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2,221 results on '"Virtual reality in education"'

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51. Virtual reality as a pedagogical tool: An experimental study of English learner in lower elementary grades.

52. Interactive Augmented Reality to Extend Students' Vector Experience.

53. ASSESSMENT OF VIRTUAL TEAM TEACHING APPLICATION AMONG PRE-SERVICE TEACHERS IN FEDERAL COLLEGE OF EDUCATION ABEOKUTA.

54. The Views of Students Regarding the Use of Virtual Reality Applications in Elementary Science Classes.

55. Analyzing two decades of immersive technology research in education: Trends, clusters, and future directions.

56. Impact of a virtual chemistry lab in chemistry teaching on scientific practices and digital competence for pre-service science teachers.

57. The effect of adaptive aids on different levels of students' performance in a virtual reality chemistry laboratory.

58. Bridging Theory and Practice in Military Education through Advanced Technologies.

59. Construction Education through Virtual Reality: A Game-based Approach for Interior Architecture Students.

60. Rekindling Connections to Languages through Socio-Cultural Immersion Using Game-Based Learning and Virtual Reality: Cipher VR Case Study.

61. Design and Development of an Immersive Virtual Reality Serious Game With Biofeedback for Physiological Regulation: Alice, Beyond Reality.

62. VR Simulation: Advancing Practical Skills in Computer Science Education.

63. Virtual Reality Simulations for Skills Training: Improving Learning Through Immersive Experiences in Educational Environments

66. Virtual environments for corporate education : employee learning and solutions / [edited by] William Ritke-Jones.

67. Estrategias tecnopedagógicas para la enseñanza de Diseño en la virtualidad.

69. Preparación metodológica en disciplinas docentes complejas y tecnologías de la información y comunicaciones en semipresencialidad.

70. The Virtual Clinic application - a new solution for modern medical education.

71. A Pilot Feasibility Study on The Use of Virtual Reality Simulation Training for Parent-Teacher Consultations to Enhance Self-Efficacy in Pre-Service Teachers.

72. APPLICATION OF AUGMENTED REALITY TECHNOLOGY IN PEDAGOGIC PERSPECTIVE OF ELEMENTARY SCHOOL EDUCATION.

73. Accepting virtual reality for dynamic learning: an extension of the technology acceptance model.

74. EFFECTIVENESS OF FLIP-BOOK OPTIC DEVICES BASED ON PROBLEM BASED LEARNING ASSISTED WITH VIRTUAL LABORATORY SIMULATION TO IMPROVE HIGH SCHOOL STUDENTS' VISUAL REPRESENTATION.

75. Examining the Synergistic Impact of Cross-Cultural Communication and Virtual Reality on Young Adults' English Language Proficiency.

76. The virtual body in a design exercise: a conceptual framework for embodied cognition.

77. Facilitating decision making in authentic contexts: an SVVR-based experiential flipped learning approach for professional training.

78. Learning in immersed collaborative virtual environments: design and implementation.

79. A meta-analysis of the effect of virtual reality technology use in education.

80. Building ethical virtual classrooms: Confucian perspectives on avatars and VR

81. La enseñanza remota de emergencia durante la pandemia por la covid-19: experiencias en universitarios mexicanos.

82. Tecnología educativa para evaluar aprendizaje de toma de decisiones en estudiantes universitarios.

83. The Future of Sustainable Tourism Education in the Digital Transformation Age Beyond COVID-19 in Namibia.

84. The Effects of a Constructively Aligned Virtual Reality Setting on Professionals’ Knowledge, Motivation and Perceptions.

85. Assessment of preclinical learning using virtual reality based education for nursing students.

86. Glimmer of hope.

87. Comparing the effectiveness of video and stereoscopic 360° virtual reality‐supported instruction in high school biology courses.

88. Video demonstrations can predict the intention to use digital learning technologies.

89. Leading Virtual Reality (VR) and Augmented Reality (AR) in Education: Bibliometric and Content Analysis From the Web of Science (2018-2022).

90. A Systematic Overview of Reviews of the Use of Immersive Virtual Reality in Higher Education.

91. The student profile in virtual environments.

92. Reimagining Online Academic Conferences: The Promise of Social Virtual Reality for the Return of Co-Presence.

93. Virtual Reality in Education: A Review of Learning Theories, Approaches and Methodologies for the Last Decade.

94. Virtual Reality in education: supporting new learning experiences by developing self-confidence of Postgraduate Diploma in Education (PGDE) student-teachers.

95. VIRTUAL REALITY AS A NEW PARADIGM OF TECHNICAL EDUCATION.

96. A literature review of implementing virtual reality in hospitality education.

97. An extended technology acceptance model on immersive virtual reality use with primary school students.

98. Uso de tecnologías digitales en una universidad pública argentina: sugerencias y exigencias en fuentes documentales.

99. Investigating science teachers' intention to adopt virtual reality through the integration of diffusion of innovation theory and theory of planned behaviour: the moderating role of perceived skills readiness.

100. 3D Virtual Site Visit as an Alternative to On-Site Experience in Interior Design Education.

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