251. Nonpharmacologic Pain Management Among Hospitalized Inpatients: A Randomized Waitlist-Controlled Trial of Standard Virtual Reality (CGI VR) Versus Video Capture VR (360 degrees 3D/Stereoscopic Video Capture VR).
- Author
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Powers MB, Carl E, Levihn-Coon A, Van Veldhuizen M, Caven A, Pogue J, Fresnedo M, Turner ED, Adams M, Leonard K, Conroy H, Lantrip C, Caven T, Isbell C, Regner J, Garmon E, Foreman M, Miller W, Fares LA, Carlbring P, Otto MW, Weiss DN, Hughes J, Bernhardt JM, Roy R, Oh J, Copt R, MacClements J, Warren AM, Rosenfield B, Rosenfield D, Minns S, Telch MJ, and Smits JAJ
- Subjects
- Adult, Computers, Humans, Inpatients, Pain, Pain Management, Virtual Reality
- Abstract
Objectives: Nonpharmacologic pain management strategies are needed because of the growing opioid epidemic. While studies have examined the efficacy of virtual reality (VR) for pain reduction, there is little research in adult inpatient settings, and no studies comparing the relative efficacy of standard animated computer-generated imagery (CGI) VR to Video Capture VR (360 degrees 3D/stereoscopic Video Capture VR). Here, we report on a randomized controlled trial of the relative efficacy of standard CGI VR versus Video Capture VR (matched for content) and also compared the overall efficacy of VR to a waitlist control group., Materials and Methods: Participants (N=103 hospitalized inpatients reporting pain) were randomized to 1 of 3 conditions: (1) waitlist control, (2) CGI VR, or (3) Video Capture VR. The VR and waitlist conditions were 10 minutes in length. Outcomes were assessed pretreatment, post-treatment, and after a brief follow-up., Results: Consistent with hypotheses, both VR conditions reduced pain significantly more relative to the waitlist control condition (d=1.60, P<0.001) and pain reductions were largely maintained at the brief follow-up assessment. Both VR conditions reduced pain by ∼50% and led to improvements in mood, anxiety, and relaxation. Contrary to prediction, the Video Capture VR condition was not significantly more effective at reducing pain relative to the CGI VR condition (d=0.25, P=0.216). However, as expected, patients randomized to the Video Capture VR rated their experience as more positive and realistic (d=0.78, P=0.002)., Discussion: Video Capture VR was as effective as CGI VR for pain reduction and was rated as more realistic., Competing Interests: This research was graciously funded by a University of Texas at Austin “Lift” grant (Austin, TX). M.B.P. reports grants from the National Institutes of Health (Bethesda, MD), Defense Advanced Research Projects Agency (Arlington County, VA), Department of Defense, National Institute on Disability Independent Living Rehabilitation and Research (Washington, DC), and book royalties from Oxford University Press (Oxford, UK) and Academic Press (Cambridge, MA). J.A.J.S. reports grants from the Cancer Prevention and Research Institute of Texas (Austin, TX) and National Institute on Drug Abuse (Bethesda, MD) and personal fees from Big Health Ltd. (San Francisco, CA), Aptinyx (Evanston, IL), Elsevier (Amsterdam, Netherlands), and the American Psychological Association (Worcester, MA), Oxford University Press (Oxford, UK). M.W.O. is a paid speaker and is further compensated as an Advisory Board member for Big Health (San Francisco, CA). The other authors declare no conflict of interest., (Copyright © 2021 Wolters Kluwer Health, Inc. All rights reserved.)
- Published
- 2021
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