51. A Wide View on Gamification
- Author
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Marcelo Gitirana Gomes Ferreira, Deise Albertazzi, and Fernando Antonio Forcellini
- Subjects
Computer science ,Teaching method ,05 social sciences ,Educational technology ,050301 education ,050801 communication & media studies ,Data science ,Outcome (game theory) ,Science education ,Computer Science Applications ,Education ,Domain (software engineering) ,Human-Computer Interaction ,Identification (information) ,0508 media and communications ,Mathematics (miscellaneous) ,Game design ,Computer software ,0503 education - Abstract
This paper presents an overview of gamification research. It introduces a panoramic research map that comprises a research map and keyword maps for each year of publication of research on gamification. The panoramic research map resulted in a detailed view of gamification research: covered areas, types of published papers, gaps, and most researched themes. The main area of research on gamification is related to the education and training domain, showing a strong connection to the use of game design elements and game experience to improve educational scenarios among students. Knowing the panoramic research map aids the development of future research on gamification, helping in the identification of important papers, gaps in the knowledge, and relevant papers for future research. As an additional outcome, the panoramic research map might also be used to understand other fields of research or specific themes besides gamification.
- Published
- 2018
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