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52. Web access and the reading of digital documents for various disadvantaged publics.

53. People with Disabilities: Quality of Web Accessibility.

55. Choosing Methods for Prototype Testing of Inclusive Computer Games

56. AccesSights – A Multimodal Location-Aware Mobile Tourist Information System

57. It’s Time to Make eTourism Accessible

58. Tourism Information Systems Promoting Barrier-Free Tourism for People with Disabilities

59. Modified Stave Notation – An Approach to Making Stave Notation More Accessible to Users Who Are Partially Sighted

60. The TiM Project: Overview of Results

61. 3D Shooting Games, Multimodal Games, Sound Games and More Working Examples of the Future of Games for the Blind

62. The Design of Spoken Music Web Browser for Teaching Learning-Disabled Children: A Chevé System Approach to Music Notation

63. Entertaining Software for Young Persons with Disabilities

64. Making Music Accessible : Introduction to the Special Thematic Session

65. Using SVG and a Force Feedback Mouse to Enable Blind People to Access 'Graphical' Web Based Documents

66. DaCapo, a Project on Transforming Ink Printed to Braille Notes Semi-automatically

67. A Concept Map_Based Adaptive Tutoring System Supporting Learning Diagnosis for Students with Learning Disability

68. The Effect of Assistive Technology on Educational Costs: Two Case Studies

69. Postgraduate Course on Accessible Web Design

70. Tutor Informatico: Increasing the Selfteaching in Down Syndrome People

71. Cognitive Training with Animated Pedagogical Agents (TAPA) in Children with Learning Disabilities

72. Essential Competencies of Special Educator in Integrating Assistive Technology into the Curriculum

73. Web Adaptation of Learning Objects for Special Access WALOSA

74. ECDL-PD: International Co-operation to Keep the Syllabus and MQTB Open for Everybody

75. Living, Teaching and Learning at Any Time and at Any Place. e-Learning – Opportunities and Barriers for Visually Impaired Students

76. Adapting Presentation and Interaction with XML Documents to User Preferences

77. Adaptation of Multimedia Browsing Techniques

78. Personalization of Interactive Systems : Introduction to the Special Thematic Session

79. Accessibility from Scratch: How an Open Focus Contributes to Inclusive Design

80. IPCA: Adaptive Interfaces Based upon Biofeedback Sensors

81. A Tactile Display System in the Use of a PC for Individuals Who Are Deaf-Blind

82. Head Mounted Display as a Information Guarantee Device for Hearing Impaired Students

83. Learning from Internet Requirements of People with Communication Needs

84. IDCnet: Inclusive Design Curriculum Network – First Results

85. Design for All: Experience-Based Strategies for User Involvement in IST Research Projects

86. A Special Design Approach for Special People

87. Data Entry in Application-Independent Voice Interfaces

88. Influence of Accessibility Related Activities on the Usability of Business Software

89. Evaluating Accessibility of Public Information Kiosks

90. European Co-operation Activities Promoting Design for All in Information Society Technologies : Introduction to the Special Thematic Session

91. How Governments Can Use Technology to Promote Employment of People with Disabilities

92. SYNFACE – A Talking Head Telephone for the Hearing-Impaired

93. Designing User Interfaces Tailored to the Current User’s Requirements in Real Time

94. Facial and Head Movements of a Sign Interpreter and Their Application to Japanese Sign Animation

95. Basic Study of a Communication Device for the Deaf-Blind Using a Finger and a Palm – Measurement of Finger Speed and Pressure

96. A New Mobile Text Telephony System Based on GPRS Communications

97. FLIPPS: Fingertip Stimulation for Improved Speechreading

98. Developing an e-Learning Platform for the Greek Sign Language

99. Approaches to Using a Wireless Mobile Terminal to Help Severely Hearing Impaired People

100. A Preparatory Study for Designing Web-Based Educational Materials for the Hearing-Impaired

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