723 results on '"Piccinno, Antonio"'
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52. HCI-E2: HCI Engineering Education
53. Experiencing Contemporary Art at a Distance
54. Enabling Domain Experts to Develop Usable Software Artifacts
55. Cultures of Participation in the Digital Age: Empowering End Users to Improve Their Quality of Life
56. Enabling End Users to Create, Annotate and Share Personal Information Spaces
57. Co-evolution of End-User Developers and Systems in Multi-tiered Proxy Design Problems
58. Fostering participation and co-evolution in sentient multimedia systems
59. Representing Visual Aspects of Web Services
60. Visual Mediation Mechanisms for Collaborative Design and Development
61. Switching Learning Methods during the Pandemic: A Quasi-Experimental Study on a Master Course
62. User-driven visual composition of service-based interactive spaces
63. Supporting End Users to Be Co-designers of Their Tools
64. The Ecology of Participants in Co-evolving Socio-technical Environments
65. 3rd International Workshop on Human Factors in Software Development Processes (HuFo): Measuring System Quality
66. Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers
67. End-User Development: The Software Shaping Workshop Approach
68. CoPDA 2022 - Cultures of Participation in the Digital Age: AI for Humans or Humans for AI?
69. Supporting Secure Agile Development: the VIS-PRISE Tool
70. Integrating User Data and Collaborative Filtering in a Web Recommendation System
71. On the transferability of a meta-design model supporting end-user development
72. End users as co-designers of their own tools and products
73. End-User Development Tools for the Smart Home: A Systematic Literature Review
74. Human Factors in Software Development Processes: Measuring System Quality
75. Multisensory Augmented Reality
76. What Is Fair? Exploring the Artists’ Perspective on the Fairness of Music Streaming Platforms
77. Cultures of Participation in the Digital Age: Coping with Information, Participation, and Collaboration Overload
78. Integrating Security and Privacy in HCD-Scrum
79. A System to Support Children in Speech Therapies at Home
80. Social Robot to teach coding in primary school
81. Enabling Interactive Exploration of Cultural Heritage: An Experience of Designing Systems for Mobile Devices
82. Improving smart interactive experiences in cultural heritage through pattern recognition techniques
83. Visual interactive systems for end-user development: a model-based design methodology
84. Enabling End Users to Create, Annotate and Share Personal Information Spaces
85. Enabling Domain Experts to Develop Usable Software Artifacts
86. Co-evolution of End-User Developers and Systems in Multi-tiered Proxy Design Problems
87. Cultures of Participation in the Digital Age: Empowering End Users to Improve Their Quality of Life
88. Visual Mediation Mechanisms for Collaborative Design and Development
89. An Ontology-Based Approach to Product Customization
90. Supporting End Users to Be Co-designers of Their Tools
91. Advancing End User Development Through Metadesign
92. A Visual Tool for Supporting Decision-Making in Privacy Oriented Software Development
93. Special issue on semiotics, human–computer interaction and end-user development
94. Design trade-offs in cultures of participation: empowering end users to improve their quality of life
95. Environments to support context and emotion aware visual interaction
96. Integrating User Data and Collaborative Filtering in a Web Recommendation System
97. Preface
98. EnergyAware: a non-intrusive load monitoring system to improve the domestic energy consumption awareness
99. Multimedia Technologies to Support Delivery of Health Services to Migrants by Enhancing their Inclusion
100. Exploring design trade-offs for achieving social inclusion in multi-tiered design problems
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