54 results on '"Botsch M"'
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52. Using the virtual reality device Oculus Rift for neuropsychological assessment of visual processing capabilities.
- Author
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Foerster RM, Poth CH, Behler C, Botsch M, and Schneider WX
- Subjects
- Adolescent, Adult, Attention physiology, Consciousness, Female, Humans, Male, Memory, Short-Term physiology, Models, Neurological, Models, Psychological, Neuropsychological Tests, Photic Stimulation methods, Reaction Time physiology, Reproducibility of Results, Research Design standards, User-Computer Interface, Young Adult, Man-Machine Systems, Pattern Recognition, Visual physiology, Photic Stimulation instrumentation, Virtual Reality
- Abstract
Neuropsychological assessment of human visual processing capabilities strongly depends on visual testing conditions including room lighting, stimuli, and viewing-distance. This limits standardization, threatens reliability, and prevents the assessment of core visual functions such as visual processing speed. Increasingly available virtual reality devices allow to address these problems. One such device is the portable, light-weight, and easy-to-use Oculus Rift. It is head-mounted and covers the entire visual field, thereby shielding and standardizing the visual stimulation. A fundamental prerequisite to use Oculus Rift for neuropsychological assessment is sufficient test-retest reliability. Here, we compare the test-retest reliabilities of Bundesen's visual processing components (visual processing speed, threshold of conscious perception, capacity of visual working memory) as measured with Oculus Rift and a standard CRT computer screen. Our results show that Oculus Rift allows to measure the processing components as reliably as the standard CRT. This means that Oculus Rift is applicable for standardized and reliable assessment and diagnosis of elementary cognitive functions in laboratory and clinical settings. Oculus Rift thus provides the opportunity to compare visual processing components between individuals and institutions and to establish statistical norm distributions.
- Published
- 2016
- Full Text
- View/download PDF
53. Learning real-life cognitive abilities in a novel 360°-virtual reality supermarket: a neuropsychological study of healthy participants and patients with epilepsy.
- Author
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Grewe P, Kohsik A, Flentge D, Dyck E, Botsch M, Winter Y, Markowitsch HJ, Bien CG, and Piefke M
- Subjects
- Activities of Daily Living, Adult, Computer Graphics, Environment, Female, Humans, Intelligence Tests, Male, Memory physiology, Memory Disorders etiology, Memory Disorders psychology, Sample Size, Surveys and Questionnaires, Young Adult, Cognition physiology, Epilepsy psychology, Learning physiology, Neuropsychological Tests, User-Computer Interface
- Abstract
Background: To increase the ecological validity of neuropsychological instruments the use of virtual reality (VR) applications can be considered as an effective tool in the field of cognitive neurorehabilitation. Despite the growing use of VR programs, only few studies have considered the application of everyday activities like shopping or travelling in VR training devices., Methods: We developed a novel 360°-VR supermarket, which is displayed on a circular arrangement of 8 touch-screens--the "OctaVis". In this setting, healthy human adults had to memorize an auditorily presented shopping list (list A) and subsequently buy all remembered products of this list in the VR supermarket. This procedure was accomplished on three consecutive days. On day four, a new shopping list (list B) was introduced and participants had to memorize and buy only products of this list. On day five, participants had to buy all remembered items of list A again, but without new presentation of list A. Additionally, we obtained measures of participants' presence, immersion and figural-spatial memory abilities. We also tested a sample of patients with focal epilepsy with an extended version of our shopping task, which consisted of eight days of training., Results: We observed a comprehensive and stable effect of learning for the number of correct products, the required time for shopping, and the length of movement trajectories in the VR supermarket in the course of the training program. Task performance was significantly correlated with participants' figural-spatial memory abilities and subjective level of immersion into the VR., Conclusions: Learning effects in our paradigm extend beyond mere verbal learning of the shopping list as the data show evidence for multi-layered learning (at least visual-spatial, strategic, and verbal) on concordant measures. Importantly, learning also correlated with measures of figural-spatial memory and the degree of immersion into the VR. We propose that cognitive training with the VR supermarket program in the OctaVis will be efficient for the assessment and training of real-life cognitive abilities in healthy subjects and patients with epilepsy. It is most likely that our findings will also apply for patients with cognitive disabilities resulting from other neurological and psychiatric syndromes.
- Published
- 2013
- Full Text
- View/download PDF
54. Ergonomic surgeon's chair for use during minimally invasive surgery.
- Author
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Schurr MO, Buess GF, Wieth F, Saile HJ, and Botsch M
- Subjects
- Equipment Design, Humans, Operating Rooms, Sensitivity and Specificity, Ergonomics, Hospital Design and Construction instrumentation, Minimally Invasive Surgical Procedures instrumentation
- Abstract
The characteristic working situation in laparoscopic surgery involves elongated instruments and limited mobility of the surgeon during the operation. These circumstances require new technical solutions to enhance the surgeon's comfort. In other surgical fields with special ergonomic situations, such as microsurgery, some surgeons prefer to operate from a seated position at the operating room table. We developed a new surgeon's chair dedicated to the ergonomic and functional requirements of laparoscopic surgery. The chair allows the surgeon to maintain a semi-standing position during the operation. Foot pedals for high frequency and suction/irrigation are integrated into the base of the chair. The pedals are purposely aligned to be comparable to foot pedals in a car. The chair is driven by electromotors, controlled with a special foot switch that operates independent of assisting personnel during surgery. Initial clinical testing of the chair could prove the theory that supporting the surgeon with a cockpit type of operating room chair helps to avoid fatigue during long endoscopic procedures. Such assistance is especially important in combination with robotic devices for use during solo surgery.
- Published
- 1999
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