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51. Application of combinatorial tests in video game testing

52. Automated Bug Finding in Video Games

53. Supporting Team Work in Game Design

54. A study on development methodology of web-based business simulation game

55. Android Based Indonesian Information Culture Education Game

56. Serious Game Approach to Water Distribution System Design and Rehabilitation Problems

57. Practices and Technologies in Computer Game Software Engineering

58. Effectiveness of Game Jam-based iterative program for game production in Japan

59. Software Quality Requirement Analysis on Educational Mobile Game with Tourism Theme

60. Audio Visual Media Components in Educational Game for Elementary Students

61. Wuji: Automatic Online Combat Game Testing Using Evolutionary Deep Reinforcement Learning

62. Research and Development of Augmented Reality Children’s Puzzle Game Based on Vuforia

63. Game testing and evaluation on real devices: Exploring in the case of the Open Device Lab community

64. ANALYSIS OF ARTIFICIAL INTELLIGENCE APPLICATIONS FOR AUTOMATED TESTING OF VIDEO GAMES

66. Self-Learning Mechanism for Mobile Game Adjustment towards a Player

67. Virtual gaming to develop students' pediatric nursing skills: A usability test

68. Using a video game to teach supply chain and logistics management

69. Lessons Learned About Serious Game Design and Development

70. Teaching Supply Chain Management Using an Innovative Practical Game

71. Creating wheelchair-controlled video games: Challenges and opportunities when involving young people with mobility impairments and game design experts

72. User eXperience Management from Early Stages of Computer Game Development

73. The Development and Validation of the Game User Experience Satisfaction Scale (GUESS)

74. Great Rally on the Back of Electronic Turtles: An Educational Computer Game for Children Designed to Teach Them Safe Behavior in the Face of Explosive Remnants of War

75. Ethical stewardship

76. Gaming the System: Developing an Educational Game for Securing Principles of Arterial Blood Gases

77. The Design and Implementation of Shooting Game using Visual Basic

78. Emergence in video game production: Video game engines as technical individuals

79. Procedural content generation for platformers: designing and testing FUN PLEdGE

80. Library Escape: User-Centered Design of an Information Literacy Game

81. Agent Supported Serious Game Environment

82. Software Engineering Management Education through Game Design Patterns

83. Using a fine-grained multiple-choice response format in educational drill-and-practice video games

84. The effects of video game use on performance in a virtual navigation task

85. Challenges and strategies for motivating software testing personnel

86. Monitoring player attention: A non-invasive measurement method applied to serious games

87. Toward a methodology for serious games design for children with auditory impairments

88. Improving the Design of a Learning Game Through Intrinsic Integration and Playtesting

89. Development of Smart Game Based on Multi-Platform Game Engine

90. Vidyanusa Mathematic Learning Systems Based on Digital Game by Balanced Design Approach

91. 'What’s the Weather Like Today?': A computer game to develop algorithmic thinking and problem solving skills of primary school pupils

92. Evaluating Existing Strategies to Limit Video Game Playing Time

93. Eliciting teamwork with game attributes: A systematic review and research agenda

94. Development of Game management system suitable for mobile games

95. Testing methods for mobile game development a case study on user feedback in different development phases

96. A Study on Element Features and Research Frames of Game Trailers

97. A Study on Design of a Serious Game of 'Law and Order' for Both Parents and Children

98. HTML5 Game Engine Mobile Game Development Technique Research - Focused on the Development case using Construct2 Engine

99. Platform selection by software developers: Theory and evidence

100. DMS2015short-2: Advanced learning technologies for eLearning in the enterprise: Design of an Educational Adventure Game to teach computer security

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