259 results on '"Konstantinidis, Evdokimos"'
Search Results
52. VITALISE D2.3 Standard Version 2
53. Synthetic Subject Generation with Coupled Coherent Time Series Data †
54. Incorporation of Synthetic Data Generation Techniques within a Controlled Data Processing Workflow in the Health and Wellbeing Domain
55. Developing ambient assisted living technologies exploiting potential of user-centred co-creation and agile methodology: the CAPTAIN project experience
56. Incorporation of Synthetic Data Generation Techniques within a Controlled Data Processing Workflow in the Health and Wellbeing Domain
57. Correction: Beristain Iraola et al. User Centered Virtual Coaching for Older Adults at Home Using SMART Goal Plans and I-Change Model. Int. J. Environ. Res. Public Health 2021, 18, 6868
58. Rehabilitation Supported by Technology: Protocol for an International Cocreation and User Experience Study
59. Cocreating a Harmonized Living Lab for Big Data–Driven Hybrid Persona Development: Protocol for Cocreating, Testing, and Seeking Consensus
60. Active and Healthy Ageing Big Dataset Streaming on Demand
61. VITALISE D2.1 Standard Version 1
62. COLAEVA: Visual Analytics and Data Mining Web-Based Tool for Virtual Coaching of Older Adult Populations
63. Exploring digital biomarkers for wellbeing through exergame interactions (Preprint)
64. VITALISE D1.1 Project management and quality control plan
65. Instrumenting the eHome and Preparing Elderly Pilots
66. Reviewing Home Based Assistive Technologies
67. Harmonizing the evaluation of living labs: a standardized evaluation framework.
68. Towards a taxonomy for health living lab data collection devices.
69. Co-creating harmonized living lab for big data driven hybrid personas development: Protocol for co-creating, testing and seeking consensus (Preprint)
70. Digital Biomarkers for supporting transitional care decisions: Protocol for a transnational feasibility study (Preprint)
71. Physical Training In-Game Metrics for Cognitive Assessment: Evidence from Extended Trials with the Fitforall Exergaming Platform
72. User Centered Virtual Coaching for Older Adults at Home Using SMART Goal Plans and I-Change Model
73. A Scoping Review of Augmented/Virtual Reality Health and Wellbeing Interventions for Older Adults: Redefining Immersive Virtual Reality
74. COLAEVA: Visual Analytics and Data Mining Web-Based Tool for Virtual Coaching of Older Adult Populations
75. A scoping review of augmented/virtual reality health and wellbeing Interventions for older adults: redefining Immersive virtual reality
76. Leveraging Web Technologies to Expose Multiple Contemporary Controller Input in Smart TV Rich Internet Applications Utilized in Elderly Assisted Living Environments
77. Editorial: Coaching Systems for Health and Well-Being
78. Digital Biomarkers for Supporting Transitional Care Decisions: Protocol for a Transnational Feasibility Study
79. An Integrated Approach to Emotion Recognition for Advanced Emotional Intelligence
80. Assistive HCI-Serious Games Co-design Insights: The Case Study of i-PROGNOSIS Personalized Game Suite for Parkinson’s Disease
81. Teaching university students co-creation and living lab methodologies through experiential learning activities and preparing them for RRI
82. Virtual Coaching for Older Adults at Home using SMART Goal Supported Behavior Change
83. First Workshop on Multimodal e-Coaches
84. Motion Analysis on Depth Camera Data to Quantify Parkinson’s Disease Patients’ Motor Status Within the Framework of I-Prognosis Personalized Game Suite
85. Innovative Parkinson's Disease Patients' Motor Skills Assessment: The i-PROGNOSIS Paradigm
86. Innovative interventions for Parkinson's disease patients using iPrognosis games
87. CO-CREATING EXERGAMES WITH PARKINSON'S DISEASE PATIENTS
88. 10 - OGC IndoorGML: A Standard Approach for Indoor Maps
89. Shaping technologies for older adults with and without dementia: Reflections on ethics and preferences
90. A New Approach for Ageing at Home: The CAPTAIN System
91. Shaping technologies for older adults with and without dementia: Reflections on ethics and preferences
92. Development of Cognitive and Physical Exercise Systems, Clinical Recordings, Large-Scale Data Analytics, and Virtual Coaching for Heart Failure Patients: Protocol for the BioTechCOACH-ForALL Project (Preprint)
93. Innovative interventions for Parkinson's disease patients using iPrognosis games: an evaluation analysis by medical experts.
94. Co-design the future CAPTAIN system with older adults
95. User-centered co-design and AGILE methodology for developing ambient assisting technologies: Study plan and methodological framework of the CAPTAIN project
96. Evaluation of user satisfaction and usability of a mobile app for smoking cessation
97. Empathize with the CAPTAIN Stakeholders’ Community towards Understanding Older Adults’ Daily Needs and How They Cope with Them
98. 56Coach Assistant via Projected and Tangible Interface (CAPTAIN): Co-production of a Radically New Human Computer Interface with Older Adults
99. Mobile Assistive Technologies
100. Co-design the future CAPTAIN system with older adults: focusing on the e-coaching dimensions.
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.