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52. VITALISE D2.3 Standard Version 2

53. Synthetic Subject Generation with Coupled Coherent Time Series Data †

54. Incorporation of Synthetic Data Generation Techniques within a Controlled Data Processing Workflow in the Health and Wellbeing Domain

55. Developing ambient assisted living technologies exploiting potential of user-centred co-creation and agile methodology: the CAPTAIN project experience

57. Correction: Beristain Iraola et al. User Centered Virtual Coaching for Older Adults at Home Using SMART Goal Plans and I-Change Model. Int. J. Environ. Res. Public Health 2021, 18, 6868

58. Rehabilitation Supported by Technology: Protocol for an International Cocreation and User Experience Study

59. Cocreating a Harmonized Living Lab for Big Data–Driven Hybrid Persona Development: Protocol for Cocreating, Testing, and Seeking Consensus

61. VITALISE D2.1 Standard Version 1

62. COLAEVA: Visual Analytics and Data Mining Web-Based Tool for Virtual Coaching of Older Adult Populations

64. VITALISE D1.1 Project management and quality control plan

67. Harmonizing the evaluation of living labs: a standardized evaluation framework.

68. Towards a taxonomy for health living lab data collection devices.

69. Co-creating harmonized living lab for big data driven hybrid personas development: Protocol for co-creating, testing and seeking consensus (Preprint)

70. Digital Biomarkers for supporting transitional care decisions: Protocol for a transnational feasibility study (Preprint)

72. User Centered Virtual Coaching for Older Adults at Home Using SMART Goal Plans and I-Change Model

74. COLAEVA: Visual Analytics and Data Mining Web-Based Tool for Virtual Coaching of Older Adult Populations

75. A scoping review of augmented/virtual reality health and wellbeing Interventions for older adults: redefining Immersive virtual reality

78. Digital Biomarkers for Supporting Transitional Care Decisions: Protocol for a Transnational Feasibility Study

80. Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease

83. First Workshop on Multimodal e-Coaches

84. Motion Analysis on Depth Camera Data to Quantify Parkinson’s Disease Patients’ Motor Status Within the Framework of I-Prognosis Personalized Game Suite

85. Innovative Parkinson's Disease Patients' Motor Skills Assessment: The i-PROGNOSIS Paradigm

86. Innovative interventions for Parkinson's disease patients using iPrognosis games

87. CO-CREATING EXERGAMES WITH PARKINSON'S DISEASE PATIENTS

89. Shaping technologies for older adults with and without dementia: Reflections on ethics and preferences

90. A New Approach for Ageing at Home: The CAPTAIN System

93. Innovative interventions for Parkinson's disease patients using iPrognosis games: an evaluation analysis by medical experts.

94. Co-design the future CAPTAIN system with older adults

96. Evaluation of user satisfaction and usability of a mobile app for smoking cessation

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