and CodeCombat.

81. Network structures, environmental technology and contagion.

82. A Job Shop Scheduling Problem with Sequence-Dependent Setup Times Considering Position-Based Learning Effects and Availability Constraints

83. The Effects of Cognitive and Skill Learning on the Joint Vendor–Buyer Model with Imperfect Quality and Fuzzy Random Demand

84. Analysis of the Potential Benefits of Digital Assembly Instructions for Single and Small Batch Production

85. 챗봇을 통한 스마트러닝 한국어교육의 학습 효과: 학습자 인식을 중심으로.

86. A two-level closed-loop supply chain under the constract Of vendor managed inventory with learning: a novel hybrid algorithm.

87. A Study of Curriculum Design and Learning Effects on Aromatherapy Course.

88. Towards planning and control in cognitive factories - A generic model including learning effects and knowledge transfer across system entities.

89. Extending assembly line balancing problem by incorporating learning effects.

90. Minmizing service span with batch-position-based learning effects.

91. Optimizing batch-processing operations with batch-position-based learning effects.

93. Lower practice effects as a marker of cognitive performance and dementia risk: A literature review

94. Learning EOQ Model with Trade-Credit Financing Policy for Imperfect Quality Items under Cloudy Fuzzy Environment

95. An integrated multi-criteria Taguchi computer simulation-DEA approach for optimum maintenance policy and planning by incorporating learning effects.

96. Exploring and adjusting for potential learning effects in ROLARR: a randomised controlled trial comparing robotic-assisted vs. standard laparoscopic surgery for rectal cancer resection

97. »An der Sache vorbeigeplant?« Aktions- und Reaktionsmuster der deutschen Bauverwaltung im Lichte ausgewählter Rechnungshofberichte.

98. A Simple Model of Capacity Contention During New Product Introductions.

99. Measuring Patent Value Indicators with Patent Renewal Information.

100. Annual Report Narratives and the Cost of Equity Capital: U.K. Evidence of a U-shaped Relation.

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