204 results on '"María Lucía Barrón"'
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52. Uso de analizador de emociones en sistemas educativos inteligentes.
53. An Intelligent Learning Environment for Computational Thinking.
54. Impact of augmented reality technology on academic achievement and motivation of students from public and private Mexican schools. A case study in a middle-school geometry course.
55. CodeTraining: An Authoring Tool for a Gamified Programming Learning Environment.
56. Affective Learning System for Algorithmic Logic Applying Gamification.
57. Building a Corpus and a Local Binary Pattern Recognizer for Learning-Centered Emotions.
58. Analyzing HTML5-Based Frameworks for Developing Educational and Serious Games.
59. Building a Face Expression Recognizer and a Face Expression Database for an Intelligent Tutoring System.
60. A Brief Review of Game Engines for Educational and Serious Games Development.
61. Building a Corpus of Phrases Related to Learning for Sentiment Analysis.
62. An Affective Learning Environment for Java.
63. An Affective and Cognitive Tutoring System for Learning Programming.
64. How an Affective Learning Environment for Learning Java Impacts the Student's Learning Results.
65. A Multiplatform Application for Automatic Recognition of Personality Traits in Learning Environments
66. Sistemas inteligentes aplicados a la educación
67. Designing Empathetic Animated Agents for a B-Learning Training Environment within the Electrical Domain.
68. Guest Editorial: Intelligent and Affective Learning Environments: New Trends and Challenges.
69. Analyzing Proprietary Games Engines for Developing Educational and Serious Games.
70. Sistema de reconocimiento multimodal de emociones relacionadas al aprendizaje en dispositivos móviles.
71. Building a Corpus of Facial Expressions for Learning-Centered Emotions.
72. Evaluando afecto en un entorno de aprendizaje para Java.
73. PREMOC: Plataforma de reconocimiento multimodal de emociones.
74. Una revisión sistemática de técnicas de gamification en aplicaciones educativas inteligentes.
75. Sistema tutor afectivo para la enseñanza de lógica algorítmica y programación.
76. Sistema tutor afectivo para el aprendizaje de las matemáticas usando técnicas de gamificación.
77. Affective Tutoring System for Android Mobiles.
78. Intelligent Tutoring System with Affective Learning for Mathematics.
79. Emotion Recognition in Intelligent Tutoring Systems for Android-Based Mobile Devices.
80. Integrating Learning Styles and Affect with an Intelligent Tutoring System.
81. An Intelligent and Affective Tutoring System within a Social Network for Learning Mathematics.
82. Designing and Implementing Affective and Intelligent Tutoring Systems in a Learning Social Network.
83. Applying Intelligent Systems for Modeling Students' Learning Styles Used for Mobile and Web-Based Systems.
84. Identification of Felder-Silverman Learning Styles with a Supervised Neural Network.
85. A Learning Social Network with Recognition of Learning Styles Using Neural Networks.
86. Building and Assessing Intelligent Tutoring Systems with an e-Learning 2.0 Authoring System.
87. A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styles.
88. A Hybrid Learning Compiler Course.
89. Soft Computing Approaches to the Problem of Infant Cry Classification with Diagnostic Purposes.
90. Java Tutoring System with Facial and Text Emotion Recognition.
91. Affective Environment for Java Programming Using Facial and EEG Recognition.
92. Ambiente inteligente de aprendizaje con manejo afectivo para Java.
93. Ambiente inteligente y afectivo de aprendizaje para compiladores.
94. Opinion mining and emotion recognition applied to learning environments.
95. A Fuzzy-Neural Network for Classifying Learning Styles in a Web 2.0 and Mobile Learning Environment.
96. A Kohonen Network for Modeling Students' Learning Styles in Web 2.0 Collaborative Learning Systems.
97. Authoring Neuro-fuzzy Tutoring Systems for M and E-Learning.
98. L2Code: An Author Environment for Hybrid and Personalized Programming Learning.
99. Authoring Learning Objects for Web-Based Intelligent Tutoring Systems.
100. AthenaTV: an authoring tool of educational applications for TV using android-based interface design patterns.
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