312 results on '"Marti, Patrizia"'
Search Results
52. Children as superheroes: designing playful 3D-printed facemasks for maxillofacial disorders
53. Da stigma a oggetti di desiderio. Il progetto di gioielli a supporto della persona sorda
54. Designing manipulative technologies for children with different abilities
55. Experiencing the Unexpected
56. Exploring Empathy in Interaction: Scenarios of Respectful Robotics
57. Critical Interaction Analysis in the Flight Deck
58. Designing Interaction for Next Generation Personal Computing
59. Trends in use of 3D printing in vascular surgery: a survey
60. Assistive technologies for elderly with intellectual disabilities. A preliminary systematic review for future research implementation
61. Designing for the subjective experience of wearable assistive devices
62. The Design of POGO World
63. Building Narrative Experiences for Children Through Real Time Media Manipulation: Pogo World
64. On presence
65. Offensive acts and helping behavior on the internet: An analysis of the relationships between moral disengagement, empathy and use of social media in a sample of Italian students
66. Is Deafness a Disability?
67. Robots supporting play for children with physical disabilities: Exploring the potential of IROMEC
68. Exploring Aesthetic Enhancement of Wearable Technologies for Deaf Women
69. The future of computing and food
70. Embracing First-Person Perspectives in Soma-Based Design
71. What are the preferred characteristics of a service robot for the elderly? A multi-country focus group study with older adults and caregivers
72. On Making
73. Move to be moved
74. Robots supporting play for children with physical disabilities: Exploring the potential of IROMEC
75. A multi-perspective evaluation of a service robot for seniors: the voice of different stakeholders
76. Soma-Based Design Theory
77. Poetry as a cross-cultural analysis and sensitizing tool in design
78. Gaming Archaeology
79. Itinerarium
80. Anticipated, Momentary, Episodic, Remembered: the many facets of User eXperience
81. Poetry in design
82. Ethics in Aesthetics: experiencing women’s rights
83. What are the preferred characteristics of a service robot for the elderly? A multi-country focus group study with older adults and caregivers.
84. In Praise of Beauty and Enchantment: In Praise of Beauty and Enchantment: Setting the Scenery of Respectful Design
85. The subtle body
86. Introduzione [a Rivista italiana di ergonomia, 9: numero speciale su Robot e società]
87. Data-Enabled Design for Social Change: Two Case Studies
88. On making
89. Narratives and emotions in seniors affected by dementia: A comparative study using a robot and a toy
90. Experience over time: evaluating the experience of use of a squeezable interface in the medium term
91. Move to be Moved
92. Session details: When Learning Is Tough
93. Gaming Archaeology.
94. Itinerarium.
95. Accompany: Acceptable robotiCs COMPanions for AgeiNg Years. Multidimensional Aspects of Human-System Interactions
96. Engaging through her eyes: embodying the perspective of a robot companion
97. A multi-perspective evaluation of a service robot for seniors: the voice of different stakeholders.
98. Il design per la riflessione
99. Enabling through design: explorations of aesthetic and embodied interaction in therapy and care
100. The Beauty Of Interaction
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