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51. Virtual Stigmometer Widget (ViSti) for Precise 5DOF Dental Drill Tool Positioning with Augmented Reality

52. Mixed Reality and Maxillofacial Surgery: An Interactive Twofold-Modality Application

53. Context-Aware Recoloring Approach for AR-Assisted Maintenance Applications

56. Integration of Augmented Reality and Digital Twins in a Teleoperated Disassembly System

57. Enhancing Students’ Comprehension in Building Structures: An Experimental Exploration of Augmented Reality Applications

60. Universal Design in Extended Realities

61. Development of Incheon Airport Indoor AR Wayfinding Based on 3D Spatial Information

62. Approaches of Safe and Efficient 3D UAM Traffic Management Using VR, AR, and MR with AI; HCI Requirements for Digital Twin Application

64. Cardiac 3D Printing

68. Virtual and Augmented Reality: Past, Present, and Future

69. Graphic Thinking, Communication and Motivation: A Teaching Experience with Augmented Reality

70. Immersive Learning Using Metaverse: Transforming the Education Industry Through Extended Reality

71. Perceptions and Challenges of Implementing XR Technologies in Education: A Survey-Based Study

72. Fog Computing: The Secret Sauce for Immersive Tech Experiences

73. Enhancing Medical Education Through Augmented Reality

75. Explainable Human-Robot Interaction for Imitation Learning in Augmented Reality

76. Design of Image Based Optical Flow Tracking and Positioning System in Intelligent Assembly

78. The Metaverse: A Multidisciplinary Perspective on the Future of Human Interaction

79. Towards Seamless Surgical Guidance: A Robust Marker-Based Multi-camera AR Navigation System with Advanced Calibration and Detection Techniques

80. Sustainable Cultural Tourism and Virtual Reality the Contribution of the New Technologies Applications in the Fields of Preservation and Sustainable Tourism Management of the Cultural Heritage. The Case of Greece

81. Predictive Maintenance of Machine Health by S-NODE Using AR

82. Beyond the Smart City. The Urban Digital Twin for the Augmented City: The Vox Hortus Project

83. Try On, Spied On?: Privacy Analysis of Virtual Try-On Websites and Android Apps

84. Design of Augmented Reality-Based Android App for Simulation and Programming of Industrial Robots

85. Deep Learning Approach for Enhanced Object Recognition and Assembly Guidance with Augmented Reality

86. Learning with virtual reality (VR) and augmented reality (AR)

87. Educators’ Ability to Use Augmented Reality (AR) for Teaching Based on the TARC Framework: Evidence from an International Study

88. Teaching the Ba-Construction with Augmented Reality in Online Learning Environments

89. The Use of Augmented Reality in Teaching History to Primary and Secondary-School Students in Formal and Informal Learning Environments: A Review of the Literature

90. Inside-Out Accurate Head Tracking with Head-Mounted Augmented Reality Device

91. Immersive Shopping Experiences: The Role of Augmented Reality in E-Commerce

92. Research on the Application of Path Planning in Augmented Reality-Assisted Assembly

93. Accountability of Immersive Technologies in Dwindling the Reverberations of Fibromyalgia

94. Open-Source Gesture-Powered Augmented Reality-Based Remote Assistance Tool for Industrial Application: Challenges and Improvisation

96. An Analysis of Readiness for the Adoption of Augmented and Virtual Reality in the South African Schooling System

97. Augmented Reality in Educational Innovation: A Literature Mapping Review

100. The Validity of Ethnomathematics-Augmented Reality Instructional Materials on Scale and Proportion

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