87 results on '"Kordaki, Maria"'
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52. INSTRUCTIONAL APPROACHES USING EDUCATIONAL DIGITAL STORIES IN THE NUTRITION AND HEALTH EDUCATION CLASSROOMS: THE NUTRITIONAL FOOD LABELLING EXAMPLE
53. Exploring the Learning Profile of Information System Workers to Provide Effective Professional Development
54. Design of a Computer Game for an Information Technology Class
55. Adopting the role of online teacher as a researcher and model builder of learners’ needs to approach time as a context-dependent factor within networking settings
56. Computing and STEM in Greece: Gender representation of students and teachers during the decade 2002/2012
57. Design of a Computer Game for an Information Technology Class Design de um Jogo de Computador para Aula de Informação e Tecnologia
58. Card game: attempts by primary level Education pupils to learn binary encoding
59. Essential factors that affect students’ choices to study computer science: gender differences
60. Collaborative Learning Design within Open Source E-Learning Systems
61. Collaboration within Multinational Learning Communities
62. Student perceptions in the design of a computer card game for learning computer literacy issues: a case study
63. The challenge of multiple perspectives: multiple solution tasks for students incorporating diverse tools and representation systems
64. Prospective computer engineers as users, designers and evaluators of educational software
65. High school computing teachers' beliefs and practices: A case study
66. On the Development of Constructivist Educational Computer Card Games: The CLASS-Platform.
67. Analysis of Educational Digital Storytelling Software using the “Dimension Star” Model
68. Design and evaluation of a computer game for the learning of Information and Communication Technologies (ICT) concepts by physical education and sport science students
69. A Collaborative and Adaptive Design Pattern for the "Students Team Achievement Divisions' Method: An Implementation within Learning Design-Based E-learning Systems
70. A computer card game for the learning of basic aspects of the binary system in primary education: Design and pilot evaluation
71. A Learning Design-based Environment for Online, Collaborative Digital Story Telling: An Example for Environmental Education
72. Thinking Dimensions as a Foundation of Learning Design
73. A computer environment for beginners’ learning of sorting algorithms: Design and pilot evaluation
74. DIGITAL STORYTELLING FOR FOOD SAFETY AND NUTRITION EDUCATION.
75. CARD GAME BASED LEARNING IN FOOD SAFETY AND NUTRITION EDUCATION.
76. Critical factors influencing secondary school pupil’s decisions to study computing in tertiary education: Gender differences
77. Undergraduate studies in computer science and engineering
78. Educational Computer Card Games: Results From Empirical Studies During the Last Decade.
79. Analysis of Educational Digital Storytelling Environments: The Use of the ˵Dimension Star″ Model.
80. Adapting the Collaborative Strategy `Students Team Achievement Divisions' in an Information Technology Work Place.
81. `MULTIPLES΄: A Challenging Learning Framework for the Generation of Multiple Perspectives within e-Collaboration Settings.
82. METAPHOR-BASED EDUCATIONAL SOFTWARE FOR BEGINNERS' LEARNING OF OPERATING SYSTEMS.
83. MULTI REPRESENTATION SYSTEMS IN THE DESIGN OF A MICROWORLD FOR THE LEARNING OF SORTING ALGORITHMS.
84. Children's approaches to area measurement through different contexts
85. LEARNING DESIGN FOR COLLABORATIVE COURSES IN MATHEMATICS EDUCATION: INTEGRATING DYNAMIC MATHEMATICS SYSTEMS WITHIN LEARNING ACTIVITY MANAGEMENT SYSTEMS.
86. Successful ecourses the role of synchronous communication and emoderation via chat
87. GENDER DIFFERENCES AND ACHIEVEMENT IN COMPUTER SCIENCE AND ENGINEERING.
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