Search

Your search keyword '"Brom, Cyril"' showing total 380 results

Search Constraints

Start Over You searched for: Author "Brom, Cyril" Remove constraint Author: "Brom, Cyril"
380 results on '"Brom, Cyril"'

Search Results

51. A Periphery of Pogamut: From Bots to Agents and Back Again

55. Emohawk: Learning Virtual Characters by Doing

57. Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents

58. Emohawk: Searching for a 'Good' Emergent Narrative

59. How Do Place and Objects Combine? 'What-Where' Memory for Human-Like Agents

60. Designing an Educational Game: Case Study of ’Europe 2045’

63. What Does Your Actor Remember? Towards Characters with a Full Episodic Memory

64. Story Manager in ‘Europe 2045‘ Uses Petri Nets

65. Simulation Level of Detail for Virtual Humans

67. Level-of-Detail in Behaviour of Virtual Humans

68. Are Educational Computer Micro-Games Engaging and Effective for Knowledge Acquisition at High-Schools? A Quasi-Experimental Study

77. Extrinsically Integrated Instructional Quizzes in Learning Games: An Educational Disaster or Not?

80. It’s Better to Enjoy Learning than Playing: Motivational Effects of an Educational Live Action Role-playing Game

87. Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps

88. Extensions and Applications of Pogamut 3 Platform

89. Towards More Human-Like Episodic Memory for More Human-Like Agents

90. Towards Fast Prototyping of IVAs Behavior: Pogamut 2

91. Towards Characters with a Full Episodic Memory

Catalog

Books, media, physical & digital resources