388 results on '"Midden, Cees"'
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352. Biofeedback Revisited: Dynamic Displays to Improve Health Trajectories
353. Persuasive Pillboxes: Improving Medication Adherence with Personal Digital Assistants
354. Persuasive GERONtechnology: An Introduction
355. Persuasive GERONtechnology: Reaping Technology’s Coaching Benefits at Older Age
356. perCues: Trails of Persuasion for Ambient Intelligence
357. Persuasive Story Table: Promoting Exchange of Life History Stories Among Elderly in Institutions
358. Visualizing Energy Consumption of Radiators
359. Self-management of Vascular Patients Activated by the Internet and Nurses: Rationale and Design
360. Captology: A Critical Review
361. Effect of a Virtual Coach on Athletes’ Motivation
362. Communication and Persuasion Technology: Psychophysiology of Emotions and User-Profiling
363. Persuasive Technologies in Education: Improving Motivation to Read and Write for Children
364. Break the Habit! Designing an e-Therapy Intervention Using a Virtual Coach in Aid of Smoking Cessation
365. Persuasive Design: Fringes and Foundations
366. The PowerHhouse: A Persuasive Computer Game Designed to Raise Awareness of Domestic Energy Consumption
367. Towards an Architecture for an Adaptive Persuasive System
368. Investigating Social Software as Persuasive Technology
369. Our Place or Mine? Exploration into Collectivism-Focused Persuasive Technology Design
370. Well-Being to 'Well Done!': The Development Cycle in Role-Playing Games
371. Feeling Strangely Fine: The Well-Being Economy in Popular Games
372. Using Computational Agents to Motivate Diet Change
373. Persuasion Artifices to Promote Wellbeing
374. Social Presence as a Conduit to the Social Dimensions of Online Trust
375. Persuasiveness of a Mobile Lifestyle Coaching Application Using Social Facilitation
376. Cueing Common Ecological Behaviors to Increase Environmental Attitudes
377. Changing Induced Moods Via Virtual Reality
378. Technology Adds New Principles to Persuasive Psychology: Evidence from Health Education
379. Effects of voice and similarity on procedural fairness and trust: A dual process model of public acceptance based on representatives' participation.
380. The development of the ProMAS: a Probabilistic Medication Adherence Scale.
381. Learning and Teaching Experiences with a Persuasive Social Robot in Primary School – Findings and Implications from a 4-Month Field Study
382. Brightness differences influence the evaluation of affective pictures.
383. The Six Most Powerful Persuasion Strategies
384. Surveillance, persuasion, and panopticon
385. Living behind dikes: mimicking flooding experiences.
386. Prevention, adaptation, and threat denial: flooding experiences in the Netherlands.
387. The role of similarity cues in the development of trust in sources of information about GM food.
388. The role of trust in the affective evaluation of novel risks: the case of CO2 storage.
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