171 results on '"Motion cueing"'
Search Results
52. Vehicle motion simulators, a key step towards road vehicle dynamics improvement.
- Author
-
Mohajer, Navid, Abdi, Hamid, Nelson, Kyle, and Nahavandi, Saeid
- Subjects
- *
SIMULATOR rides (Amusement parks) , *AUTOMOBILE safety , *CONTROLLABILITY in systems engineering , *DYNAMIC simulation , *ELECTRIC vehicles - Abstract
Real road vehicle tests are time consuming, laborious, and costly, and involve several safety concerns. Road vehicle motion simulators (RVMS) could assist with vehicle testing, and eliminate or reduce the difficulties traditionally associated with conducting vehicle tests. However, such simulators must exhibit a high level of fidelity and accuracy in order to provide realistic and reliable outcomes. In this paper, we review existing RVMS and discuss each of the major RVMS subsystems related to the research and development of vehicle dynamics. The possibility of utilising motion simulators to conduct ride and handling test scenarios is also investigated. [ABSTRACT FROM AUTHOR]
- Published
- 2015
- Full Text
- View/download PDF
53. Development and evaluation of a motorcycle riding simulator for low speed maneuvering
- Author
-
Grottoli, M., Happee, R., Mulder, Max, and Delft University of Technology
- Subjects
Motion Cueing ,ComputerApplications_COMPUTERSINOTHERSYSTEMS ,Motion perception ,Riding Simulator ,Motorcycle Dynamics - Abstract
Driving simulators have been extensively used over the last decades and technological advancements have propelled their development for cars, trucks and other vehicles with four (or more) wheels. This dissertation focuses on the use of driving simulators for two wheeled vehicles and in particular on the development and evaluation of a motorcycle riding simulator for low speed maneuvering. The reason to focus on low speed maneuvers is related to the unstable nature of motorcycles at low speeds. A dedicated riding simulator could be used to train riders to cope with vehicle instabilities and develop active safety systems that can help them to maintain the vehicle balanced and avoid falling. Existing riding simulators adopt simplified vehicle models to simulate motorcycle dynamics. In some cases, advanced non-linear models are adopted, but their validation is not always sufficiently described for the simulator application. Once the model has been integrated in the complete simulator, the results of its real-time simulation are used to provide feedback to the simulator rider through the cueing systems. Motion cueing is particularly interesting due to the peculiar vehicle dynamics of two wheelers. Different approaches are found in literature, however the applied motion cueing methods are not based on understanding of human motion perception. Finally, the riding simulator should also be validated for its usage in the specific application domain and its fidelity and behavioral validity are often neglected. In this thesis, specific aspects of development and validation of a riding simulator for low speed maneuvering are investigated.
- Published
- 2021
- Full Text
- View/download PDF
54. Quality comparison of motion cueing algorithms for urban driving simulations
- Author
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Kolff, Maurice, Venrooij, J., Schwienbacher, Markus, Pool, D.M., Mulder, Max, and Kemeny, Andras
- Subjects
Urban simulations ,Motion cueing ,Quality comparison - Abstract
When designing driving simulation experiments with motion cueing, it is often necessary to make choices between Motion Cueing Algorithms (MCAs) without being fully able to know how well an MCA will perform during the experiment. Choices between MCAs can therefore be greatly supported by previous measurements or predictions of motion cueing quality. This paper describes a data collection experiment on a nine degree-of-freedom motion-base simulator, in which participants are asked to continuously rate the motion cueing quality during a pre-recorded drive through an urban environment. Three benchmark MCAs are compared: a Model-Predictive Control (MPC) algorithm with infinite prediction horizon, a Classical Washout Algorithm (CWA) tuned for the use-case, and the same algorithm (CWA), but with the tilt-coordination channels turned off. By comparing ratings for the whole scenario, as well as ratings for each maneuver individually, the results show a preference of the presence of tilt-coordination, as well as a preference for the optimization-based MPC algorithm over the CWA condition. The collected data will be used directly for modeling and predicting motion cueing quality for future experiments at BMW, such that the best-suited MCA and parameter setting can be selected before experiments.
- Published
- 2021
55. Quality comparison of motion cueing algorithms for urban driving simulations
- Subjects
Urban simulations ,Motion cueing ,Quality comparison - Abstract
When designing driving simulation experiments with motion cueing, it is often necessary to make choices between Motion Cueing Algorithms (MCAs) without being fully able to know how well an MCA will perform during the experiment. Choices between MCAs can therefore be greatly supported by previous measurements or predictions of motion cueing quality. This paper describes a data collection experiment on a nine degree-of-freedom motion-base simulator, in which participants are asked to continuously rate the motion cueing quality during a pre-recorded drive through an urban environment. Three benchmark MCAs are compared: a Model-Predictive Control (MPC) algorithm with infinite prediction horizon, a Classical Washout Algorithm (CWA) tuned for the use-case, and the same algorithm (CWA), but with the tilt-coordination channels turned off. By comparing ratings for the whole scenario, as well as ratings for each maneuver individually, the results show a preference of the presence of tilt-coordination, as well as a preference for the optimization-based MPC algorithm over the CWA condition. The collected data will be used directly for modeling and predicting motion cueing quality for future experiments at BMW, such that the best-suited MCA and parameter setting can be selected before experiments.
- Published
- 2021
56. Quality comparison of motion cueing algorithms for urban driving simulations
- Subjects
Urban simulations ,Motion cueing ,Quality comparison - Abstract
When designing driving simulation experiments with motion cueing, it is often necessary to make choices between Motion Cueing Algorithms (MCAs) without being fully able to know how well an MCA will perform during the experiment. Choices between MCAs can therefore be greatly supported by previous measurements or predictions of motion cueing quality. This paper describes a data collection experiment on a nine degree-of-freedom motion-base simulator, in which participants are asked to continuously rate the motion cueing quality during a pre-recorded drive through an urban environment. Three benchmark MCAs are compared: a Model-Predictive Control (MPC) algorithm with infinite prediction horizon, a Classical Washout Algorithm (CWA) tuned for the use-case, and the same algorithm (CWA), but with the tilt-coordination channels turned off. By comparing ratings for the whole scenario, as well as ratings for each maneuver individually, the results show a preference of the presence of tilt-coordination, as well as a preference for the optimization-based MPC algorithm over the CWA condition. The collected data will be used directly for modeling and predicting motion cueing quality for future experiments at BMW, such that the best-suited MCA and parameter setting can be selected before experiments.
- Published
- 2021
57. Influence of a new discrete-time LQR-based motion cueing on driving simulator.
- Author
-
Aykent, B., Merienne, F., Paillot, D., and Kemeny, A.
- Subjects
DISCRETE-time systems ,AUTOMOBILE driving simulators ,TRACKING control systems ,SIMULATION software ,FAST Fourier transforms ,WAVELET transforms - Abstract
SUMMARY This study proposes a method and an experimental validation to analyze dynamics response of the simulator's cabin and platform with respect to the type of the control used in the hexapod driving simulator. In this article, two different forms of motion platform tracking control are performed as a classical motion cueing algorithm and a discrete-time linear quadratic regulator (LQR) motion cueing algorithm. For each situation, vehicle dynamics and motion platform level data are registered from the driving simulation software. In addition, the natural frequencies of the roll accelerations are obtained in real-time by using FFT. The data are denoised by using wavelet 1D transformation. The results show that by using discrete-time LQR algorithm, the roll acceleration amplitudes that correspond to the natural frequencies and the total roll jerk have decreased at the motion platform level. Also, the natural frequencies have increased reasonably by using the discrete LQR motion cueing (1.5-2.2 Hz) compared with using the classical algorithm (0.4-1.5 Hz) at the motion platform, which is an indicator of motion sickness incidence avoidance. The literature shows that lateral motion (roll, yaw, etc.) in the frequency range of 0.1-0.5 Hz induces motion sickness. Furthermore, using discrete-time LQR motion cueing algorithm has decreased the sensation error (motion platform-vehicle (cabin) levels) two times in terms of total roll jerk. In conclusion, discrete-time LQR motion cueing has reduced the simulator sickness more than the classical motion cueing algorithm depending on sensory cue conflict theory. Copyright © 2013 John Wiley & Sons, Ltd. [ABSTRACT FROM AUTHOR]
- Published
- 2014
- Full Text
- View/download PDF
58. Simulator Sickness Ratings Reduce with Simulator Motion when Driven Through Urban Environments
- Author
-
Hogerbrug, M. (author), Venrooij, J. (author), Pool, D.M. (author), Mulder, Max (author), Hogerbrug, M. (author), Venrooij, J. (author), Pool, D.M. (author), and Mulder, Max (author)
- Abstract
A necessity in driving simulation testing is to understand and attenuate simulator sickness, to reduce the number of undesired drop-outs. Especially urban environments, with its many turns and changes in the velocity profile, are a challenge. This paper describes the motion sickness rating results of a between-subjects experiment (n = 63), which investigated the effects of adding scaled yaw motion to a simulator on the sickness incidence and severity while being driven as passenger through an urban environment. Three cases were considered: no motion, scaled yaw motion, and including the vehicle pitch and roll rotations in addition to the scaled yaw motion. The misery scale (MISC) was obtained every minute, and the simulator sickness questionnaire (SSQ) was completed before and after the 45-minute trial. Experimental results show that less participants became sick when some form of yaw-motion was provided., Control & Simulation
- Published
- 2020
59. Sensitivity Analysis of an MPC-based Motion Cueing Algorithm for a Curve Driving Scenario
- Author
-
van der Ploeg, J.R. (author), Cleij, D. (author), Pool, D.M. (author), Mulder, Max (author), Bülthoff, Heinrich H. (author), van der Ploeg, J.R. (author), Cleij, D. (author), Pool, D.M. (author), Mulder, Max (author), and Bülthoff, Heinrich H. (author)
- Abstract
Despite gaining popularity, the use of Motion Cueing Algorithms (MCAs) based on Model Predictive Control (MPC) remains challenging due to the required tuning of a large number of cost function parameters. This paper investigates the effects of two critical MPC cost function parameters, the lateral specific force and roll rate error weights (Way and Wp), on the motion cueing quality achieved with an MPC-based MCA for a curve driving scenario. An offline sensitivity analysis, which quantified the effects of varying Way and Wp on the Root Mean Square Error (RMSE) and Pearson Correlation Coefficient (PCC) of the resulting simulator motion outputs, shows that for the same percentage-wise variation, Way has a more pronounced effect on both cueing quality predictors than Wp. In addition, for both RMSE and PCC, the effects of Way and Wp are also found to be largely independent, i.e., without interaction effects. This was further tested in a passive human-in-the-loop experiment with 20 participants and with nine different Way and Wp parameter combinations as test conditions, performed in the hexapod moving-base simulator of the Max Planck Institute for Biological Cybernetics in T¨ubingen. The collected continuous rating data, which were found to be reliable for 18/20 participants, show a statistically significant variation across all experiment conditions, and especially a strong interaction effect of Way and Wp. Somewhat surprisingly, the overall lowest continuous ratings were given to the combination of both reference weight settings from earlier research (our baseline condition). In line with the interaction effect in the continuous data, an extended post-experiment correlation analysis shows that a weighted combination of lateral specific force RMSE and and roll rate RMSE above the roll rate perception threshold strongly correlates (_ = 0.98) with the variation in mean continuous ratings across all experiment conditions. This approach can potentially be used for straight, Control & Simulation
- Published
- 2020
60. Comparison of Quality Metrics between Motion Cueing Algorithms in a Virtual Test Environment
- Author
-
Kolff, M.J.C. (author), Venrooij, J. (author), Pool, D.M. (author), Mulder, Max (author), Kolff, M.J.C. (author), Venrooij, J. (author), Pool, D.M. (author), and Mulder, Max (author)
- Abstract
Motion cueing algorithm design often involves a trade-off between priorities due to the limited workspace of the simulator. Such a trade-off requires a detailed understanding of human perception, which we do not yet have. For that reason, objective motion cueing quality metrics, based on the difference between vehicle and simulator signals, offer a fast and simple alternative. Next to motion cueing quality, we argue that the total motion cueing algorithm (MCA) quality is about more than only the quality of the motion, and can also entail implementation and operational aspects of an MCA for a specific use-case and simulator combination, i.e., it is a task-dependent issue. In this paper this idea is discussed by comparing three objective motion cueing quality metrics (absolute difference, delay and cross-correlation) from literature and two metrics regarding simulator operations (workspace management and energy consumption). Comparing such metrics is difficult, but is nevertheless useful to improve the process of simulator operations if various MCAs and/or simulators are available, to aid their selection pro- cess. As a first step towards such a method, a Virtual Test Environment (VTE) was developed as a versatile software environment to compare these metrics, as well as to visualize simulator motion and its characteristics in a 3D-animation. This aims at helping MCA designers in making choices between different MCA types, their configurations, simulators and use-cases, guiding them to select the best-suited motion cueing solution., Control & Simulation
- Published
- 2020
61. Motion Cueing Fidelity in Rotorcraft Flight Simulation: A New Perspective using Modal Analysis
- Author
-
Miletović, I. (author) and Miletović, I. (author)
- Abstract
Flight simulators, or Flight Simulation Training Devices (FSTDs), offer great benefits in terms of safety and cost associated with pilot training and certification. To warrant uniform certification standards and to prevent adverse pilot training, (sub)system fidelity requirements are imposed by the Federal Aviation Authority (FAA) and European Aviation Safety Agency (EASA). While comprehensive, a notable example of an area in which these requirements are somewhat limited, are those pertaining to the Motion Cueing System (MCS) of full-flight flight simulators. The MCS comprises hardware, typically a set of actuators to enable physical motion of the platform, and software, often termed the Motion Cueing Algorithm (MCA), to process the simulated vehicle motion to prevent violation of (physical) simulator constraints. Naturally, the MCA introduces a significant mismatch between the actual (i.e., in-flight) and simulated vehicle motion perceived by the pilot. Furthermore, this mismatch often comes on top of inaccuracies in the mathematical model used to compute the simulated vehicle motion. Because of this complex interaction, the formulation of quantitative requirements pertaining to the allowed mismatch between real vehicle and simulator motion has proven cumbersome. To date, certification of flight simulator motion is therefore based predominantly on subjective evaluation by experienced pilots. To address this problem, the aim of this dissertation is to develop a unifying tool to quantify motion cueing fidelity in helicopter flight simulation and to evaluate its suitability in realistic applications., Control & Simulation
- Published
- 2020
62. Optimisation of roll axis position in a moving base driving simulator to minimise false cues
- Author
-
Hvitfeldt, Henrik, Drugge, Lars, Jerrelind, Jenny, Hvitfeldt, Henrik, Drugge, Lars, and Jerrelind, Jenny
- Abstract
This paper presents a method to minimise false cues and reduce phase lag by positioning the roll axis objectively based on offline optimisation. It shows that a nonfiltered roll feedback signal could be used to reduce phase lag in the simulator and the subjective assessments indicate that the reduction of phase lag and false cues could improve the perceived fidelity of the simulator., Duplicate record in Scopus 2-s2.0-85124289610QC 20220601
- Published
- 2020
63. Evaluation of a new body-sideslip-based driving simulator motion cueing algorithm.
- Author
-
Garrett, Nikhil JI and Best, Matthew C
- Subjects
AUTOMOBILE driving simulators ,ALGORITHMS ,DEGREES of freedom ,AUTOMOTIVE engineering ,AUTOMOBILE driving - Abstract
This paper describes a new motion cueing algorithm for motion-based driving simulators. The algorithm uses the simulated vehicle’s body sideslip angle as the demand for the motion platform’s yaw degree of freedom. The current state of the art for motion cueing algorithms involves some form of filter or controller that limits the bandwidth of the vehicle motion before using this as the motion platform demand; the algorithm is tuned such that the platform does not exceed its limits. However, this means that information about the vehicle state that is contained within the motion is removed indiscriminately. Since the body sideslip angle will fit within the platform yaw limit under normal conditions, it does not need to be filtered beforehand, and thus no information must be removed. The implementation of the body-sideslip-based algorithm is described, as is a set of tests using human participants wherein the body sideslip algorithm was compared against the three most popular existing algorithms (namely the classical, adaptive and linear quadratic regulator algorithms) for normal road driving. The results of these tests indicate that the body sideslip algorithm performs as well as, or marginally better than, the other algorithms; future work will test the algorithm under limit handling conditions, to see whether the approach of preserving vehicle state information improves the simulator driver’s perception. [ABSTRACT FROM AUTHOR]
- Published
- 2012
- Full Text
- View/download PDF
64. Design of a Parallel Robot with a Large Workspace for the Functional Evaluation of Aircraft Dynamics beyond the Nominal Flight Envelope.
- Author
-
Asif, Umar
- Subjects
PARALLEL robots ,ROBOT dynamics ,TELEPROMPTERS ,ROBOT motion ,DEGREES of freedom ,DEBUGGING ,ROBOT design & construction - Abstract
This paper summarizes the development of a robotic system for the analysis of aircraft dynamics within and beyond the nominal flight envelope. The paper proposes the development of a parallel robot and its motion cueing algorithm to attain a reasonable workspace with adequate motion capabilities to facilitate the testing of aircraft stall and fault manoeuvrability scenarios. The proposed design combines two parallel mechanisms and aims to provide six degrees of freedom motion with a much larger motion envelope than the conventional hexapods in order to realize the manoeuvrability matching of aircraft dynamics near and beyond the upset flight envelopes. Finally the paper draws a comparative evaluation of motion capabilities between the proposed motion platform and a conventional hexapod based on Stewart configuration in order to emphasize the significance of the design proposed herein. [ABSTRACT FROM AUTHOR]
- Published
- 2012
- Full Text
- View/download PDF
65. Optimal Motion-Cueing Algorithm Using Motion System Kinematics.
- Author
-
Aminzadeh, Masoumeh, Mahmoodi, Ali, and Sabzehparvar, Mehdi
- Subjects
MOTION control devices ,SIMULATION methods & models ,ALGORITHMS ,ACTUATORS ,MATHEMATICAL optimization - Abstract
Current motion-drive algorithms tend to minimize a cost function to provide best sensation while maintaining the motion system within its constraints. The cost functions comprise terms that express motion system constraints in operational space. In the present paper, a novel approach is taken which directly applies the physical constraints to where they basically exist, i.e., to joint space. Actuator lengths and their rates are expressed in terms of system states and then considered in the cost function, then formulated conveniently so as to be addressed by optimal algorithm. Not only does the method provide rational values for initial choice of weight matrices but also it clearly increases the fidelity of motion system response by effective usage of workspace. It assures maintaining actuator lengths and rates within their limits while providing required motion sensations. Further, it degrades the need for scaling and final soft-limiting filters and also eases the filter tuning process which requires the experience of a motion cueing expert or conducting large series of experiments to be carried out. In addition, the overall effect of simulator motion on motion system constraints is considered in a coupled manner while being of significantly reduced computational load. This modification also leads to better performance of simulator in constraining actuator extensions in coupled maneuvers and consequently better assurance of the safe operation of simulator. [ABSTRACT FROM AUTHOR]
- Published
- 2012
- Full Text
- View/download PDF
66. Illusory bending of a pursuit target
- Author
-
Debono, Kurt, Schütz, Alexander C., and Gegenfurtner, Karl R.
- Subjects
- *
EYE movements , *MOTION perception (Vision) , *PERCEPTUAL illusions , *HUMAN information processing , *SENSORY perception , *PROMPTS (Psychology) - Abstract
Abstract: To pursue a small target moving in front of a drifting background, motion vectors from the target need to be integrated and segmented from those belonging to the background. Smooth pursuit eye movements typically integrate target and background directions initially and after some time shift towards the veridical target direction. The perceived target direction on the other hand is generally stable over time: the target is perceived to move in the same direction as long as the motion information maintains the same properties over time. If illusory target motion is observed, this tends to be shifted away from the background. Here we investigated how initial motion integration and segmentation of such stimuli are modulated by direction cues. We presented a small pursuit target moving along a straight path, in front of a background moving in a different direction. Without a direction cue, initial pursuit was biased towards the background direction before shifting towards the veridical target direction. The target’s perceived direction on the other hand was near veridical. A cue in the background direction increased initial pursuit integration but also caused perception to behave in a similar way: the target initially had an illusory motion component in the background direction and after about 200ms it was perceived to curve towards its veridical direction. This illusion shows that during the initial process of segmenting the direction of a pursuit target from irrelevant background motion, both pursuit and perception can be erroneously influenced by a direction cue and integrate the cued background motion. Both modalities corrected this initial integration error as more information about the target became available. [Copyright &y& Elsevier]
- Published
- 2012
- Full Text
- View/download PDF
67. Analysing classes of motion drive algorithms based on paired comparison techniques.
- Author
-
Grant, Peter R., Blommer, Mike, Artz, Bruce, and Greenberg, Jeff
- Subjects
- *
ALGORITHMS , *TRAFFIC accidents , *ALGEBRA , *TRANSPORTATION accidents , *TRAFFIC safety - Abstract
A paired comparison experiment using 23 subjects was run on the VIRTTEX driving simulator to compare a lane position based motion drive algorithm (MDA) with a classical MDA for a highway speed, lane change manoeuvre. Two different tuning states of the lane position algorithm and four different tuning states for the classical algorithm were tested. The subjective fidelity of the six different motion cases was compared with each other and a Bradley-Terry model was fit to find the fidelity merit of each case. In addition, the driving performance of the subjects for six motion cases was recorded and compared. The motion-tuning cases were selected such that the trade-off in motion quality between overall motion scaling and motion shape distortion (shape-error), as well as the trade-off between lateral specific force and roll-rate motion errors, could be studied. It was found that when the overall scaling is the same, drivers perform better with the lane position algorithm than with the the classical algorithm. A well-tuned, manoeuvre-specific, classical MDA, however, did achieve a subjective fidelity level on a par with the lane position MDA. A generically tuned classical MDA, however, has a significantly reduced fidelity and driving performance when compared with a lane position algorithm with the same scale factor. A strong trade-off between motion shape-errors and overall motion scaling was found. A small increase in motion cue shape-error, combined with an increase in the scale factor from 0.3 to 0.5, led to improved performance and increased subjective fidelity. The results of the experiment also suggest that simulator motion can be improved by reducing the angular-rate shape-error at the expense of the specific force shape-error (while keeping the total normalised shape-error constant). [ABSTRACT FROM AUTHOR]
- Published
- 2009
- Full Text
- View/download PDF
68. Optimal motion cueing for 5-DOF motion simulations via a 3-DOF motion simulator
- Author
-
Chang, Yang-Hung, Liao, Chung-Shu, and Chieng, Wei-Hua
- Subjects
- *
ALGORITHMS , *STRUCTURAL optimization , *MOTION , *CENTRIPETAL force - Abstract
Abstract: This study presents a novel motion-cueing strategy, which is applied to a motion simulator with three rotational degrees of freedom (DOF) to perform the roll, pitch, yaw, surge, and sway motions by using an online optimization algorithm. The weighting functions are adaptively tuned in each step, and the optimal Euler angles are obtained analytically. This motion-cueing algorithm is efficient since it requires no recursive search on the optimal solution. Experiments demonstrating the validity of the 5-DOF motion simulation are also included. [Copyright &y& Elsevier]
- Published
- 2009
- Full Text
- View/download PDF
69. Design and Control of a Small-Clearance Driving Simulator.
- Author
-
Nehaoua, Lamri, Mohellebi, Hakim, Amouri, Ali, Arioui, Hichem, Espié, Stéphane, and Kheddar, Abderrahmane
- Subjects
- *
AUTOMOBILE driving , *SIMULATION methods & models , *OPERATIONS research , *PROCESS control systems , *ELECTRONIC control , *TUNING (Machinery) , *TELEPROMPTERS , *MECHANICAL engineering , *COMPARATIVE studies - Abstract
This paper presents a driving simulation whose aim is twofold: 1) to investigate the possibility of reducing motion clearance to achieve compact and low-cost driving simulators and 2) to evaluate multimodal and immersive virtual reality motion restitution in platooning driving. The choice has been made for a driving simulator having at least two degrees of freedom (DOF). These consist of the longitudinal displacement and seat rotations. The simulator is also equipped with a force feedback steering wheel for virtual drive assistance. These components are gathered on a serial kinematics-type platform to facilitate a control scheme and avoid the architecture complexity. A comparative study was made to devise a motion cueing strategy, taking into account both the psychophysical and technological constraints. Experimentations were carried out for several case combinations of the longitudinal displacement and seat rotations. [ABSTRACT FROM AUTHOR]
- Published
- 2008
- Full Text
- View/download PDF
70. Motion Cueing Fidelity in Rotorcraft Flight Simulation
- Author
-
Miletović, I., Mulder, Max, Pavel, M.D., and Delft University of Technology
- Subjects
simulation fidelity ,motion cueing ,helicopter dynamics ,flight simulation - Abstract
Flight simulators, or Flight Simulation Training Devices (FSTDs), offer great benefits in terms of safety and cost associated with pilot training and certification. To warrant uniform certification standards and to prevent adverse pilot training, (sub)system fidelity requirements are imposed by the Federal Aviation Authority (FAA) and European Aviation Safety Agency (EASA). While comprehensive, a notable example of an area in which these requirements are somewhat limited, are those pertaining to the Motion Cueing System (MCS) of full-flight flight simulators. The MCS comprises hardware, typically a set of actuators to enable physical motion of the platform, and software, often termed the Motion Cueing Algorithm (MCA), to process the simulated vehicle motion to prevent violation of (physical) simulator constraints. Naturally, the MCA introduces a significant mismatch between the actual (i.e., in-flight) and simulated vehicle motion perceived by the pilot. Furthermore, this mismatch often comes on top of inaccuracies in the mathematical model used to compute the simulated vehicle motion. Because of this complex interaction, the formulation of quantitative requirements pertaining to the allowed mismatch between real vehicle and simulator motion has proven cumbersome. To date, certification of flight simulator motion is therefore based predominantly on subjective evaluation by experienced pilots. To address this problem, the aim of this dissertation is to develop a unifying tool to quantify motion cueing fidelity in helicopter flight simulation and to evaluate its suitability in realistic applications.
- Published
- 2020
71. Comparison of Quality Metrics between Motion Cueing Algorithms in a Virtual Test Environment
- Subjects
Motion cueing ,quality comparison ,test environment ,objective criteria - Abstract
Motion cueing algorithm design often involves a trade-off between priorities due to the limited workspace of the simulator. Such a trade-off requires a detailed understanding of human perception, which we do not yet have. For that reason, objective motion cueing quality metrics, based on the difference between vehicle and simulator signals, offer a fast and simple alternative. Next to motion cueing quality, we argue that the total motion cueing algorithm (MCA) quality is about more than only the quality of the motion, and can also entail implementation and operational aspects of an MCA for a specific use-case and simulator combination, i.e., it is a task-dependent issue. In this paper this idea is discussed by comparing three objective motion cueing quality metrics (absolute difference, delay and cross-correlation) from literature and two metrics regarding simulator operations (workspace management and energy consumption). Comparing such metrics is difficult, but is nevertheless useful to improve the process of simulator operations if various MCAs and/or simulators are available, to aid their selection pro- cess. As a first step towards such a method, a Virtual Test Environment (VTE) was developed as a versatile software environment to compare these metrics, as well as to visualize simulator motion and its characteristics in a 3D-animation. This aims at helping MCA designers in making choices between different MCA types, their configurations, simulators and use-cases, guiding them to select the best-suited motion cueing solution.
- Published
- 2020
72. Simulator Sickness Ratings Reduce with Simulator Motion when Driven Through Urban Environments
- Subjects
simulator motion ,Motion cueing ,subjective ratings ,simulator sickness ,Driving simulators - Abstract
A necessity in driving simulation testing is to understand and attenuate simulator sickness, to reduce the number of undesired drop-outs. Especially urban environments, with its many turns and changes in the velocity profile, are a challenge. This paper describes the motion sickness rating results of a between-subjects experiment (n = 63), which investigated the effects of adding scaled yaw motion to a simulator on the sickness incidence and severity while being driven as passenger through an urban environment. Three cases were considered: no motion, scaled yaw motion, and including the vehicle pitch and roll rotations in addition to the scaled yaw motion. The misery scale (MISC) was obtained every minute, and the simulator sickness questionnaire (SSQ) was completed before and after the 45-minute trial. Experimental results show that less participants became sick when some form of yaw-motion was provided.
- Published
- 2020
73. Comparison of Quality Metrics between Motion Cueing Algorithms in a Virtual Test Environment
- Author
-
Kolff, M. J. C., Joost Venrooij, Daan Marinus Pool, and Max Mulder
- Subjects
Motion cueing ,quality comparison ,test environment ,objective criteria - Abstract
Motion cueing algorithm design often involves a trade-off between priorities due to the limited workspace of the simulator. Such a trade-off requires a detailed understanding of human perception, which we do not yet have. For that reason, objective motion cueing quality metrics, based on the difference between vehicle and simulator signals, offer a fast and simple alternative. Next to motion cueing quality, we argue that the total motion cueing algorithm (MCA) quality is about more than only the quality of the motion, and can also entail implementation and operational aspects of an MCA for a specific use-case and simulator combination, i.e., it is a task-dependent issue. In this paper this idea is discussed by comparing three objective motion cueing quality metrics (absolute difference, delay and cross-correlation) from literature and two metrics regarding simulator operations (workspace management and energy consumption). Comparing such metrics is difficult, but is nevertheless useful to improve the process of simulator operations if various MCAs and/or simulators are available, to aid their selection pro- cess. As a first step towards such a method, a Virtual Test Environment (VTE) was developed as a versatile software environment to compare these metrics, as well as to visualize simulator motion and its characteristics in a 3D-animation. This aims at helping MCA designers in making choices between different MCA types, their configurations, simulators and use-cases, guiding them to select the best-suited motion cueing solution.
- Published
- 2020
74. Driver Response to Gear Shifting System in Motion Cueing Driving Simulator
- Author
-
navid ghasemi, claudio lantieri, andrea simone, valeria vignali, hocine imine, roland bremond, and navid ghasemi , claudio lantieri , andrea simone , valeria vignali , hocine imine , roland bremond
- Subjects
Driver Behaviour ,Gear Shift Response ,Motion Cueing ,Driving Simulator ,Vestibular Cues - Abstract
Researchers are using driving simulators to design and assess the automated driving and driver assistant systems, due to the safe nature of experimentation in the virtual environment. The motion cues and accelerations felt by the drivers are essential for an accurate perception of the events and the response of the drivers. In this paper, the vehicle dynamic model and the Motion Cueing Algorithm used for the simulation is described in detail, then driver’s performance and subjective assessments was studied for the braking, chicane and overtaking maneuver in the 3 different gear shifting scenario. The study demonstrates that the presence of the motion cueing feedback in the driving simulation was satisfactory and gave realistic cues for the participants independent of the gear shifting system, however no significant effect was found from the driver’s behavior due to different gear shifting system.
- Published
- 2020
75. Sensitivity Analysis of an MPC-based Motion Cueing Algorithm for a Curve Driving Scenario
- Subjects
continuous subjective ratings ,Motion cueing ,model predictive control ,curve driving ,driving simulators - Abstract
Despite gaining popularity, the use of Motion Cueing Algorithms (MCAs) based on Model Predictive Control (MPC) remains challenging due to the required tuning of a large number of cost function parameters. This paper investigates the effects of two critical MPC cost function parameters, the lateral specific force and roll rate error weights (Way and Wp), on the motion cueing quality achieved with an MPC-based MCA for a curve driving scenario. An offline sensitivity analysis, which quantified the effects of varying Way and Wp on the Root Mean Square Error (RMSE) and Pearson Correlation Coefficient (PCC) of the resulting simulator motion outputs, shows that for the same percentage-wise variation, Way has a more pronounced effect on both cueing quality predictors than Wp. In addition, for both RMSE and PCC, the effects of Way and Wp are also found to be largely independent, i.e., without interaction effects. This was further tested in a passive human-in-the-loop experiment with 20 participants and with nine different Way and Wp parameter combinations as test conditions, performed in the hexapod moving-base simulator of the Max Planck Institute for Biological Cybernetics in T¨ubingen. The collected continuous rating data, which were found to be reliable for 18/20 participants, show a statistically significant variation across all experiment conditions, and especially a strong interaction effect of Way and Wp. Somewhat surprisingly, the overall lowest continuous ratings were given to the combination of both reference weight settings from earlier research (our baseline condition). In line with the interaction effect in the continuous data, an extended post-experiment correlation analysis shows that a weighted combination of lateral specific force RMSE and and roll rate RMSE above the roll rate perception threshold strongly correlates (_ = 0.98) with the variation in mean continuous ratings across all experiment conditions. This approach can potentially be used for straightforward prediction of perceived motion cueing quality and offline MCA optimization.
- Published
- 2020
76. Eigenmode Distortion Analysis for Motion Cueing Evaluation in Fixed-Wing Aircraft Simulators
- Author
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Stoev, Stanimir (author) and Stoev, Stanimir (author)
- Abstract
The Eigenmode Distortion (EMD) analysis is a novel method for objective evaluation of simulator motion cueing fidelity, developed at Delft University of Technology. It expresses the distortions of the perceived motion cues in terms of the dynamic modes of a linear model of the vehicle and has been applied to assess rotorcraft simulations. This thesis presents the adaptation of EMD for fixed wing aircraft, including performing the analysis at the pilot station instead of the centre of gravity. The method is applied to a combined linear model of a Cessna Citation 500 aircraft and the Classical Washout Algorithm (CWA). EMD is compared to the current state-of-the-art objective method, the Objective Motion Cueing Test (OMCT), which does not consider the dynamics of the simulated vehicle in its analysis. The two methods show different results in their cueing fidelity assessment of four CWA configurations. An experiment with six pilots is performed in the SIMONA Research Simulator to test the capability of EMD and OMCT to predict the cueing fidelity as perceived by pilots. The subjects perform pairwise comparisons between the four CWA configurations by exciting the short period dynamics of the aircraft. Results indicate that preferences vary considerably between pilots, causing both EMD and OMCT to show poor, but similar, predictive capabilities., Aerospace Engineering | Control & Simulation
- Published
- 2019
77. Comparison between filter- and optimization-based motion cueing algorithms for driving simulation
- Author
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Cleij, D. (author), Venrooij, J. (author), Pretto, P (author), Katliar, M. (author), Bülthoff, Heinrich H. (author), Steffen, D. (author), Hoffmeyer, F. W. (author), Schöner, H. P. (author), Cleij, D. (author), Venrooij, J. (author), Pretto, P (author), Katliar, M. (author), Bülthoff, Heinrich H. (author), Steffen, D. (author), Hoffmeyer, F. W. (author), and Schöner, H. P. (author)
- Abstract
This paper describes a driving simulation experiment, executed on the Daimler Driving Simulator (DDS), in which a filter-based and an optimization-based motion cueing algorithm (MCA) were compared using a newly developed motion cueing quality rating method. The goal of the comparison was to investigate whether optimization-based MCAs have, compared to filter-based approaches, the potential to improve the quality of motion simulations. The paper describes the two algorithms, discusses their strengths and weaknesses and describes the experimental methods and results. The MCAs were compared in an experiment where 18 participants rated the perceived motion mismatch, i.e., the perceived mismatch between the motion felt in the simulator and the motion one would expect from a drive in a real car. The results show that the quality of the motion cueing was rated better for the optimization-based MCA than for the filter-based MCA, indicating that there exists a potential to improve the quality of the motion simulation with optimization-based methods. Furthermore, it was shown that the rating method provides reliable and repeatable results within and between participants, which further establishes the utility of the method., Control & Simulation
- Published
- 2019
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78. Comparison between filter- and optimization-based motion cueing algorithms for driving simulation
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D. Steffen, D. Cleij, Mikhail Katliar, Paolo Pretto, Joost Venrooij, H. P. Schöner, F. W. Hoffmeyer, and Heinrich H. Bülthoff
- Subjects
0209 industrial biotechnology ,Motion cueing ,Computer science ,media_common.quotation_subject ,Transportation ,02 engineering and technology ,Motion (physics) ,020901 industrial engineering & automation ,0502 economics and business ,Optimization-based ,Motion cueing, Optimization-based, Filter-based, Continuous rating ,Driving simulation ,Quality (business) ,Applied Psychology ,Simulation ,Civil and Structural Engineering ,media_common ,050210 logistics & transportation ,Motion simulation ,Continuous rating ,05 social sciences ,Driving simulator ,Filter-based ,ddc:380 ,Quality rating ,Filter (video) ,Automotive Engineering ,Experimental methods ,Algorithm - Abstract
This paper describes a driving simulation experiment, executed on the Daimler Driving Simulator (DDS), in which a filter-based and an optimization-based motion cueing algorithm (MCA) were compared using a newly developed motion cueing quality rating method. The goal of the comparison was to investigate whether optimization-based MCAs have, compared to filter-based approaches, the potential to improve the quality of motion simulations. The paper describes the two algorithms, discusses their strengths and weaknesses and describes the experimental methods and results. The MCAs were compared in an experiment where 18 participants rated the perceived motion mismatch, i.e., the perceived mismatch between the motion felt in the simulator and the motion one would expect from a drive in a real car. The results show that the quality of the motion cueing was rated better for the optimization-based MCA than for the filter-based MCA, indicating that there exists a potential to improve the quality of the motion simulation with optimization-based methods. Furthermore, it was shown that the rating method provides reliable and repeatable results within and between participants, which further establishes the utility of the method.
- Published
- 2019
79. A real-time, MPC-based Motion Cueing Algorithm with Look-Ahead and driver characterization
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Carlo Cenedese, Mattia Bruschetta, and Alessandro Beghi
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0209 industrial biotechnology ,Engineering ,Automotive industry ,Motion Cueing ,Transportation ,02 engineering and technology ,Vestibular model ,020901 industrial engineering & automation ,Control theory ,Robustness (computer science) ,0502 economics and business ,Model Predictive Control ,Applied Psychology ,Civil and Structural Engineering ,050210 logistics & transportation ,business.industry ,05 social sciences ,Control engineering ,Optimal control ,Motion control ,Automotive Engineering ,Model predictive control ,Performance improvement ,Look-ahead ,business ,Algorithm ,Optimal tuning - Abstract
The use of dynamic driving simulators is nowadays common practice in the automotive industry. The effectiveness of such devices is strongly related to their capabilities of well reproducing the driving sensations, hence it is crucial that the motion control strategies generate both realistic and feasible inputs to the platform. Such strategies are called Motion Cueing Algorithms (MCAs). Model Predictive Control (MPC) has been successfully applied to MCAs, being well suited to solve constrained optimal control problems. However, the predictive aspect of the algorithm has not been exploited effectively yet, mainly due to the hard real-time requirement when using a significantly long prediction window. In this paper, a real time implementation of the so called Look-Ahead (LA) strategy is presented, that is based on an effective manipulation of the reference along the prediction horizon, and on an on-line switching policy to a Non-Look-Ahead strategy when the expected driver behavior is not reliable. An optimal tuning of the MCA is computed by means of a multi-objective optimization, where both performance improvement due to the prediction exploitation, and robustness to varying driver behavior are taken into account. Finally, a characterization of the driver skill level is proposed and validated in experimental environment.
- Published
- 2019
80. The Force is With You - The Apparent Vertical Filter Concept
- Author
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Carsten Seehof, Jan-Phillipp Buch, and Christian Raab
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Coordinated flight ,Apparent Vertical Filter ,Engineering ,business.industry ,Motion Cueing ,Flight simulator ,Adaptive filter ,Motion Simulation ,Washout filter ,Filter design ,Acceleration ,Motion Drive Algorithm ,Filter (video) ,Control theory ,Flugdynamik und Simulation ,business ,Envelope (motion) - Abstract
Supplying aircraft pilots with adequate motion cues in flight simulators is still an important issue. The main problem is the limited space envelope of motion systems that makes an ideal replication of accelerations impossible. As a consequence those translational acceleration signals cannot be provided directly and need to be transformed to angular attitudes or scaled down depending on the time in which they appear. State-of-the-art motion drive algorithms like the classic washout filter algorithm are using sets of high- and low-pass filters in combination with gain factors to achieve such a response. But those control methods do not distinguish between the causes of accelerations with respect to flight maneuvers. The Apparent Vertical Filter developed by the German Aerospace Center provides a different approach to this problem. The current paper gives an overview of how the problem of false motion cues could be adessed within a number of idealized maneuvers. As an example the filter input data of a coordinated turn maneuver will be defined. The constraints of current filter methods using the classic washout filter will be discussed. The paper gives an overview of how the apparent vertical filter deals with the problem and how it is structured. Finally, the responses of both filter methods, the AVF anf the CWA, to aircraft model data are compared.
- Published
- 2017
81. Evaluation of Motion Cueing Algorithms for a Limited Motion Platform Driver-in-Loop Simulator
- Author
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Sekar, Rubanraj
- Subjects
- Engineering, Mechanical Engineering, Automotive Engineering, Driver-in-Loop Simulator, DiL, Motion Cueing, Vehicle Dynamics, Motion Cueing Algorithms, 3 DoF simulator
- Abstract
Four motion cueing algorithms are evaluated for a low cost, driver-in-loop (DiL) simulator with limited platform motion: roll, pitch, and heave. The DiL is augmented with additional non-vestibular cueing. Double lane change and slalom maneuvers are chosen for evaluating the algorithms because they incorporate lateral dynamics. The primary aim of the simulator is for vehicle assessment purposes. The population for conducting the experimental runs is restricted to be drivers with no prior professional or competitive driving background. For this reason, the experiment is designed to have the maneuvers driven under sub-limit conditions. The experiments are conducted in a virtual driving environment designed for conducting isolated experiments. The virtual world was designed to increase the ease of repeatability of the experimental runs. The simulated vehicle run data is gathered and analyzed based on vehicle lateral dynamics, driver input, and driver’s performance. Statistical analysis is conducted to identify the presence of significant differences resulting from the variation of motion cueing algorithms over 24 drivers. Within subjects analysis, paired hypothesis testing, and effect size are computed for analyzing the driving data. The drivers are also monitored for simulator sickness using a subjective questionnaire for each of their experimental driving runs.The results from this study can be used to identify the effect of change of motion cueing on the regular drivers. Furthermore, it can also assist in quantitatively ranking the algorithms evaluated. If any of the algorithms are observed to cause drastic degradation in driver’s performance, it will be eliminated in the continual of the research.Statistical analysis showed that double lane change was better at differentiating the cueing algorithms. For both the maneuvers, driver input changed significantly with similar vehicle performance and driver’s performance. The vehicle motion-based cueing algorithm helps reduce excess steering input (corrections) in both the maneuvers over other algorithms. A subjective questionnaire for simulator sickness assessment revealed that shallow levels of simulator sickness were observed in the population, although no trend could be identified with the algorithms.
- Published
- 2020
82. A fast implementation of MPC-based motion cueing algorithms for mid-size road vehicle motion simulators
- Author
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Fabio Maran, Mattia Bruschetta, and Alessandro Beghi
- Subjects
Risk ,0209 industrial biotechnology ,Engineering ,Automotive industry ,Motion Cueing ,02 engineering and technology ,Motion (physics) ,020901 industrial engineering & automation ,0502 economics and business ,Limit (music) ,Dynamic driving simulator ,MPC ,Automotive Engineering ,Safety, Risk, Reliability and Quality ,Mechanical Engineering ,Simulation ,050210 logistics & transportation ,business.industry ,05 social sciences ,Control engineering ,Ranging ,Motion control ,Model predictive control ,Reliability and Quality ,Safety ,business ,Algorithm - Abstract
The use of dynamic driving simulators is constantly increasing in the automotive community, with applications ranging from vehicle development to rehab and driver training. The effectiveness of such devices is related to their capabilities of well reproducing the driving sensations, hence it is crucial that the motion control strategies generate both realistic and feasible inputs to the platform. Such strategies are called motion cueing algorithms (MCAs). In recent years several MCAs based on model predictive control (MPC) techniques have been proposed. The main drawback associated with the use of MPC is its computational burden, that may limit their application to high performance dynamic simulators. In the paper, a fast, real-time implementation of an MPC-based MCA for 9 DOF, high performance platform is proposed. Effectiveness of the approach in managing the available working area is illustrated by presenting experimental results from an implementation on a real device with a 200 Hz control fre...
- Published
- 2017
83. Nonlinear Model Predictive Control of a Cable-Robot-Based Motion Simulator
- Author
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Heinrich H. Bülthoff, Harald Teufel, Jörg Fischer, Gianluca Frison, Mikhail Katliar, and Moritz Diehl
- Subjects
020301 aerospace & aeronautics ,0209 industrial biotechnology ,Motion cueing ,Computer science ,Angular velocity ,02 engineering and technology ,Motion simulator ,Motion (physics) ,Cable robots ,Acceleration ,Model predictive control ,020901 industrial engineering & automation ,0203 mechanical engineering ,Control theory ,Control and Systems Engineering ,Vehicle simulators ,Robot - Abstract
In this paper we present the implementation of a model-predictive controller (MPC) for real-time control of a cable-robot-based motion simulator. The controller computes control inputs such that a desired acceleration and angular velocity at a defined point in simulator's cabin are tracked while satisfying constraints imposed by working space and allowed cable forces of the robot. In order to fully use the simulator capabilities, we propose an approach that includes the motion platform actuation in the MPC model. The tracking performance and computation time of the algorithm are investigated in computer simulations. Furthermore, for motion simulation scenarios where the reference trajectories are not known beforehand, we derive an estimate on how much motion simulation fidelity can maximally be improved by any reference prediction scheme compared to the case when no prediction scheme is applied. (C) 2017, IFAC (International Federation of Automatic Control) Hosting by Elsevier Ltd. All rights reserved.
- Published
- 2017
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84. Simulation system to aid in vehicle simulator design
- Author
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Kader, T, Stopforth, R, and Bright, G
- Subjects
Computer Science::Robotics ,Motion cueing ,Vehicle simulator ,Inverse kinematics ,Parallel manipulator - Abstract
Vehicle simulators aim to provide the user with a driving experience that replicates the sensations experienced in a real vehicle. An important aspect is the replication of motion cues. The replication of motion cues in the vehicle simulator is limited by platform workspace and the selected position control systems performance. In this work a Matlab/Simulink setup that incorporates the various aspects involved in replication of motion sensations was created. This includes input data scaling, classical washout algorithm and inverse kinematic implementations. By adjusting the input data scaling and classical washout algorithm filter parameters platform motion that adheres to the actuator motion constraints was assured. Therefore this simulation system makes the design process easier since no parameter adjusting was done on the actual motion platform. This simulation system also ensures safe operation of the vehicle simulator system for the user and ensures safety of the vehicle simulator mechanical structure. Additionally the system allowed for the derived inverse kinematic equations to be verified and evaluated the effectiveness of the classical washout motion cueing algorithm.
- Published
- 2017
85. A Method for Automatic Tuning of Flight Simulator Motion Platforms
- Author
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Michael Jones
- Subjects
020301 aerospace & aeronautics ,0209 industrial biotechnology ,Automatic tuning ,Computer science ,Motion Cueing ,Control engineering ,02 engineering and technology ,Flight simulator ,Motion (physics) ,Computer Science Applications ,Piloted Simulation ,020901 industrial engineering & automation ,0203 mechanical engineering ,Modeling and Simulation ,Rotorcraft ,Optimisation ,Simulation - Abstract
When tuning motion platforms, subjective opinion is usually regarded as sufficient for most applications, as it should provide verification that no false cueing occurs. However, often systems are not configured to fully utilize the available motion for the desired purpose. This paper presents a new method to objectively tune simulation motion platforms. Enhanced usage of the available platform motion space is shown through an example of its application to a specific mission task. The difference in motion filter settings for two simulator platform geometries is shown. This displays the suitability of the platforms for completion of the two-axis lateral reposition task.
- Published
- 2017
86. Objective Motion Cueing Test for Driving Simulators
- Author
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Fischer, Martin, Seefried, Andreas, Seehof, Carsten, Kemeny, Andras, Mérienne, Frédéric, Colombet, Florent, and Espié, Stéphane
- Subjects
Raumfahrt-Systemdynamik ,Motion cueing ,Flugdynamik und Simulation ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Automotive ,objective evaluation criteria - Abstract
The evaluation of motion cueing quality is a difficult task. Subjective ratings can give a hint on preferable parameter settings or algorithm design choices. Though, inter-individual rating differences are huge and evaluation results are often contradicting. Hence, the aviation community tried and succeeded in defining an objective motion cueing test during the past decade. Even though the interpretation of the results is still a topic of discussion and continuous research, the test serves as a useful tool for the design process of motion cueing algorithms. This paper presents an approach to adapt this motion cueing test for driving simulators. Evaluation results of two different motion systems and motion cueing designs are presented.
- Published
- 2016
87. Nonlinear Model Predictive Control of a Cable-Robot-Based Motion Simulator
- Author
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Katliar, Mikhail, Fischer, Joerg, Frison, Gianluca, Diehl, Moritz, Teufel, Harald, Buelthoff, Heinrich H., Katliar, Mikhail, Fischer, Joerg, Frison, Gianluca, Diehl, Moritz, Teufel, Harald, and Buelthoff, Heinrich H.
- Abstract
In this paper we present the implementation of a model-predictive controller (MPC) for real-time control of a cable-robot-based motion simulator. The controller computes control inputs such that a desired acceleration and angular velocity at a defined point in simulator's cabin are tracked while satisfying constraints imposed by working space and allowed cable forces of the robot. In order to fully use the simulator capabilities, we propose an approach that includes the motion platform actuation in the MPC model. The tracking performance and computation time of the algorithm are investigated in computer simulations. Furthermore, for motion simulation scenarios where the reference trajectories are not known beforehand, we derive an estimate on how much motion simulation fidelity can maximally be improved by any reference prediction scheme compared to the case when no prediction scheme is applied. (C) 2017, IFAC (International Federation of Automatic Control) Hosting by Elsevier Ltd. All rights reserved.
- Published
- 2017
88. The Effects of Yaw and Sway Motion Cues in Curve Driving Simulation
- Author
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Max Mulder, M.M. van Paassen, H. J. Damveld, Daan M. Pool, K. van der El, and P.R. Lakerveld
- Subjects
050210 logistics & transportation ,Engineering ,business.industry ,motion cueing ,Driving simulation ,curve driving ,05 social sciences ,Work (physics) ,Motion cues ,Motion (physics) ,Control and Systems Engineering ,Control theory ,driver behavior ,0502 economics and business ,0501 psychology and cognitive sciences ,business ,050107 human factors ,Simulation - Abstract
This paper investigates the importance of yaw and sway motion cues in curve driving simulation. While such motion cues are known to enhance simulation realism, their function in supporting realistic driver behavior in simulators is still largely unknown. A human-in-the-loop curve driving experiment was performed in the SIMONA Research Simulator at TU Delft, in which eight participants were asked to follow a winding road’s center-line, while being subject to wind disturbances. Four motion conditions were tested: 1) no motion, 2) yaw only, 3) sway only, and 4) both yaw and sway; each was tested with 5 m and 100 m road preview for correspondence with earlier work. Results show that visual road preview is essential for adequate road-following. Although the effects of yaw and sway cues are much smaller, sway motion feedback allows for improved disturbance-rejection performance, while yaw motion feedback results in reduced control activity. These distinctly different effects suggest that both motion cues are important for evoking realistic driving behavior in simulators.
- Published
- 2016
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89. Dynamic flight simulation with A 3 D.O.F. parallel platform
- Author
-
Stefano Mauro, Gastaldi, L., Pastorelli, S., and Sorli, M.
- Subjects
Flight simulator ,Motion cueing ,Parallel kinematic machines - Published
- 2016
90. The Effects of Yaw and Sway Motion Cues in Curve Driving Simulation
- Author
-
Lakerveld, P.R. (author), Damveld, H.J. (author), Pool, D.M. (author), van der El, K. (author), van Paassen, M.M. (author), Mulder, Max (author), Lakerveld, P.R. (author), Damveld, H.J. (author), Pool, D.M. (author), van der El, K. (author), van Paassen, M.M. (author), and Mulder, Max (author)
- Abstract
This paper investigates the importance of yaw and sway motion cues in curve driving simulation. While such motion cues are known to enhance simulation realism, their function in supporting realistic driver behavior in simulators is still largely unknown. A human-in-the-loop curve driving experiment was performed in the SIMONA Research Simulator at TU Delft, in which eight participants were asked to follow a winding road’s center-line, while being subject to wind disturbances. Four motion conditions were tested: 1) no motion, 2) yaw only, 3) sway only, and 4) both yaw and sway; each was tested with 5 m and 100 m road preview for correspondence with earlier work. Results show that visual road preview is essential for adequate road-following. Although the effects of yaw and sway cues are much smaller, sway motion feedback allows for improved disturbance-rejection performance, while yaw motion feedback results in reduced control activity. These distinctly different effects suggest that both motion cues are important for evoking realistic driving behavior in simulators., Control & Simulation, Control & Operations
- Published
- 2016
- Full Text
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91. Investigations into self motion thresholds using a Stewart platform
- Author
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Akbari, Behzad, Mohrenschildt, Martin v, and Computing and Software
- Subjects
Vestibular system ,Motion cueing ,self motion thresholds ,Motion simulator ,simulation - Abstract
Full motion simulators are traditionally used in the flight industry to train pilots. They are used to add the sensation of acceleration in simulation to make it more "realistic". Clearly the motion envelop of the simulator is limited by physical constraints so the motion platform has to be stopped and returned to the center position after an acceleration cue, called washout. A key question is: which acceleration can a subject feel and which not, called the acceleration threshold. We are also interested in strength of accelerations for which a subject can detect the direction. Literature gives several results, but we found that some of these values seemed very low to us and the experiments were conducted on very specific groups of people like pilots, A.J.Benson and H.Vogel (1986), Schroeder (1999). Furthermore, we are simulating moving vehicles like a car or an air plane and are interested in the acceleration ranges in a noisy environment. Noisy, the noise is a result from the vibration of engines, rough roads and disturbances that are Gaussian. This thesis gives a literature review, implement the cueing procedure to make motion and vibration to do different experiment and analyze the results. Thesis Master of Computer Science (MCS)
- Published
- 2015
92. Stall Recovery in a Centrifuge-Based Flight Simulator With an Extended Aerodynamic Model
- Subjects
Stall ,PCS - Perceptual and Cognitive Systems ,Motion cueing ,Control behaviour ,ELSS - Earth ,Upset ,SUPRA ,Recovery ,Desdemona ,Centrifuge-based flight simulator ,Pilot performance ,Human & Operational Modelling ,Flight simulation ,Life and Social Sciences ,Aviation ,Loss of control - Abstract
We investigated the performance of 12 airline pilots in recovering from an asymmetrical stall in a flight simulator featuring an extended aerodynamic model of a transport-category aircraft, and a centrifuge-based motion platform capable of generating enhanced buffet motion and g-cueing. All pilots had difficulties in applying the correct recovery template, as their initial response was to counter the wing drop rather than to unload the aircraft. Reproduction of actual g-loads led to significantly longer recoveries, more secondary stick-shaker events, lower maximum load factors
- Published
- 2015
93. The Effects of Specific Force on Self-Motion Perception in a Simulation Environment
- Subjects
motion cueing ,self-motion perception ,simulation - Published
- 2013
94. Influence of a new discrete-time LQR-based motion cueing on driving simulator
- Author
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AYKENT, Baris, MERIENNE, Frédéric, PAILLOT, Damien, KEMENY, Andras, Laboratoire Electronique, Informatique et Image ( Le2i ), Université de Bourgogne ( UB ) -AgroSup Dijon - Institut National Supérieur des Sciences Agronomiques, de l'Alimentation et de l'Environnement-Centre National de la Recherche Scientifique ( CNRS ), Technocentre Renault [Guyancourt], RENAULT, Arts et Metiers ParisTech built up the SAAM driving simulator with the partnership of Renault and Grand Chalon. This research was realized in the framework of the geDRIVER project., Laboratoire Electronique, Informatique et Image [UMR6306] (Le2i), Université de Bourgogne (UB)-Centre National de la Recherche Scientifique (CNRS)-École Nationale Supérieure d'Arts et Métiers (ENSAM), Arts et Métiers Sciences et Technologies, HESAM Université (HESAM)-HESAM Université (HESAM)-Arts et Métiers Sciences et Technologies, and HESAM Université (HESAM)-HESAM Université (HESAM)-AgroSup Dijon - Institut National Supérieur des Sciences Agronomiques, de l'Alimentation et de l'Environnement
- Subjects
[ MATH.MATH-OC ] Mathematics [math]/Optimization and Control [math.OC] ,[ SPI.MECA.GEME ] Engineering Sciences [physics]/Mechanics [physics.med-ph]/Mechanical engineering [physics.class-ph] ,motion cueing ,washout ,[PHYS.MECA.GEME]Physics [physics]/Mechanics [physics]/Mechanical engineering [physics.class-ph] ,[SPI.AUTO]Engineering Sciences [physics]/Automatic ,Mécanique: Vibrations [Sciences de l'ingénieur] ,optimal control ,Mécanique: Génie mécanique [Sciences de l'ingénieur] ,Automatique [Informatique] ,[ INFO.INFO-HC ] Computer Science [cs]/Human-Computer Interaction [cs.HC] ,[INFO.INFO-AU]Computer Science [cs]/Automatic Control Engineering ,[ SPI.AUTO ] Engineering Sciences [physics]/Automatic ,[ INFO.INFO-AU ] Computer Science [cs]/Automatic Control Engineering ,[INFO.INFO-HC]Computer Science [cs]/Human-Computer Interaction [cs.HC] ,[PHYS.MECA.VIBR]Physics [physics]/Mechanics [physics]/Vibrations [physics.class-ph] ,driving simulator ,[SPI.MECA.VIBR]Engineering Sciences [physics]/Mechanics [physics.med-ph]/Vibrations [physics.class-ph] ,Optimisation et contrôle [Mathématique] ,linear quadratic regulator (LQR) ,Automatique / Robotique [Sciences de l'ingénieur] ,[ SPI.MECA.VIBR ] Engineering Sciences [physics]/Mechanics [physics.med-ph]/Vibrations [physics.class-ph] ,[SPI.MECA.GEME]Engineering Sciences [physics]/Mechanics [physics.med-ph]/Mechanical engineering [physics.class-ph] ,Interface homme-machine [Informatique] ,[ PHYS.MECA.VIBR ] Physics [physics]/Mechanics [physics]/Vibrations [physics.class-ph] ,[ PHYS.MECA.GEME ] Physics [physics]/Mechanics [physics]/Mechanical engineering [physics.class-ph] ,[MATH.MATH-OC]Mathematics [math]/Optimization and Control [math.OC] ,discrete-time control - Abstract
La version editeur de cet article est disponible à l'adresse suivante : http://onlinelibrary.wiley.com/doi/10.1002/oca.2081/abstract; International audience; This study proposes a method and an experimental validation to analyze dynamics response of the simulator's cabin and platform with respect to the type of the control used in the hexapod driving simulator. In this article, two different forms of motion platform tracking control are performed as a classical motion cueing algorithm and a discrete-time linear quadratic regulator (LQR) motion cueing algorithm. For each situation, vehicle dynamics and motion platform level data are registered from the driving simulation software. In addition, the natural frequencies of the roll accelerations are obtained in real-time by using FFT. The data are denoised by using wavelet 1D transformation. The results show that by using discrete-time LQR algorithm, the roll acceleration amplitudes that correspond to the natural frequencies and the total roll jerk have decreased at the motion platform level. Also, the natural frequencies have increased reasonably by using the discrete LQR motion cueing (1.5-2.2 Hz) compared with using the classical algorithm (0.4-1.5 Hz) at the motion platform, which is an indicator of motion sickness incidence avoidance. The literature shows that lateral motion (roll, yaw, etc.) in the frequency range of 0.1-0.5 Hz induces motion sickness. Furthermore, using discrete-time LQR motion cueing algorithm has decreased the sensation error (motion platform-vehicle (cabin) levels) two times in terms of total roll jerk. In conclusion, discrete-time LQR motion cueing has reduced the simulator sickness more than the classical motion cueing algorithm depending on sensory cue conflict theory.Copyright © 2013 John Wiley & Sons, Ltd.
- Published
- 2013
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95. Perception Coherence Zones in Vehicle Simulation
- Subjects
vehicle simulation ,motion cueing ,motion cueing assessment method ,motion cueing criteria ,motion filters ,automotive simulation ,human self-motion perception ,perception ,simulation ,flight simulation ,motion perception - Abstract
A perception coherence zone (PCZ) designates the range of inertial motion levels that, although not being a one-to-one match with the visual motion levels, are still considered by the subjects as being part of a coherent movement. Two types of PCZs were studied: amplitude PCZs and phase PCZs. Amplitude and phase coherences zones were measured for different types of stimulus frequency and amplitudes, for different degrees-of-freedom and using different motion simulators. The resulting data were compiled and it was demonstrated how perception coherence zones can be used to assess motion cueing solutions, and to derive motion cueing criteria. The coherence zones criteria were shown in a modified Sinacori plot. In a Sinacori plot, motion criteria are represented in terms of acceptable motion gain and phase distortion at the frequency of 1 rad/s. Since coherence zones were measured at different frequencies and amplitudes, it was possible to expand that representation to different frequencies and amplitudes. The coherence zone assessment method and criteria provide three important additions to the already available criteria. First, it presents not only criteria for desirable motion stimuli, but also offers a systematic, objective, human-perception-based method to measure the limits of the criteria. Second, the coherence zones method and criteria add a third and fourth dimension to the Sinacori plot: frequency and amplitude. By doing so, the coherence zone criteria do not depend on a specific motion filter structure. Third, by offering a measurement method and allowing different frequencies and amplitudes to be chosen, the coherence zones method can provide simulator-based, task-specific criteria. However, coherence zones as a metric, that is, as a measure of the perceived coherence of the inertial feedback provided, is platform and task independent.
- Published
- 2013
96. Perception Coherence Zones in Vehicle Simulation
- Author
-
Valente Pais, A.R. and Mulder, M.
- Subjects
vehicle simulation ,motion cueing ,motion cueing assessment method ,motion cueing criteria ,motion filters ,automotive simulation ,human self-motion perception ,perception ,simulation ,flight simulation ,motion perception - Abstract
A perception coherence zone (PCZ) designates the range of inertial motion levels that, although not being a one-to-one match with the visual motion levels, are still considered by the subjects as being part of a coherent movement. Two types of PCZs were studied: amplitude PCZs and phase PCZs. Amplitude and phase coherences zones were measured for different types of stimulus frequency and amplitudes, for different degrees-of-freedom and using different motion simulators. The resulting data were compiled and it was demonstrated how perception coherence zones can be used to assess motion cueing solutions, and to derive motion cueing criteria. The coherence zones criteria were shown in a modified Sinacori plot. In a Sinacori plot, motion criteria are represented in terms of acceptable motion gain and phase distortion at the frequency of 1 rad/s. Since coherence zones were measured at different frequencies and amplitudes, it was possible to expand that representation to different frequencies and amplitudes. The coherence zone assessment method and criteria provide three important additions to the already available criteria. First, it presents not only criteria for desirable motion stimuli, but also offers a systematic, objective, human-perception-based method to measure the limits of the criteria. Second, the coherence zones method and criteria add a third and fourth dimension to the Sinacori plot: frequency and amplitude. By doing so, the coherence zone criteria do not depend on a specific motion filter structure. Third, by offering a measurement method and allowing different frequencies and amplitudes to be chosen, the coherence zones method can provide simulator-based, task-specific criteria. However, coherence zones as a metric, that is, as a measure of the perceived coherence of the inertial feedback provided, is platform and task independent.
- Published
- 2013
97. The Effects of Specific Force on Self-Motion Perception in a Simulation Environment
- Author
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Correia Grácio, B.J., Mulder, M., Bos, J.E., and Van Paassen, M.M.
- Subjects
motion cueing ,self-motion perception ,simulation - Published
- 2013
- Full Text
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98. Model-based Control Techniques for Automotive Applications
- Author
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Maran, Fabio
- Subjects
Hybrid Motorbike ,Virtual Environment ,Settore ING-INF/04 - Automatica ,Optimal Control ,ING-INF/04 Automatica ,Model Predictive Control, Optimal Control, Motion Cueing, Dynamic Simulation, Driving Simulator, Virtual Environment, Hybrid vehicle, Hybrid Motorbike ,Motion Cueing ,Driving Simulator ,Model Predictive Control ,Dynamic Simulation ,Hybrid vehicle - Abstract
Two different topics are covered in the thesis. Model Predictive Control applied to the Motion Cueing Problem In the last years the interest about dynamic driving simulators is increasing and new commercial solutions are arising. Driving simulators play an important role in the development of new vehicles and advanced driver assistance devices: in fact, on the one hand, having a human driver on a driving simulator allows automotive manufacturers to bridge the gap between virtual prototyping and on-road testing during the vehicle development phase; on the other hand, novel driver assistance systems (such as advanced accident avoidance systems) can be safely tested by having the driver operating the vehicle in a virtual, highly realistic environment, while being exposed to hazardous situations. In both applications, it is crucial to faithfully reproduce in the simulator the driver's perception of forces acting on the vehicle and its acceleration. This has to be achieved while keeping the platform within its limited operation space. Such strategies go under the name of Motion Cueing Algorithms. In this work, a particular implementation of a Motion Cueing algorithm is described, that is based on Model Predictive Control technique. A distinctive feature of such approach is that it exploits a detailed model of the human vestibular system, and consequently differs from standard Motion Cueing strategies based on Washout Filters: such feature allows for better implementation of tilt coordination and more efficient handling of the platform limits. The algorithm has been evaluated in practice on a small-size, innovative platform, by performing tests with professional drivers. Results show that the MPC-based motion cueing algorithm allows to effectively handle the platform working area, to limit the presence of those platform movements that are typically associated with driver motion sickness, and to devise simple and intuitive tuning procedures. Moreover, the availability of an effective virtual driver allows the development of effective predictive strategies, and first simulation results are reported in the thesis. Control Techniques for a Hybrid Sport Motorcycle Reduction of the environmental impact of transportation systems is a world wide priority. Hybrid propulsion vehicles have proved to have a strong potential to this regard, and different four-wheels solutions have spread out in the market. Differently from cars, and even if they are considered the ideal solution for urban mobility, motorbikes and mopeds have not seen a wide application of hybrid propulsion yet, mostly due to the more strict constraints on available space and driving feeling. In the thesis, the problem of providing a commercial 125cc motorbike with a hybrid propulsion system is considered, by adding an electric engine to its standard internal combustion engine. The aim for the prototype is to use the electrical machine (directly keyed on the drive shaft) to obtain a torque boost during accelerations, improving and regularizing the supplied power while reducing the emissions. Two different control algorithms are proposed 1) the first is based on a standard heuristic with adaptive features, simpler to implement on the ECU for the prototype; 2) the second is a torque-split optimal-control strategy, managing the different contributions from the two engines. A crucial point is the implementation of a Simulink virtual environment, realized starting from a commercial tool, VI-BikeRealTime, to test the algorithms. The hybrid engine model has been implemented in the tool from scratch, as well as a simple battery model, derived directly from data-sheet characteristics by using polynomial interpolation. The simulation system is completed by a virtual rider and a tool for build test circuits. Results of the simulations on a realistic track are included, to evaluate the different performance of the two strategies in a closed loop environment (thanks to the virtual rider). The results from on-track tests of the real prototype, using the first control strategy, are reported too.
- Published
- 2013
99. Study of the relationship between immersion and presence to develop a powered two-wheelers simulator
- Author
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Dagonneau, Virginie, Complexité, Innovation, Activités Motrices et Sportives (CIAMS), Université Paris-Sud - Paris 11 (UP11)-Université d'Orléans (UO), Université Paris Sud - Paris XI, Isabelle Israel, and STAR, ABES
- Subjects
Restitution de mouvement ,Motion cueing ,User-centred design ,Vehicle dynamic model ,Perception du roulis ,Roll perception ,Motorcycle simulation ,[SHS.PSY]Humanities and Social Sciences/Psychology ,[SHS.PSY] Humanities and Social Sciences/Psychology ,Modèle dynamique de véhicule ,Présence ,Champ de vision ,Simulator validity ,Démarche centrée-utilisateur ,Simulation moto ,Field of view ,Validité des simulateurs - Abstract
Virtual environments, and specifically motion-based driving simulators, raise the delicate question of multisensory cueing in order to produce the good "illusion" to the users. If virtual reality is well acknowledged for cost limitation, validity issue of these research (or training) tools is critical for knowledge transfer of new results.As a first step in the validation process of the IFSTTAR motorcycle simulator, this work relies upon an original design based on a double approach : by element and global. It consists in (i) optimal balancing of simulator’s immersive and interactive characteristics linked to roll motion so as to yield a believable and embraced leaning illusion, and (ii) evaluating more generally different simulator configurations (vehicle dynamic models) through objective (training length) and subjective measures (presence, simulator sickness).Taken as a whole, the seven studies conducted during this thesis enable the validation of the relevant range of roll motion cueing to produce a leaning sensation without leading to a critical unbalance or fall sensation. A leaning angle of the simulator beyond 11.4 degrees is not recommended to avoid any fall sensation, however this figure can be influenced by various factors (e.g., visual informations, roll axis location). These studies also allow to identify, in passive driving situations, the necessary parameters as well as the relative contribution of visual and inertial informations for the production of a believable leaning sensation. In an active driving situation, the evaluation of the degree of users control through different (virtual) vehicles dynamic models has permitted to highlight the weaknesses of IFSTTAR simulator in order to set several guidelines for further development., Les environnements virtuels, et en particulier les simulateurs de conduite à plate-forme dynamique, posent la délicate question de la restitution multisensorielle en vue de générer la bonne "illusion" pour leurs utilisateurs. Si la réalité virtuelle est reconnue pour la limitation des coûts, le gain temporel et la contrôlabilité et reproductibilité des situations étudiées, la problématique de la validité de ces outils de recherche (ou de formation) est cruciale pour la transférabilité des connaissances produites.Constituant une première étape dans le processus de validation du simulateur IFSTTAR, ce travail s’appuie sur une démarche originale reposant sur une double évaluation, par élément et globale. Il s’agit (i) de configurer de manière optimale les caractéristiques immersives et interactives du simulateur liées au mouvement de roulis afin de produire une illusion d’inclinaison crédible et acceptée, et (ii) d’évaluer, de manière globale, différentes configurations du simulateur (modèles dynamiques de véhicule) au moyen de mesures objectives (temps de familiarisation) et subjectives (présence, mal du simulateur).Prises dans leur ensemble, les sept études menées durant cette thèse ont permis de valider une plage de restitution du mouvement de roulis pertinente pour produire une sensation d’inclinaison sans entraîner de déséquilibre critique ou de sensation de chute. Un angle d’inclinaison du simulateur au-delà de 11,4 degrés est ainsi déconseillé pour éviter toute sensation de chute, néanmoins cette valeur est susceptible d’être influencée par divers facteurs (e.g., présence d’informations visuelles, positionnement de l’axe de roulis). Ces études ont également permis d’identifier, en conduite passive, les paramètres nécessaires ainsi que les contributions relatives des informations visuelle et inertielle pour la production d’une sensation d’inclinaison crédible. En conduite active, l’évaluation du degré de contrôle des participants en fonction du modèle dynamique de véhicule (virtuel) a permis de pointer les faiblesses actuelles du simulateur IFSTTAR afin de proposer plusieurs pistes de développement.
- Published
- 2012
100. Objective Evaluation of Flight Simulator Motion Cueing Fidelity Through a Cybernetic Approach
- Subjects
motion cueing ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,pilot modeling ,simulator fidelity ,flight simulation - Abstract
Compared to aircraft, flight simulators are severely limited in their motion envelopes. Presenting the true aircraft motion one-to-one on flight simulators is generally impossible and it is therefore common practice that these motion stimuli are only presented in reduced and attenuated form. Because of a limited understanding of human motion perception processes and how these affect the perceived realism of the multimodal stimuli pilots are subjected to during aircraft control (most notably, visual and physical motion stimuli), the definition of requirements for flight simulator motion cueing fidelity is a problem that researchers and legislators have struggled with for years. This thesis therefore describes and evaluates an objective method for the assessment of simulator cueing motion fidelity. The proposed method is centered around an analysis of the control dynamics adopted by pilots during manual control tasks, and how they use visual and motion stimuli in their selected control strategy, using multimodal pilot models. This approach thereby allows for the objective and quantitative evaluation of flight simulator motion fidelity, by explicitly considering how degraded motion cueing fidelity affects a simulator's ability to induce real-flight manual control behavior. This thesis describes a number of experiments in which pilot manual control behavior was measured using this approach in the Cessna Citation II laboratory aircraft and the SIMONA Research Simulator at Delft University of Technology. A comparison of the collected measurements clearly shows that variations in simulator motion cueing fidelity result in changes in pilot manual control behavior. With increased motion cueing fidelity, pilots are seen to rely significantly more on the presented motion stimuli, a control strategy that also typically results in increased manual control performance. Furthermore, these experiments also show that important behavioral parameters that characterize the weighing of visual and motion information by pilots also correspond best with those measured for in-flight pilot behavior when simulator motion cues are close to those of real flight.
- Published
- 2012
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