Search

Your search keyword '"Ruiz, Pablo H."' showing total 198 results

Search Constraints

Start Over You searched for: Author "Ruiz, Pablo H." Remove constraint Author: "Ruiz, Pablo H."
198 results on '"Ruiz, Pablo H."'

Search Results

52. Facial Emotion Recognition with AI

53. Eye Tracking-Based Platform for Programming Teaching

54. Development and Evaluation of a Non-conventional Interaction Wearable Device

55. DUXAIT NG: A Software for the Planning and Execution of User Experience Evaluations and Experiments

56. Design Thinking: Empowering Innovation and Transformation in Industry 4.0 - Lessons Learned from Early Adoption in SMEs

57. Gamified Strategies to Increase Motivation in Middle School Programming Learning: A Systematic Mapping

58. Google Cloud Vision and Its Application in Image Processing Using a Raspberry Pi

59. Expert System for Software Architecture Selection

60. Epymodel: A User-Friendly Web Application for Visualising COVID-19 Projections for Paraguay Including Under-Reporting and Vaccination

61. Human Development for the Brave: Supporting the Generation of Empathy, Work in Development

62. Blockchain Trends in Education: A Scientometric Review

63. Comparison of Deployment Options for Microservices in the Cloud

64. Application of Artificial Intelligence Techniques for Cancer Data Analysis in Brazil

65. AlzRastreo: Accompanying Alzheimer’s Patients and Their Caregivers

66. World Model for the WellProdSim Agent-Based Social Simulator

67. Time Model for the WellProdSim Agent-Based Social Simulator

68. Model for the Evaluation of the Quality of Open Data

69. Psychological Models and Instruments Employed to Identify Personality Traits of Software Developers: A Systematic Mapping Study

70. Evaluation and Redesign Proposal of an Infotainment System: A Case Study with a Parked Vehicle

71. Model-Driven User Interface Development: A Systematic Mapping

72. Driver Identification Using Machine Learning and Motor Activity as Data Source

73. Steps for Decreasing Noises in Interaction Process with Video Games

74. An Overview of Brazilian Companies on the Adoption of Industry 4.0 Practices

75. Bootstrapping Safe IVIS Development with an Affordable Testing Suite

76. Analysis of Companies in Industry 4.0 to Characterize Their Users: The Cases of Argentina and Mexico

77. Social Interventions to Encourage Co-located Collaboration: An Experimental Study

78. An Approach to Model Haptic Awareness in Groupware Systems

81. Multi-label Search Model for Open Educational Resources Based on Learning Purpose

83. Gamified Model to Support Shopping in Closed Spaces Aimed at Blind People: A Systematic Literature Review

84. Virtual Reconstruction of Objects by Point Cloud Capture to Measurement of Density Parameters Using Low Cost Device

85. Interface Analysis Criteria for Mobile Devices: A Systematic Mapping

86. User Interface Adaptation through Ontology Models and Code Generation

87. User Experience Evaluation in MOOC Platforms: A Hybrid Approach

88. Desktop Application for Water Quality Prediction and Monitoring System Using ISO 9241-210 and Machine Learning Techniques

89. Evaluating of Mobile User Interface: A Design Lenses Approach

90. Specified Ontologies in User Tags to Graphical User Interface Hedonistic Type Based on Sentiment Analysis

91. Digital Ecosystem for Children’s Rehabilitation with Psychomotor Deficit

92. Control of a Robotic Hand Through Voice Commands and Biosignals

93. Considering the Older Adults’ Perceptions of IoT for Designing IoT Technologies

94. Towards a Definition of a Learning Model of Business Simulation Games Based on the Analysis of Response from Physiological Devices

96. Proposal for a Serious Game to Assist in the Daily Care of Children with ASD Before Covid-19

97. User-Centered Design Approach for a Machine Learning Platform for Medical Purpose

98. Project-Based Learning Focused on Professional Skills: An Approach Applied on Human-Computer Interaction and Software Requirements Under-Graduation Courses

99. Lepi-Board: An Infrastructure for the Development of Digital Storytelling Games by Blind-Users

Catalog

Books, media, physical & digital resources