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294 results on '"Fan, Changjie"'

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51. Write-a-speaker: Text-based Emotional and Rhythmic Talking-head Generation

52. Personalized Bundle Recommendation in Online Games

53. Reinforcement Learning with a Disentangled Universal Value Function for Item Recommendation

54. Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning

55. Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping

56. Semi-Supervised Learning for In-Game Expert-Level Music-to-Dance Translation

57. GraphFederator: Federated Visual Analysis for Multi-party Graphs

58. Unsupervised Learning Facial Parameter Regressor for Action Unit Intensity Estimation via Differentiable Renderer

59. Neutral Face Game Character Auto-Creation via PokerFace-GAN

60. Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation

61. MetaCURE: Meta Reinforcement Learning with Empowerment-Driven Exploration

62. Unsupervised Facial Action Unit Intensity Estimation via Differentiable Optimization

63. Exploring Unknown States with Action Balance

64. Efficient Deep Reinforcement Learning via Adaptive Policy Transfer

65. An Efficient Transfer Learning Framework for Multiagent Reinforcement Learning

66. Q-value Path Decomposition for Deep Multiagent Reinforcement Learning

67. Multi-label Relation Modeling in Facial Action Units Detection

69. Diverse Behavior Is What Game AI Needs: Generating Varied Human-Like Playing Styles Using Evolutionary Multi-Objective Deep Reinforcement Learning

70. From Few to More: Large-scale Dynamic Multiagent Curriculum Learning

71. Learning Action-Transferable Policy with Action Embedding

72. Face-to-Parameter Translation for Game Character Auto-Creation

73. Action Semantics Network: Considering the Effects of Actions in Multiagent Systems

74. Reinforcement Learning Experience Reuse with Policy Residual Representation

75. FReeNet: Multi-Identity Face Reenactment

76. Deep Multi-Agent Reinforcement Learning with Discrete-Continuous Hybrid Action Spaces

77. Hierarchical Deep Multiagent Reinforcement Learning with Temporal Abstraction

81. Keep You from Leaving: Churn Prediction in Online Games

83. Facial Action Unit Detection and Intensity Estimation From Self-Supervised Representation.

85. VESPA: A General System for Vision-Based Extrasensory Perception Anticheating in Online FPS Games

89. A Music-Driven Deep Generative Adversarial Model for Guzheng Playing Animation

99. Towards Long-term Annotators: A Supervised Label Aggregation Baseline

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