2,528 results on '"Kurosu, Masaaki"'
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52. Introduction
53. Cuteness in Japan
54. Multi-window System and the Working Memory
55. Cultural Environment for Social Learning and Adaptation in Different Countries - A Comparison of Minority Foreigners and Majority Foreigners
56. Verification of Development of Scenarios Method and Visual Formats for Design Process
57. Effects of a Dual-Task Tracking on Eye Fixation Related Potentials (EFRP)
58. Concept of Usability Revisited
59. Long Term Usability; Its Concept and Research Approach – The Origin of the Positive Feeling Toward the Product
60. Application of Micro-Scenario Method (MSM) to User Research for the Motorcycle’s Informatization - A Case Study for the Information Support System for Safety
61. Micro-Scenario Database for Substantializing the Collaboration Between Human Science and Engineering
62. A New User-Centered Design Process for Creating New Value and Future
63. Human-computer interaction: user experience and behavior: thematic area, HCI 2022, held as part of the 24th HCI international conference, HCII 2022, virtual event, June 26 – July 1, 2022, proceedings, part III
64. Shopping in the Dark: Effects of Platform Choice on Dark Pattern Recognition
65. A Multimodal Chatbot System for Enhancing Social Skills Training for Security Guards
66. Theory of User Engineering
67. Three Layer Model of Aesthetics
68. From Usability to UX, then to LAD -Change of Social Focus with the Progress of ICT
69. Usability, Quality in Use and the Model of Quality Characteristics
70. Concept of User Experience and Issues to be Discussed
71. User Interfaces That Appeared in SciFi Movies and Their Reality
72. A Chatbot Solution for eGLU-Box Pro: The Usability Evaluation Platform for Italian Public Administrations
73. Re-framing HCI through Local and Indigenous Perspectives
74. Computer Systems Experiences of Users with and Without Disabilities
75. Understanding User Experience and Artifact Development through Qualitative Investigation: Ethnographic Approach for Human-Centered Design
76. The Conceptual Model of Experience Engineering (XE)
77. Sci-Fi Movies and the Pessimistic View for the Future Controlled Society of Totalitarianism
78. Description of Subjective Impression for the Service Experience
79. Descriptive Words for Expressing the User Experience
80. Usability in Japan
81. Re-framing HCI through Local and Indigenous Perspectives
82. Real User Experience of ICT Devices among Elderly People
83. Author Bios
84. Usability and Culture as Two of the Value Criteria for Evaluating the Artifact
85. Micro Scenario Database - An Approach to Make the Collaboration between the Human Science and the Engineering More Substantial
86. Regional Difference in the Use of Cell Phone and Other Communication Media among Senior Users
87. Culture and Communication Behavior: A Research Based on the Artifact Development Analysis
88. Full Description Persona vs. Trait List Persona in the Persona-Based sHEM Approach
89. Multi-window System and the Working Memory
90. Effects of a Dual-Task Tracking on Eye Fixation Related Potentials (EFRP)
91. Monetize This?:Marketized-Commons Platforms, New Opportunities and Challenges for Collective Action
92. The role of screen parameters in visual communication
93. The Systemic User Experience Assessment
94. Seven HCI Grand Challenges
95. Approaching Aesthetics on User Interface and Interaction Design
96. Geographical Difficulties for Leaning at The Open University of Japan ─ The Situation for Learning of Those Who Live in Islands and the Possible Solutions ─
97. Relationship between trust and usability in virtual environments: An ongoing study
98. Early prototype assessment of a new virtual system for training procedural skills of automotive service operators: LARTE tool
99. Let’s get personal: Assessing the impact of personal information in human-agent conversations
100. Human-Computer Interaction: Users and Contexts : 17th International Conference, HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III / edited by Masaaki Kurosu.
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