51. The Role Of Gamification, Perceived Playfulness, Learning Engagement, and Learning Motivation On Academic Achievement In Hybrid Learning
- Author
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Rumangkit Stefanus and Larasati Hasna
- Subjects
Environmental sciences ,GE1-350 - Abstract
This study aims to examine the effect of gamification on perceived playfulness, learning engagement, and learning motivation. In addition, another aim of this research is to examine the effect of perceived playfulness, learning engagement, and learning motivation on academic achievement. This research was conducted in the context of hybrid learning. The method used in this study is a quantitative method, using primary data as a data source. Questionnaires are used in data collection methods, which are distributed online using Google Form. Respondents in this study amounted to 100. The sampling technique used simple random sampling—a data analysis tool using SmartPLS. The results of the study show that gamification has an effect on perceived playfulness, learning engagement, and learning motivation. In addition, this study also proves that learning engagement and learning motivation have a significant and positive effect on academic achievement. Another finding from this research is that perceived playfulness has no effect on academic achievement.
- Published
- 2023
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