216 results on '"Taslakian, Perouz"'
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52. Cannibal Animal Games: A new variant of Tic-Tac-Toe
53. Non-crossing matchings of points with geometric objects
54. The distance geometry of music
55. Convergence of the shadow sequence of inscribed polygons
56. Cannibal Animal Games: a new variant of Tic-Tac-Toe
57. Necklaces, convolutions, and X plus Y
58. Theta-3 is connected
59. New and Improved Spanning Ratios for Yao Graphs
60. Coloring and guarding arrangements
61. Transversals in trees
62. Matching Points with Things
63. Cannibal Animal Games: A new variant of Tic-Tac-Toe
64. Deflating polygons to the limit
65. Matching points with things
66. Matching points with things
67. Colorful strips
68. Matching points with things
69. Relaxed gabriel graphs
70. Structural properties of Euclidean rhythms
71. Reconstructing points on a circle from labeled distances
72. Interlocking and Euclidean rhythms
73. A pumping lemma for homometric rhythms
74. Evenness preserving operations on musical rhythms
75. Convergence of the shadow sequence of inscribed polygons
76. Coloring and Guarding Arrangements
77. Vertex pops and popturns
78. Sand drawings and Gaussian graphs
79. Deflating the Pentagon
80. On rolling cube puzzles
81. Sand drawings and Gaussian graphs
82. Curves in the sand: Algorithmic drawing
83. Geometric properties of musical rhythms
84. The distance geometry of Deep rhythms and scales
85. Necklaces, Convolutions, and X+Y
86. Transversals in Trees
87. Orderly broadcasting in a 2d torus
88. Hamiltonian cycles in sparse vertex-adjacency duals
89. Structural properties of Euclidean rhythms
90. Interlocking and Euclidean rhythms
91. Evenness preserving operations on musical rhythms
92. Necklaces, Convolutions, and X + Y.
93. Exploiting the Use of Wikis to Support Collaborative Writing: A Case Study of an Undergraduate Computer Science Class
94. Supporting Collaborative Decision Making in Geo-Collaboration Scenarios
95. A Behaviour Awareness Mechanism to Support Collaborative Learning
96. An Integrative Tool Chain for Collaborative Virtual Museums in Immersive Virtual Environments
97. Using Real-Time Gaze Based Awareness Methods to Enhance Collaboration
98. Analysis of Question and Answering Behavior in Question Routing Services
99. Measuring the Effort Demanded by CSCL Design Processes Supporting a Consistent Artifact Flow
100. Contrasting People’s Attitudes Towards Self-disclosure in Online Social Networks and Face-to-Face Settings
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