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51. Acceptance of a Smartphone-Based Visual Field Screening Platform for Glaucoma: Pre-Post Study (Preprint)

52. End-to-end speech emotion recognition using a novel context-stacking dilated convolution neural network

53. Playing With Shadows

55. Sailing Skweezee: An Exploration of Squeeze Interaction in VR

56. Conceptual Learning of Electric and Electronic Circuits With Gamification

57. A Dyad of Lenses for the Motivational Design of mHealth: Bridging the Gap between Health Theory and App Design

58. Skweezee for Processing

59. Phonoloco

60. Turning tables

61. Evaluation of stAPP: a smartphone-based intervention to reduce prolonged sitting among Belgian adults

62. Mobile Health Features Supporting Self-Management Behavior in Patients With Chronic Arthritis: Mixed-Methods Approach on Patient Preferences

63. Lenses of Motivational Design for mHealth

64. A Review of Persuasive Principles in Mobile Apps for Chronic Arthritis Patients: Opportunities for Improvement

65. Editorial : Learning from failures in game design for children

67. Empowering Occupational Therapists with a DIY-toolkit for Smart Soft Objects

68. DIESEL-X: A Game-Based Tool for Early Risk Detection of Dyslexia in Preschoolers

69. Game-based Assessment of Psychoacoustic Thresholds: Not All Games Are Equal!

70. Skweezee-Mote: A Case-Study of a Gesture-Based Tangible Product Design for a Television Remote Control

71. Playfully learning visual perspective taking skills with sifteo cubes

72. Skweezee studio

73. Requirements for an Architecture of a Generic Health Game Data Management System

74. Coding of the fundamental frequency in continuous interleaved sampling processors for cochlear implants

75. The skweezee system

76. Translating preschoolers' game experiences into design guidelines via a laddering study

77. Let's talk about failures: why was the game for children not a success?

78. Getting a GRIP on work-related stress: design and evaluation of a nature inspired relaxation space

79. No sweat, no fun

80. Boneshaker

81. Splash controllers

82. P-III: A Player-Centered, Iterative, Interdisciplinary and Integrated Framework for Serious Game Design and Development

83. Digital games for physical therapy

84. Better place-coding of the fundamental frequency in cochlear implants

85. Detection of small across-channel timing differences by cochlear implantees

86. Enhancing the speech envelope of continuous interleaved sampling processors for cochlear implants

87. Across‐channel sensitivity to temporal asynchrony in cochlear implantees

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