408 results on '"Robert Biddle"'
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52. User-centred authentication feature framework
53. Secure comics: an interactive comic series for improving cyber security and privacy.
54. A Sketching Game for Art History Instruction.
55. Distributed Data and Displays via SVG and HTML5.
56. Complex activities in an operations center: a case study and model for engineering interaction.
57. SourceVis: Collaborative software visualization for co-located environments.
58. Password advice shouldn't be boring: Visualizing password guessing attacks.
59. Memory retrieval and graphical passwords.
60. Surface Computing and Collaborative Analysis Work
61. Sources of satisfaction in agile software development.
62. Risk perception of internet-related activities.
63. Interactional identity: designers and developers making joint work meaningful and effective.
64. The MVP Web-Based Authentication Framework - (Short Paper).
65. Joint implicit alignment work of interaction designers and software developers.
66. 'This is different from the Western world': Understanding Password Sharing Among Young Bangladeshis
67. Collaborative Events and Shared Artefacts: Agile Interaction Designers and Developers Working Toward Common Aims.
68. Facing the facts about image type in recognition-based graphical passwords.
69. StoryTrek: experiencing stories in the real world.
70. Guessing click-based graphical passwords by eye tracking.
71. User evaluation of polymetric views using a large visualization wall.
72. Exploring usability effects of increasing security in click-based graphical passwords.
73. Shoulder-surfing resistance with eye-gaze entry in cued-recall graphical passwords.
74. Input precision for gaze-based graphical passwords.
75. Satisfaction and its correlates in agile software development.
76. Cloud computing beyond objects: seeding the cloud.
77. XP Customer Practices: A Grounded Theory.
78. The XP Customer Team: A Grounded Theory.
79. Game design strategies for collectivist persuasion.
80. Browser interfaces and extended validation SSL certificates: an empirical study.
81. Multiple password interference in text passwords and click-based graphical passwords.
82. Lessons from brain age on persuasion for computer security.
83. Let's clean up this mess: exploring multi-touch collaborative play.
84. Influencing users towards better passwords: persuasive cued click-points.
85. Improving text passwords through persuasion.
86. Stories, Sketches, and Lists: Developers and Interaction Designers Interacting Through Artefacts.
87. Persuasion for Stronger Passwords: Motivation and Pilot Study.
88. A Qualitative Study of Culture and Persuasion in a Smoking Cessation Game.
89. Culture and Agile: Challenges and Synergies.
90. Collaboration in serious game development: a case study.
91. Understanding game design for affective learning.
92. Memorability of persuasive passwords.
93. Exploring User Reactions to New Browser Cues for Extended Validation Certificates.
94. Patterns for Story Authoring Tools.
95. A second look at the usability of click-based graphical passwords.
96. The Social Nature of Agile Teams.
97. Agile Development Iterations and UI Design.
98. Fine Tuning the Persuasion in Persuasive Games.
99. Motivation and Cohesion in Agile Teams.
100. Up-Front Interaction Design in Agile Development.
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