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58. Self-supervised reinforcement learning for speaker localisation with the iCub humanoid robot

59. Incorporating Rivalry in Reinforcement Learning for a Competitive Game

60. The FaceChannelS: Strike of the Sequences for the AffWild 2 Challenge

61. The FaceChannel: A Fast & Furious Deep Neural Network for Facial Expression Recognition

62. Action similarity judgment based on kinematic primitives

63. Moody Learners -- Explaining Competitive Behaviour of Reinforcement Learning Agents

64. A Humanoid Social Agent Embodying Physical Assistance Enhances Motor Training Experience

65. Towards Transparency of TD-RL Robotic Systems with a Human Teacher

66. The FaceChannel: A Light-weight Deep Neural Network for Facial Expression Recognition

67. Learning from Learners: Adapting Reinforcement Learning Agents to be Competitive in a Card Game

68. A Socially Adaptable Framework for Human-Robot Interaction

69. The Chef's Hat Simulation Environment for Reinforcement-Learning-Based Agents

70. It's Food Fight! Introducing the Chef's Hat Card Game for Affective-Aware HRI

72. Towards Learning How to Properly Play UNO with the iCub Robot

73. The role of ego vision in view-invariant action recognition

87. Training School Teachers to Use Robots as an Educational Tool: The Impact on Robotics Perception

88. Deep Silicon Etch

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