383 results on '"Jacob O. Wobbrock"'
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52. RainCheck: Overcoming Capacitive Interference Caused by Rainwater on Smartphones.
53. Examining Image-Based Button Labeling for Accessibility in Android Apps through Large-Scale Analysis.
54. Incorporating Social Factors in Accessible Design.
55. Demonstration of GestureCalc: An Eyes-Free Calculator for Touch Screens.
56. Just Ask Me: Comparing Older and Younger Individuals' Knowledge of Their Optimal Touchscreen Target Sizes.
57. Design Opportunities for Mental Health Peer Support Technologies.
58. Group Touch: Distinguishing Tabletop Users in Group Settings via Statistical Modeling of Touch Pairs.
59. Improving Dwell-Based Gaze Typing with Dynamic, Cascading Dwell Times.
60. Interaction Proxies for Runtime Repair and Enhancement of Mobile Application Accessibility.
61. Epidemiology as a Framework for Large-Scale Mobile Application Accessibility Assessment.
62. Addressing the Challenges of Situationally-Induced Impairments and Disabilities in Mobile Interaction.
63. Adaptive Support for Collaboration on Tabletop Computers.
64. Ability-based design.
65. Tenets for Social Accessibility: Towards Humanizing Disabled People in Design.
66. Modeling Collaboration Patterns on an Interactive Tabletop in a Classroom Setting.
67. Gestures by Children and Adults on Touch Tables and Touch Walls in a Public Science Center.
68. Between-Subjects Elicitation Studies: Formalization and Tool Support.
69. Smart Touch: Improving Touch Accuracy for People with Motor Impairments with Template Matching.
70. How Designing for People With and Without Disabilities Shapes Student Design Thinking.
71. SIGCHI Social Impact Award Talk - Ability-Based Design: Elevating Ability over Disability in Accessible Computing.
72. Comparing Speech and Keyboard Text Entry for Short Messages in Two Languages on Touchscreen Phones.
73. SwitchBack: Using Focus and Saccade Tracking to Guide Users' Attention for Mobile Task Resumption.
74. Formalizing Agreement Analysis for Elicitation Studies: New Measures, Significance Test, and Toolkit.
75. From User-Centered to Adoption-Centered Design: A Case Study of an HCI Research Innovation Becoming a Product.
76. Hypertext, Social Media, and Civic Engagement: How Hypertext is Ruining the World, and Might Just Save It.
77. Anachronism by Design: Understanding Young Adults' Perceptions of Computer Iconography.
78. Proceedings of the CHI'19 Workshop: Addressing the Challenges of Situationally-Induced Impairments and Disabilities in Mobile Interaction.
79. Research contributions in human-computer interaction.
80. Self-Conscious or Self-Confident? A Diary Study Conceptualizing the Social Accessibility of Assistive Technology.
81. Gesture Heatmaps: Understanding Gesture Performance with Colorful Visualizations.
82. Beating the bubble: using kinematic triggering in the bubble lens for acquiring small, dense targets.
83. Mouse pointing endpoint prediction using kinematic template matching.
84. Analyzing the intelligibility of real-time mobile sign language video transmitted below recommended standards.
85. Teaching Accessibility in a Technology Design Course.
86. PVT-touch: Adapting a reaction time test for touchscreen devices.
87. Relative accuracy measures for stroke gestures.
88. Improving form-based data entry with image snippets.
89. Understanding the consistency of users' pen and finger stroke gesture articulation.
90. Age-related differences in performance with touchscreens compared to traditional mouse input.
91. ContextType: using hand posture information to improve mobile touch screen text entry.
92. A multi-site field study of crowdsourced contextual help: usage and perspectives of end users and software teams.
93. Access lens: a gesture-based screen reader for real-world documents.
94. Q-methodology as a research and design tool for HCI.
95. Touchplates: low-cost tactile overlays for visually impaired touch screen users.
96. A web-based intelligibility evaluation of sign language video transmitted at low frame rates and bitrates.
97. GripSense: using built-in sensors to detect hand posture and pressure on commodity mobile phones.
98. Gestures as point clouds: a $P recognizer for user interface prototypes.
99. Input finger detection for nonvisual touch screen text entry in Perkinput.
100. $N-protractor: a fast and accurate multistroke recognizer.
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