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2,187 results on '"Human-centered computing"'

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51. Joint Inference of Diffusion and Structure in Partially Observed Social Networks Using Coupled Matrix Factorization.

52. An Information Theory Based Method for Quantifying the Predictability of Human Mobility.

53. A Universal Volumetric Haptic Actuation Platform.

54. Barriers to Community-Engaged Student Projects from the Perspective of Community Members Exploring Collaborations with Engineering Programs

55. “Redefining the Virtual Reality Music Video: Designing Toward Music-Centered, Narrative-Based Virtual Reality Experiences”

56. Using Graphs to Perform Effective Sensor-Based Human Activity Recognition in Smart Homes

57. Using an Immersive Video Environment to Assess Pedestrians' Compliance With COVID Distance Keeping Interventions.

58. Let Me Help You: Improving the Novice Experience of High-Performance Keyboard Layouts with Visual Clues.

59. Text-driven object affordance for guiding grasp-type recognition in multimodal robot teaching.

60. Autism Assistant: A Platform for Autism Home-Based Therapeutic Intervention

61. A Review of EEG-Based User Authentication: Trends and Future Research Directions

63. On Eliminating Blocking Interference of RFID Unauthorized Reader Detection

64. Empirical Studies Aimed at Understanding Conversational Recommender Systems and Accessibility Aspects

65. SightX: A 3D Selection Technique for XR

66. Identifying Student Struggle by Analyzing Facial Movement During Asynchronous Video Lecture Viewing: Towards an Automated Tool to Support Instructors

67. EEG4Home: A Human-In-The-Loop Machine Learning Model for EEG-Based BCI

68. An Exploratory Study on the Low Adoption Rate of Smart Canes

69. Introduction to Multi-agent Systems

70. Cell Assembly-based Task Analysis (CAbTA)

71. Collaborating with Communities in Participatory System Development

72. Contrasting Explain-ML with Interpretability Machine Learning Tools in Light of Interactive Machine Learning Principles

73. Seamless-walk: natural and comfortable virtual reality locomotion method with a high-resolution tactile sensor.

74. A human cyber-physical system for human-centered computing in seafaring.

75. The Impact of Different Overlay Materials on the Tactile Detection of Virtual Straight Lines.

76. Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?

77. Immersive Learning Research from SVR Publications: A Re-conduction of the Systematic Mapping Study

78. P-Lite: A study of parallel coordinate plot literacy

79. Multi-agent Systems: Future Initiatives

80. Are wicked problems a lack of general collective intelligence?: GCI and wicked problems.

81. Complexity of Smart Home Setups: A Qualitative User Study on Smart Home Assistance and Implications on Technical Requirements.

82. Empathetic human-agent interaction via emotional behavior trees.

83. The Acoustically Emotion-Aware Conversational Agent With Speech Emotion Recognition and Empathetic Responses.

84. Motivation Effect of Animated Pedagogical Agent’s Personality and Feedback Strategy Types on Learning in Virtual Training Environment

85. A Universal Volumetric Haptic Actuation Platform

86. 'Point at It with Your Smartphone': Assessing the Applicability of Orientation Sensing of Smartphones to Operate IoT Devices

87. 3A2A: A Character Animation Pipeline for 3D-Assisted 2D-Animation

88. Designing Data Visualization Assistance for a Bioacoustics Labeling Software

89. Investigating the Relationship Among Ease-of-Use, NPS, and Customers’ Sequent Spending of Cloud Computing Products : Ease-of-Use Research in Cloud Computing Field

90. Tactful Opportunistic Forwarding: What Human Routines and Cooperation Can Improve?

91. KLM-GOMS Detection of Interaction Patterns Through the Execution of Unplanned Tasks

92. Recommendations for the Development of a Robotic Drinking and Eating Aid - An Ethnographic Study

93. Regenerative Swiping: A Hybrid Vision for Improved Sustainability with 'Free' Energy Harvesting

94. Improving the User Experience and the Trustworthiness of Financial Services

95. WhatsNextApp: LSTM-Based Next-App Prediction With App Usage Sequences

96. Think about the stakeholders first! Toward an algorithmic transparency playbook for regulatory compliance

97. CERVI: collaborative editing of raster and vector images.

98. Collaborative Sense-Making in Genomic Research: The Role of Visualisation.

99. Participatory Design, Development, and Testing of Assistive Health Robots with Older Adults: An International Four-year Project.

100. Interactive annotation of geometric ornamentation on painted pottery assisted by deep learning.

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