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81 results on '"Mark A. Duchaineau"'

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51. GPU-accelerated hierarchical dense correspondence for real-time aerial video processing

52. Factorization of Correspondence and Camera Error for Unconstrained Dense Correspondence Applications

53. Compression and Occlusion Culling for Fast Isosurface Extraction from Massive Datasets

54. VACET: Proposed SciDAC2 Visualization and Analytics Center for Enabling Technologies

55. Topologically clean distance fields

56. SciDAC Visualization and Analytics Center for Enabling Technology

57. Shock deformation of face-centred-cubic metals on subnanosecond timescales

58. Simulating materials failure by using up to one billion atoms and the world's fastest computer: Work-hardening

59. Simulating materials failure by using up to one billion atoms and the world's fastest computer: Brittle fracture

60. Picosecond X-ray diffraction from laser-shocked copper and iron

61. Investigating Lossy Image Coding Using the PLHaar Transform

62. An improved N-bit to N-bit reversible haar-like transform

63. Adaptive extraction of time-varying isosurfaces

64. Length-limited variable-to-variable length codes for high-performance entropy coding

65. Adaptive 4-8 Texture Hierarchies

66. Generalized B-spline subdivision-surface wavelets for geometry compression

67. Hierarchical Large-scale Volume Representation with $$\root 3 \of 2 $$ Subdivision and Trivariate B-spline Wavelets

68. Reversible n-bit to n-bit integer Haar-like transforms

69. Progressive Precision Surface Design

70. Analysis of a one-billion atom simulation of work-hardening in ductile materials

72. Hierarchical representation of time-varying volume data with /sup 4/√2 subdivision and quadrilinear B-spline wavelets

73. Multiresolution distance volumes for progressive surface compression

74. Boundary determination for trivariate solids

75. Generalizing Lifted Tensor-Product Wavelets to Irregular Polygonal Domains

76. Dataflow and Remapping for Wavelet Compression and View-dependent Optimization of Billion-triangle Isosurfaces

77. Multiresolution Representation of Datasets with Material Interfaces

78. Designers workbench: toward real-time immersive modeling

79. Multiresolution Techniques for Interactive Texture-based Rendering of Arbitrarily Oriented Cutting Planes

80. Very high resolution simulation of compressible turbulence on the IBM-SP system

81. Streaming Aerial Video Textures

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