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688 results on '"Hirose, Michitaka"'

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651. Gender Heterogeneous Groups in Cooperative Learning Applied in 'Robots in Creative Course': A Pilot Study

652. A Study of Collaboration and Conflicts Using Multi-robots

653. A Task-Based Role-Playing Game with Educational Robots for Learning Language

654. Design of an Interactive Table for Mixed-Reality Learning Environments

655. The Learning Effectiveness of Blended and Embodied Interactive Video Game on Kindergarten Students

656. Kindergartners’ Color Preference and Temperament in Embodied Interactive Video Game

657. From Fingers to Embodiment: A Study on the Relations of the Usability, Dependability of the Embodied Interactive Video Games and the Elders’ Flow Experience

658. Researches on Using Robots in Education

659. Survey on Collaborative AR for Multi-user in Urban Studies and Planning

660. A Study of Virtual Product Presentation with Whiteboard and Its Effect on Users Perception

661. Designing a DSL Solution for the Domain of Augmented Reality Software Applications Specification

662. AdMoVeo: A Robotic Platform for Teaching Creative Programming to Designers

663. Music-Making and Musical Comprehension with Robotic Building Blocks

664. Gamers against All Odds

665. Matchmaker: Interpersonal Touch in Gaming

666. Curved OLED display to effectively enhance natural3D.

667. Learning English through Serious Games – Reflections on Teacher and Learner Performance

668. Entertaining Education – Using Games-Based and Service-Oriented Learning to Improve STEM Education

669. Engaging Kids with the Concept of Sustainability Using a Commercial Videogame-A Case Study

670. Designing a Trading Card Game as Educational Reward System to Improve Students’ Learning Motivations

671. Motivational Factors in Educational MMORPGs: Some Implications for Education

672. Do Improve Typing Skill But No Significant Difference between Drill-Based and Game-Based Typing Software

673. Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form

674. A Distributed Multi-agent Architecture in Simulation Based Medical Training

675. Edutainment Robotics as Learning Tool

676. Doing It Right: Combining Edutainment Format Development and Research

678. The interactive design collaboratorium

679. Presenting Morphing Shape Illusion: Enhanced Sense of Morphing Virtual Object With Weight Shifting VR Controller by Computational Perception Model.

680. Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill Learning.

681. Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals.

682. Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements.

683. Improvement of driver active interventions during automated driving by displaying trajectory pointers-A driving simulator study.

684. Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics.

685. Simplification of olfactory stimuli in pseudo-gustatory displays.

686. Extracting alpha band modulation during visual spatial attention without flickering stimuli using common spatial pattern.

687. Non-target photo images in oddball paradigm improve EEG-based personal identification rates.

688. A novel immunomodulator, FTY720, prevents development of experimental autoimmune myasthenia gravis in C57BL/6 mice.

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