501 results on '"Maki Sugimoto"'
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52. Assessing Individual Decision-Making Skill by Manipulating Predictive and Unpredictive Cues in a Virtual Baseball Batting Environment.
53. Smart Surgical Light: Identification of Surgical Field States Using Time of Flight Sensors.
54. Spatiotemporal Video Highlight by Neural Network Considering Gaze and Hands of Surgeon in Egocentric Surgical Videos.
55. Investigating Textual Visual Sound Effects in a Virtual Environment and their impacts on Object Perception and Sound Perception.
56. Dynamic Shared Limbs: An Adaptive Shared Body Control Method Using EMG Sensors.
57. MultiSoma: Distributed Embodiment with Synchronized Behavior and Perception.
58. Virtual Whiskers: Spatial Directional Guidance using Cheek Haptic Stimulation in a Virtual Environment.
59. Classification of Spontaneous and Posed Smiles by Photo-reflective Sensors Embedded with Smart Eyewear.
60. Digital Full-Face Mask Display with Expression Recognition using Embedded Photo Reflective Sensor Arrays.
61. Face Commands - User-Defined Facial Gestures for Smart Glasses.
62. WeightSync: Proprioceptive and Haptic Stimulation for Virtual Physical Perception.
63. Eye-based Interaction Using Embedded Optical Sensors on an Eyewear Device for Facial Expression Recognition.
64. Exploring a Dynamic Change of Muscle Perception in VR, Based on Muscle Electrical Activity and/or Joint Angle.
65. e2-MaskZ: a Mask-type Display with Facial Expression Identification using Embedded Photo Reflective Sensors.
66. Embodiment of an Avatar with Unnatural Arm Movements.
67. Mingle with an Amoeba.
68. Investigating Perception of Multiple Virtual Hands using Startle Response.
69. Sense of Ownership, Self-location, and Gaze Responses in Virtual Rubber Hand Illusion.
70. The Sense of Agency, Sense of Body Ownership with a Semi-autonomous Telexistence Robot under Shared / Unshared Intention Conditions.
71. Exploring Perspective Dependency in a Shared Body with Virtual Supernumerary Robotic Arms.
72. Automatic Labeling of Training Data by Vowel Recognition for Mouth Shape Recognition with Optical Sensors Embedded in Head-Mounted Display.
73. FaceDrive: Facial Expression Driven Operation to Control Virtual Supernumerary Robotic Arms.
74. ReallifeEngine: A Mixed Reality-Based Visual Programming System for SmartHomes.
75. Real Time Remapping of a Third Arm in Virtual Reality.
76. CoSummary: adaptive fast-forwarding for surgical videos by detecting collaborative scenes using hand regions and gaze positions.
77. Mapping Natural Facial Expressions Using Unsupervised Learning and Optical Sensors on Smart Eyewear.
78. Intra-/inter-user adaptation framework for wearable gesture sensing device.
79. Development of a Virtual Environment for Motion Analysis of Tennis Service Returns.
80. Invisible Long Arm Illusion: Illusory Body Ownership by Synchronous Movement of Hands and Feet.
81. Object-wise 3D Gaze Mapping in Physical Workspace.
82. FaceRubbing: Input Technique by Rubbing Face using Optical Sensors on Smart Eyewear for Facial Expression Recognition.
83. Virtual Whiskers: Cheek Haptic-Based Spatial Directional Guidance in a Virtual Space.
84. X-Wing: Propeller-Based Force Feedback to Head in a Virtual Environment.
85. Communications in Virtual Environment Improve Interpersonal Impression.
86. Mixed-reality and computer-aided design/computer-aided manufacturing technology for mandibular reconstruction: a case description
87. Evaluation of facial expressions as an interaction mechanism and their impact on affect, workload and usability in an AR game.
88. Spatial Calibration of Airborne Ultrasound Tactile Display and Projector-Camera System Using Fur Material.
89. Facial Performance Capture by Embedded Photo Reflective Sensors on A Smart Eyewear.
90. 3D Reconstruction of Hand Postures by Measuring Skin Deformation on Back Hand.
91. SofTouch: Turning Soft Objects into Touch Interfaces Using Detachable Photo Sensor Modules.
92. DecoTouch: Turning the Forehead as Input Surface for Head Mounted Display.
93. DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel Syndrome.
94. CheekInput: turning your cheek into an input surface by embedded optical sensors on a head-mounted display.
95. EarTouch: turning the ear into an input surface.
96. Recognition and mapping of facial expressions to avatar by embedded photo reflective sensors in head mounted display.
97. Measuring Grasp Posture Using an Embedded Camera.
98. Pseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users.
99. Feel it: Using Proprioceptive and Haptic Feedback for Interaction with Virtual Embodiment.
100. Impact of Fake News in VR compared to Fake News on Social Media, a pilot study.
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