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51. A Logic of Sequentiality

52. Game semantics for dependent types.

53. Algorithmic games for full ground references.

54. LÓGICA CLÁSICA Y ESQUIZOFRENIA: POR UNA SEMÁNTICA LÚDICA.

55. A Semantic Navigation Model for Video Games

56. On the Word Problem for -Categories, and the Properties of Two-Way Communication : (Extended Abstract)

57. On Global Model Checking Trees Generated by Higher-Order Recursion Schemes

58. Towards Ludics Programming: Interactive Proof Search

59. Multiplexor Categories and Models of Soft Linear Logic

60. A Theory for Game Theories

61. A Counterexample-Guided Refinement Tool for Open Procedural Programs

63. Leafy automata for higher-order concurrency

65. AN INTENSIONALLY FULLY-ABSTRACT SHEAF MODEL FOR π (EXPANDED VERSION).

66. Game semantics approach to higher-order complexity.

67. Combining control effects and their models: Game semantics for a hierarchy of static, dynamic and delimited control effects.

68. Game semantics for non-monotonic intensional logic programming.

71. Continuous Probability Distributions in Concurrent Games.

72. On Dialogue Games and Graph Games.

73. Game Semantics for Interface Middleweight Java

74. Evaluating lambda terms with traversals

75. Games, Mobile Processes, and Functions

76. A Game Semantics for System P.

77. BLOCK STRUCTURE VS SCOPE EXTRUSION: BETWEEN INNOCENCE AND OMNISCIENCE.

78. BUILD YOUR OWN CLARITHMETIC II: SOUNDNESS.

79. Introduction to clarithmetic II.

80. Semantic Games with Backtracking for T-norm Based Fuzzy Logics.

81. A Game-Based Approach for PCTL* Stochastic Model Checking with Evidence.

82. Positional Injectivity for Innocent Strategies

83. Game Semantics for Constructive Modal Logic

84. The Concurrent Games Abstract Machine

85. Verifying higher-order concurrency with data automata

86. Full abstraction for the quantum lambda-calculus

87. Latent semantic analysis of game models using LSTM

88. Computability logic: Giving Caesar what belongs to Caesar

89. Two sides of the same coin: session types and game semantics: a synchronous side and an asynchronous side

90. Game semantics for quantum programming

91. Compositional relational reasoning via operational game semantics

92. CompCertO: compiling certified open C components

93. Asynchronous Template Games and the Gray Tensor Product of 2-Categories

94. ON THE SYSTEM CL12 OF COMPUTABILITY LOGIC.

95. BOUNDING LINEAR HEAD REDUCTION AND VISIBLE INTERACTION THROUGH SKELETONS.

96. On Higher-Order Cryptography

97. Non-Alternating ActorGame: Game semantics for actors without alternation.

98. Disentangling Parallelism and Interference in Game Semantics

99. Games for Hybrid Logic

100. Provability Games for Non-classical Logics

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