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51. Building the Crazy Eights Game

52. Designing Games in Ring

53. Challenges and Opportunities for Virtual Learning in College Geology

54. Practice of Sandbox Game in Higher Education Based on Graphic and Game Programming Environment

55. Computer Science Outreach Workshop and Interest Development: A Longitudinal Study

56. Agile Methods in Game Programming based on Scrum

57. Development of Filled Circle Drawing in High-Level Synthesis Oriented Game Programming Library

58. Teaching how to program using automated assessment and functional glossy games (experience report)

59. Developing Computational Thinking Skills in Adolescents With Autism Spectrum Disorder Through Digital Game Programming

60. Practices of advanced programming: Tradition versus innovation.

61. Programming the Story: Interactive Storytelling System.

62. CIS CURRICULUM WITH AN EMPHASIS ON GAME PROGRAMMING, IS IT PRACTICAL?

63. Game Programming Course - Creative Design and Development.

64. Back to the future: time travel in FRP

65. The ANGELINA Videogame Design System—Part II

66. Testing and debugging functional reactive programming

67. From Android games to coding in C-An approach to motivate novice engineering students to learn programming: A case study

68. Using a Game Development Platform to Improve Advanced Programming Skills

69. New generation console game technologies; Console game application supported with projection mapping

70. Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools

72. Automated Bug Finding in Video Games

73. Supporting Team Work in Game Design

74. Supporting Educational Games in Higher Education: the Creation and Implementation of Custom Game Engine for a University

75. Serious Game Approach to Water Distribution System Design and Rehabilitation Problems

76. Improving Citizen Science Games through Open Analytics Data

77. Programiranje video igara u biblioteci SFML

78. The Road towards Friendly, Classroom-Centered Interactive Digital Contents Authoring

80. The Functional Design Method for Public Buildings Together with Gamification of Information Models Enables Smart Planning by Crowdsourcing and Simulation and Learning of Rescue Environments

81. Mobile game programming in Haskell

82. Are existing code smells relevant in web games? an empirical study

83. Detecting Source Code Hotspot in Games Software Using Call Flow Analysis

84. GAMESPECT: Aspect Oriented Programming for a Video Game Engine using Meta-languages

85. SGDDEdu - Model of short game design document for digital educational games

86. An Approach to Generate Virtual Tutors for Game Programming Classes

87. Identifying Pathways to Computer Science : The Long-Term Impact of Short-Term Game Programming Outreach Interventions

88. General Video Game Rule Generation

89. Yapay zeka ile oyun seviyeleme

90. Better Game State Management

91. Tight Integration of Rule-Based Tools in Game Development

92. Processo formativo do aluno em matemática : jogos digitais e tratamento de Parkinson

93. Modelling spatio-temporal ageing phenomena with deep Generative Adversarial Networks

94. Remote Collaboration in Higher Game Development Education. Online Practices and Learning Processes of Students between Professional Routines and Psychosocial Challenges

95. The Design and Implementation of Shooting Game using Visual Basic

96. An Object-oriented Design Method of Game System for Game Designers

97. Rota do Tropeiro: a cultural entertainment game for Android platform

98. Design and Implementation of Game for Learning Game Production Principles: Centering on Scratch Language

99. Design and Implementation of Socket-based Multi-player Game Service for Elementary Mathematics Learning

100. Using combinatorial creativity to support end-user design of digital games

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