51. Using Game Psychology in Information System Design for Sustainable Behavior Changes
- Author
-
Oldenhave, D., Weide, T.P. van der, Hoppenbrouwers, S.J.B.A., Sauren, J., Kornyshova, E., and Kornyshova, E.
- Subjects
Knowledge management ,Process management ,business.industry ,Business process ,Information system design ,Data Science ,05 social sciences ,Behavior change ,050109 social psychology ,Context (language use) ,02 engineering and technology ,Structuring ,Safeguard ,020204 information systems ,Organizational change ,Software Science ,0202 electrical engineering, electronic engineering, information engineering ,0501 psychology and cognitive sciences ,Digital Security ,business ,Psychology - Abstract
Gamification as a topic is getting increasing attention within organizations as a method of organizing and structuring business processes. Gamification is about using game elements in a non-game context with the intention to effectuate a sustainable behavior change. In this paper we introduce Persuasive and Motivational Design (PMD) for information system design methods. This method applies Game Psychology as a safeguard to guarantee sustainable behavior changes that are required for a successful introduction of solutions designed with PMD. PMD has been used for over two years in a course program and has been tested in a business setting. The impact (such as the experiences during the validation of PMD in a case study) will be addressed in an upcoming paper.
- Published
- 2016