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51. Changes in visual function and optical and tear film quality in computer users.

52. Computer Attitude and the Use of Electronic Information Resources by Undergraduate Students of Private Universities in Southwest Nigeria.

53. Towards Better User Studies in Computer Graphics and Vision.

54. Examination on Readiness of Pre-service Social Studies Teachers for Online Learning.

55. A Mousepad Triboelectric-Piezoelectric Hybrid Nanogenerator (TPHNG) for Self-Powered Computer User Behavior Monitoring Sensors and Biomechanical Energy Harvesting.

56. Drawing metro maps in concentric circles: A designer‐in‐the‐loop approach with visual examples.

57. Posture Correction Interventions to Manage Neck Pain among Computer and Smartphone Users-A Narrative Review.

59. Modelling Proper and Improper Sitting Posture of Computer Users Using Machine Vision for a Human–Computer Intelligent Interactive System during COVID-19.

60. Differential Privacy: The Pursuit of Protections by Default.

61. Breaking Mobile Notification-based Authentication with Concurrent Attacks Outside of Mobile Devices.

62. The Biering–Sorensen test as a screening tool to observe lower back muscle strength and sub-clinical back strain in computer users: a cross sectional study.

63. Orientation System Using Augmented Reality for Universities.

64. DevEmo—Software Developers' Facial Expression Dataset.

65. INTRUSION DETECTION SYSTEM TO AVOID MALICIOUS INTRUDERS IN HIGHER LAYER NETWORK SECURITY.

66. Risk factors of digital eye strain among computer users at Al-Baha University

67. Posture Correction Interventions to Manage Neck Pain among Computer and Smartphone Users- A Narrative Review

68. "Stop this nonsense! You've all had quite long enough to get these things right by now".

69. Health education using the theory of planned behavior to modify ergonomic posture in hospital computer users: a randomized controlled trial.

70. Risk factors of digital eye strain among computer users at Al-Baha University.

71. The Care and Feeding of the Computer: Imagining Machines' Preventive Care and Medicine.

72. Interactivity and Audiovisuality of Computer Games. A Three-level Model of a Computer Game as Interaction.

73. Analysis of 3D head rotations for eye tracking calibration in large computer monitors.

74. An Authentication-Oriented Approach to Model the Crosscutting Constraints in Sequence Diagram Using Aspect OCL.

75. Human-artificial intelligence approaches for secure analysis in CAPTCHA codes.

76. Platform-Dependent Computer Security Complacency: The Unrecognized Insider Threat.

77. THE PATH OF THE RIGHTEOUS: USING TRACE DATA TO UNDERSTAND FRAUD DECISIONS IN REAL TIME.

78. Investigation of the Impact of Ergonomic Training Programs on the Prevalence of Musculoskeletal Disorders of Administrative and Support Staff at Imam Reza Hospital in Mashhad, Iran.

80. Design of an Intrinsically Motivating AR Experience for Environmental Awareness.

81. Analysis Designers' Process of Insight Generation through Empathy with Users.

82. Achieving lightweight, efficient, privacy-preserving user recruitment in mobile crowdsensing.

83. Recognizing task-level events from user interaction data.

84. Multi-Agent with Multi Objective-Based Optimized Resource Allocation on Inter-Cloud.

85. The sense of agency in emerging technologies for human-computer integration: A review.

86. Nonheritage Creative Product Design and Development and Marketing Strategies for Computer Vision and User Experience.

87. Symptomatic dry eye disease and associated factors among postgraduate students in Ethiopia.

88. Obituary: Kenneth Barclay Armitage (1925—2022).

90. The European Perspective on Responsible Computing.

91. Skill Discovery in Virtual Assistants.

92. Corp to Cloud: Google's Virtual Desktops.

93. Workstation Risk Factors for Work-related Musculoskeletal Disorders Among IT Professionals in Indonesia.

94. The effect of computer use on the occurrence of migraine.

95. Incidence Of Dry Eyes Amongst The Computer Users.

96. Evaluation of a Conceptualised Learning Design for the Development of Techno-Pedagogic Competencies among Pre-Service Teachers.

97. Automated Detection of Improper Sitting Postures in Computer Users Based on Motion Capture Sensors.

98. ¿Para qué sirve un ordenador? Su construcción utilitaria en la publicidad de las revistas especializadas en informática y videojuegos en España (1984-1991).

99. Human Computer Interaction using Virtual User Computer Interaction System.

100. Modelling Activity of a Malicious User in Computer Networks.

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