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51. A GAMIFICAÇÃO E OS DISPOSITIVOS DIGITAIS NO ENSINO SECUNDÁRIO EM BRAGA, PORTUGAL

52. EL USO DE GAMIFICACIÓN Y DISPOSITIVOS DIGITALES EN LA EDUCACIÓN SECUNDARIA EN BRAGA, PORTUGAL

57. A Design Approach for Implementing 3D Educational Collaborative Virtual Environments on Virtual World Platforms.

58. Desenvolvimento de um jogo sério multijogador inclusivo para surdos e cegos.

65. Preface

66. Educational content using Blind/Deaf Communications API

72. INCLUSION THROUGH DIGITAL ARTS: CREATING A COMMUNITY OF PRACTICE.

79. Game design and the gamification of content : assessing a project for learning sign language

81. A kinect game in the VirtualSign Project: training and learning with gestures

84. Meta-Model of Serious Game Mechanics for Deaf and Blind.

85. Serious Games, Interaction, and Simulation : 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16–18, 2015, Revised Selected Papers / edited by Carlos Vaz de Carvalho, Paula Escudeiro, António Coelho.

86. Using games to make the process of learning sign language enjoyable and interactive

89. A promoção das competências de aprendizagem para o Século XXI através do desenvolvimento de jogos utilizando o Scratch.

90. Recognition of hand configuration: a critical factor in automatic sign language translatio.

91. Multinational Undergraduate Team Work : Excellence in International Capstone Projects

92. Developing Undergraduate Projects in Multinational Teams to Enhance Employability

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