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51. Parental problem gambling and child wellbeing: Systematic review and synthesis of evidence

52. Hairdressers as a source of social support: A qualitative study on client disclosures from Australian hairdressers' perspectives

53. Problematic online gaming and the COVID-19 pandemic

54. Characteristics of children with problem sexual behaviour and adolescent perpetrators of sexual abuse: a systematic review

55. Challenges in the Conceptualisation and Measurement of Gambling-Related Harm

56. Integrated Psychological Care is Needed, Welcomed and Effective in Ambulatory Inflammatory Bowel Disease Management: Evaluation of a New Initiative

57. Children returning from care: The challenging circumstances of parents in poverty

58. Addressing Intergenerational Trauma in an Adolescent Reunification Program: Case Studies Illustrating Service Innovation

59. Associations Between Adverse Childhood Experiences and Trauma Among Young People Who Offend: A Systematic Literature Review

60. Cryptocurrency trading, gambling and problem gambling

61. Empirical Evidence Relating to the Relative Riskiness of Scratch-Card Gambling

62. The psychology of cryptocurrency trading: Risk and protective factors

63. Challenges in the Measurement of Gambling Product Risk: A Critical Review of the ASTERIG Assessment Tool

64. Attitudes toward gambling in young people: a cross-national study of Australia, Canada, Croatia and Israel

67. Therapeutic approaches to children and families in child protection contexts

70. COVID-19-related conspiracy beliefs and their relationship with perceived stress and pre-existing conspiracy beliefs

71. Global prevalence of gaming disorder: A systematic review and meta-analysis

72. The Natural History of Problematic Internet Use and Gaming

73. Levels of Parental Drinking in the Presence of Children: An Exploration of Attitudinal Correlates

74. Avatar identification and problematic gaming: The role of self-concept clarity

75. The prevalence of loyalty program use and its association with higher risk gambling in Australia

77. Do EGMs have a Stronger Association with Problem Gambling than Racing and Casino Table Games? Evidence from a Decade of Australian Prevalence Studies

78. Positive play and its relationship with gambling harms and benefits

79. Gaming disorder in young people

80. Sleeping with the Enemy: Does Depletion Cause Fatigue with Cybersecurity?

81. Screening and assessment tools for gaming disorder: A comprehensive systematic review

82. Political and policy issues in adolescent addiction

83. Adverse childhood experiences in a South Australian sample of young people in detention

84. Cognitive–behavioral therapy for Internet gaming disorder: A systematic review and meta‐analysis

85. Effect of brief gaming abstinence on withdrawal in adolescent at-risk daily gamers: A randomized controlled study

86. Individualized Metacognitive Training (MCT+) Reduces Delusional Symptoms in Psychosis: A Randomized Clinical Trial

87. Video Game Monetization (e.g., ‘Loot Boxes’): a Blueprint for Practical Social Responsibility Measures

88. The maltreatment-violence link: Exploring the role of maltreatment experiences and other individual and social risk factors among young people who offend

89. Motivational components of tolerance in Internet gaming disorder

90. Stigma‐related arguments against gaming disorder: a call for research

91. Harm severity in internet gaming disorder and problem gambling: A comparative study

92. Child Protection and the Care Continuum : Theoretical, Empirical and Practice Insights

93. 'Get a red-hot poker and open up my eyes, it's so boring'1: Employee perceptions of cybersecurity training

94. The linkages between hierarchical culture and empowering leadership and their effects on employees’ work engagement: Work meaningfulness as a mediator

95. Prevention and Policy Related to Internet Gaming Disorder

96. Reality testing and the mnemonic induction of lucid dreams: Findings from the national Australian lucid dream induction study

97. Policy and Prevention Approaches for Disordered and Hazardous Gaming and Internet Use: an International Perspective

98. Blame It on Reno: a Commentary on Hancock and Smith

99. Treatment of Internet gaming disorder: An international systematic review and CONSORT evaluation

100. Prevention paradox logic and problem gambling: Does low-risk gambling impose a greater burden of harm than high-risk gambling?

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