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51. Putting the Flesh on the Bones: Using a Fishbone Digital Learning Design Method to Align Educational Objectives

52. Effects of AR Mathematical Picture Books on Primary School Students' Geometric Thinking, Cognitive Load and Flow Experience

53. Exploring the Influence of Instagram Use on Materialism and Situational Intrinsic Learning Motivation: An Online Experimental Study

54. Beliefs of Undergraduate Mathematics Education Students in a Teacher Education Program about Visual Programming in Mathematics Classes

55. Barbie, I Can('t) Be a Computer Engineer: The Impact of Barbie Text and Images on Girls' Computing Performance

56. Miro: Promoting Collaboration through Online Whiteboard Interaction

57. Seeing the Mouth: The Importance of Articulatory Gestures during Phonics Training

58. Implementing Visual Activity Schedules to Support Elementary Student Engagement

59. Using Visual Activity Schedules to Improve Transitioning for Students with Emotional and Behavioral Disorders

60. Representational Visuals of Abstract Financial Concepts: A Means to Foster Financial Literacy

61. Axial Symmetry in Primary School through a 'Milieu' Based on Visual Programming

62. Teachers' Formative Assessment Practices in Their Mathematics Classroom Using Learning Analytics Visualizations

63. Becoming Aware of an Authentic Historic Place: Effects on Affective and Cognitive Outcomes

64. The Effect of Implementing Mixed-Reality Simulation (MRS) in an Educator Preparation Program

65. An Evaluation of Online Training on Pre-Service Special Education Teachers' Case Application of Visual Schedules for Individuals with Intellectual and Developmental Disability in China

66. Facilitating Learners' Self-Assessment during Formative Writing Tasks Using Writing Analytics Toolkit

67. Evaluating Sentence-BERT-Powered Learning Analytics for Automated Assessment of Students' Causal Diagrams

68. Examining Students' Self-Regulated Learning Processes and Performance in an Immersive Virtual Environment

69. Visual Communications Curriculum for the 21st Century: A Longitudinal Assessment of a Communication Design Program

70. Data Journalism and Journalism Education: A Scoping Review

71. Updating a Code for Teaching Ethical Visualizations

72. Using a Video Activity Schedule to Teach Cooperative Games to Autistic Children in a Camp Setting

73. The Power Card Strategy: Strength-Based Intervention against Bullying for Children with Autism Spectrum Disorder

74. Signaling Cues and Focused Prompts for Professional Vision Support: The Interplay of Instructional Design and Situational Interest in Preservice Teachers' Video Analysis

75. Storytelling and Math Anxiety: A Review of Storytelling Methods in Mathematics Learning in Asian Countries

76. Knowledge Mapping of Lexicography Research: A Visual Analysis with VOSviewer and CiteSpace

77. Encouraging Transformative and Creative Learning in Adult Literacy Education through Artistic Literacies

78. Pedagogical Practices Revisited: The Science of Reading and Culturally Sustaining Early Literacy for Multilingual Learners

79. Using TED Talks to Improve Engineering Students' Oral Skills

80. Examination of State-Level School Safety Data Dashboard Characteristics

81. 'Parlure Games': Leaping Outta the HVPT Lab and into the Ecological Classroom

82. Instagram vs Reality: Exploring Local Culture through Various Lenses

83. Is Seeing the Instructor's Face or Gaze in Online Videos Helpful for Learning?

84. The Influence of Dynamic Representations in Mobile Applications on Students' Learning Achievements in Solving Multiple Integrals

85. A Bibliometric Analysis of STEM Education for Undergraduate Level Based on CiteSpace Software

86. The Influence of an Interdisciplinary Approach on Student Confidence in Undergraduate Anatomy and Physiology

87. Impact of Video Lesson Analysis on Preservice Elementary Teachers' Teaching and Learning

88. Mathematical Modelling from a Semiotic-Cognitive Approach

89. Development of an Artificial Intelligence-Based Mobile Application Platform: Evaluation of Prospective Science Teachers' Project on Creating Virtual Plant Collections in Terms of Plant Blindness and Knowledge

90. Figure-Based Approach in Creating ChatGPT-4o-Resistant Multiple-Choice Questions for Introductory Biology Courses: An Instructional Guide

91. University Students' Perspectives on the Use of Interactive Presentation Technologies

92. Making Pedagogy for Spatial Literacy: A Case Study of an Origami Workshop in an After-School Makerspace

93. Collage as a Reflective Tool: Teachers' Perspectives on Forests and Urban Environments

94. Peer-Mediated Intervention's Effectiveness for Students with Autism Spectrum Disorder

95. Video-Based Mathematics Teacher Training: A Comparison of Real Classroom Videos and Virtual Reality

96. Reflecting on the Reflections: Using Word Clouds to Assess a Catholic University Core Curriculum and Community-Engaged Learning Course

97. Pre-Service Teachers' Use of the Jump Strategy on the Empty Number Line for Mental Computation

98. Students' Abilities in Reading Infographics Text in Junior High Schools

99. Incorporating Data Visualisation into Teaching and Learning

100. Delving Deeply into Interviews with Timeline Tools

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