320 results on '"Koskinen, Ilpo"'
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52. Showroom
53. Constructive Design Research
54. How to Work with Theory
55. Acknowledgments
56. Lab
57. Design Things
58. Research Programs
59. Plant Hotels: designing the imaginary foundations of communities.
60. Mobile Multimedia: Uses and Social Consequences
61. LIST OF CONTRIBUTORS
62. CO-EXPERIENCE: PRODUCT EXPERIENCE AS SOCIAL INTERACTION
63. Mass Transport Optimization for Redox Flow Battery Design
64. When Memories Become Tangible - Jewelry as Physical Representations of Memories
65. Transforming Men. Changing Patterns of Dependency and Dominance in Gender Relations
66. Passing By, Gender and Public Harassment
67. Designing connected resources for older people
68. Multiple Intelligibility in Constructive Design Research: The Case of Empathic Design.
69. From the Editor
70. From the Editor
71. From the Editor
72. The Editor’s Introduction: Design Research from Northern Europe, Part II
73. Let's Get Divorced
74. Beyond the Typewriter. Gender, Class, and the Origins of Modern American Office Work
75. Utopian, Molecular and Sociological Social Design
76. Research Prototypes
77. ‘It’s From My Grandma.’ How Jewellery Becomes Singular
78. How New Social Design Captures the Social with Photographs
79. Academic Design
80. Dwelling with Design
81. Enriching Ethnography in Marginalized Communities with Surrealist Techniques
82. Design research through practice: from the lab, field, and showroom
83. Transdisciplinary Interaction Design in Design Education
84. LUDINNO - Learning labs for User-Driven Innovation
85. Billions of interaction designers
86. Personal technology in public places : Face and Mobile Video
87. Innovaatioiden kotiutuminen : Kuluttajatutkimuskeskuksen vuosikirja 2006
88. ‘It’s From My Grandma.’ How Jewellery Becomes Singular.
89. Dwelling with Design.
90. Sidewalk
91. Observing Mobile Multimedia
92. The Role of Augmented Elements to Support Aesthetic and Entertaining Aspects of Interactive Maps on the Web and Mobile Phones
93. Design methods for the future that is now
94. Tuleeko keskustasta kauppakeskus? : semioottinen kauppa pääkaupunkiseudulla
95. Semiotic neighborhoods : the case of Helsinki
96. ˵Nothing Makes Sense″.
97. Workplace studies : an ethnomethodological approach to CSCW
98. Design Research Through Practice: From the Lab, Field, and Showroom
99. Social Design: An Introduction.
100. 19 - Co-experience: Product experience as social interaction
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